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    Imported textures not visible in free Maxwell Render

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    • novenaN Offline
      novena
      last edited by

      hi, one solution could be to make sure that in the Maxwell Scene Manager / materials / texture / source is set to 'link to application'

      http://hdzarkitektur.wordpress.com/

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      • jason_marantoJ Offline
        jason_maranto
        last edited by

        When you say import an image how exactly are you importing the image? The plugin requires textures to be made into SketchUp materials (SKM) and applied to geometry... it then interprets those SketchUp materials either automatically or by your custom settings in the Maxwell scene manager.

        Best,
        Jason.

        I create video tutorial series about several 2D & 3D graphics programs.

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        • K Offline
          Kreativ3D
          last edited by

          I import an image from File -> Import... and select use as texture. I use an image as a "screen" on a TV or a computer. I also use images this way to put on facades, but I don't understand why they are not visible when I render?

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          • jason_marantoJ Offline
            jason_maranto
            last edited by

            Context click on the imported image and choose explode -- this will make it a real object with a proper SKM material.

            Best,
            Jason.

            I create video tutorial series about several 2D & 3D graphics programs.

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            • K Offline
              Kreativ3D
              last edited by

              Hmm, I still get just a color! I right click on the surface where I have the image and then select explode!?

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              • jason_marantoJ Offline
                jason_maranto
                last edited by

                Open up the entity info window -- when you click on the image it will either say "Image" or "Face"... if it says "Image" then it needs to be converted to geometry (ie Face) by using the explode command.

                Best,
                Jason.

                I create video tutorial series about several 2D & 3D graphics programs.

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                • K Offline
                  Kreativ3D
                  last edited by

                  Hi! Thanks for the help so far! But I'm still struggling to get this to work. Most of the time when I'm importing an image to use as a texture, I don't get the option to explode the image because when I'm right clicking on the image, the option explode is grey!

                  And despite that the Entity window says it is a face, it not visible in the renderd image, just the in one color.

                  I'm doing this over and over, but what am I doing wrong!? Preciate some more help! Thanks!

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                  • jason_marantoJ Offline
                    jason_maranto
                    last edited by

                    Can you PM me an example?

                    Also, in the future try to keep your Maxwell questions to one thread rather than making a new thread every time you have a new question -- that fills up this forum with your questions very rapidly... which can inadvertently irritate other users.

                    Best,
                    Jason.

                    I create video tutorial series about several 2D & 3D graphics programs.

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                    • K Offline
                      Kreativ3D
                      last edited by

                      Thanks for the offer, but after I made it as a component in another file and then imported the component with the texture it's working, for now.

                      Sorry, if I have misunderstood the "rules" for post new threads. I will use my previous threads when I have a new question then.

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                      • jason_marantoJ Offline
                        jason_maranto
                        last edited by

                        Glad you got it sorted -- it's not rules perse but there have been issues here in the past in regards to this forum which is for shared use by many different 3rd party software.

                        I'd rather not go through that again so I just wanted to preemptively reduce the possibility of conflict.

                        Best,
                        Jason.

                        I create video tutorial series about several 2D & 3D graphics programs.

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