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    Creating flutes in pilasters

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    sketchup
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    • olisheaO Offline
      olishea
      last edited by

      Don't just give up, hope this helps:

      http://i1322.photobucket.com/albums/u564/paintswords/flute_tutorial_zps7d667421.png


      flute.skp

      oli

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      • Dave RD Offline
        Dave R
        last edited by

        Wrong kind of flute, Oli. πŸ˜‰

        Flutes like the ones on the front of this cabinet.

        Chest_xl.png

        Etaoin Shrdlu

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        • olisheaO Offline
          olishea
          last edited by

          ah i thought he was having issue with the profile.

          oli

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          • Dave RD Offline
            Dave R
            last edited by

            Well, he was but the trouble is the profile is lined up on the circular path incorrectly so he gets the result you showed instead of one more like what Ely showed.

            Etaoin Shrdlu

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            • C Offline
              chamferman
              last edited by

              Thank you for the quick replies, have tried again & got better results but not 100% yet as you can see in the pics below

              http://i514.photobucket.com/albums/t342/simuk_2008/2012-10-03_091803.png

              This was after taking Dave R advice & moving the the high side of the profile so it is at the centre of the circle. Thanks for the alternative suggestion Dave, i shall give it a go.
              Could you tell which technique works better with a curved headed fluted pilaster

              http://i514.photobucket.com/albums/t342/simuk_2008/2012-10-03_091435.png

              And this is trying after trying ely862me

              Could you please tell me were I am still going wrong?
              thanks again

              SketchUp 8, V-Ray 1.49.01

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              • Dave RD Offline
                Dave R
                last edited by

                You're getting closer. The problem with the hole is caused by SketchUp not creating tiny faces. There are a couple of fixes. First, reduce the number of segments in both the path and the arc on the profile. The other is to scale up before running Follow Me. My choice would normally be to reduce the number of segments. Unless a single flute is the object of the model and will be viewed in close up detail, you don't need very many segments anyway. You could get by with 4-6 segments on the arc and 8-12 on the circle for the path.

                As to the "curved headed fluted pilaster" I'm not quite sure what you're describing.

                Etaoin Shrdlu

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                • C Offline
                  chamferman
                  last edited by

                  Thanks Dave I will give it a go πŸ˜„ Probably not using the right description "curved headed fluted pilaster"

                  below is a picture of what I mean

                  http://i514.photobucket.com/albums/t342/simuk_2008/ta.jpg

                  SketchUp 8, V-Ray 1.49.01

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    Ah, I see.

                    It would be much easier to insinuate those flutes the way I did in the blog post but you could draw them so they have the shape of the core box bit. Using just native tools, I would create the ends much like you are doing now and the part in the middle by creating the curved paths and running a profile over that. For that part think of the space through which the cutter would pass and draw that. Let me see if I can make you a quick example before I have to leave for work.

                    Etaoin Shrdlu

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                    • C Offline
                      chamferman
                      last edited by

                      Thanks Dave it worked πŸ˜„

                      http://i514.photobucket.com/albums/t342/simuk_2008/2012-10-03_102442.png

                      Going to try you blog post now

                      SketchUp 8, V-Ray 1.49.01

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        Woo hoo!

                        So here's a quick example of the arched flutes or whatever they are called.

                        Pilaster1.png
                        The set up. I'm only drawing the waste wood and not the unneeded geometry that wouldn't intersect the wood. I've got three profiles for the arcs and one for the end. We really could get away with a single arc for the Follow Me path for all three profiles but I put them all in so you could see where they'll go.

                        Pilaster2.png
                        After Follow Me has been run on the profiles. The end shape is copied into place near the ends. They also get copied to the opposite end and flipped along the red direction.

                        Pilaster 3.png
                        After the ends are moved into place and the unneeded lines deleted. These flutes are now ready to move into place on the board. After intersections are created, the skins over the flutes can be deleted.

                        Pilaste4.png

                        Etaoin Shrdlu

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          By the way, here's the flutes drawn as I suggested in the blog post. Much faster to draw and I think they'll pass.


                          Pilaster5.png

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                          • B Offline
                            blue442
                            last edited by

                            good tips there. thanks guys.

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                            • C Offline
                              chamferman
                              last edited by

                              Thanks Dave will give it a try over the weekend πŸ˜„

                              And thanks for the tutorial which I have just finished

                              http://i514.photobucket.com/albums/t342/simuk_2008/cc.jpg

                              SketchUp 8, V-Ray 1.49.01

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                              • andybotA Offline
                                andybot
                                last edited by

                                do you have overlapping or reversed faces in your model? I am looking at a faint line right above, upper left, of the left door. It looks like the material goes a shade darker. If it's supposed to be the same material, then it means there's an issue with your modeling.

                                http://charlottesvillearchitecturalrendering.com/

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                                • Dave RD Offline
                                  Dave R
                                  last edited by

                                  Nice work c-man.

                                  Andy's right. why is the pilaster on the left a shade darker than the rest?

                                  Etaoin Shrdlu

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