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    How to deform ovalish object

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    • GaieusG Offline
      Gaieus
      last edited by

      @rumcajs said:

      ...Yes, I work during my sleep!...

      Interesting. I have something similar: I sleep during my work! ๐Ÿ˜ฎ

      @unknownuser said:

      ...It was that I could draw soft edges or smooth edges directly...

      Maybe with this plugin? http://forums.sketchucation.com/viewtopic.php?t=37359

      Gai...

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      • pilouP Offline
        pilou
        last edited by

        The box is here :Menu WIndow / Soften edges ๐Ÿ˜‰

        Else subdivision modeling for Sketchup is here ๐Ÿ˜‰
        Artisan by Whaat (39$ )
        A free very basic is here by Rick Wilson
        or more recent with another concept by guitar list

        http://www.guitar-list.com/files/styles/article-pic/public/gearpics/Smooth-glass.jpg

        http://forum.zbrush.fr/index.php?action=dlattach;topic=1622.0;attach=26902;image

        All for segments and vertex is here : Vertex Tools by Thomthom (20 $)

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • pilouP Offline
          pilou
          last edited by

          About the neck
          Why do you say that is not more part of the body ?

          @unknownuser said:

          but it did not connect with the body already. How to connect it?

          Seems it is ๐Ÿ˜„
          In front view inside the level of the group / component
          Just make a box selection from right to left (so else who touch this box is selected) on the "cone neck"
          then right click / reverse faces

          When you move a segment of the neck it moves also the body, so it's makes part of the body ๐Ÿ˜„

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • R Offline
            rumcajs
            last edited by

            The color. Why the neck has blue color and the body is white?

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            • numbthumbN Offline
              numbthumb
              last edited by

              Reversed faces.

              Comfortably numb...

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              • pilouP Offline
                pilou
                last edited by

                Yep reverse face : blue can't receive the light of sun (so internal faces - backface)
                White = receive the light of sun (so external faces)

                Useful for the render program !

                If you select one face of a volume* then right Click / Orient faces (different than Reverse faces !!! )
                all faces of the volume will take the "work's color" (blue or white) of the first face clicked!

                • if the volume is well built ๐Ÿ˜‰

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • R Offline
                  rumcajs
                  last edited by

                  I've got it.

                  Any suggestions how to correct shoulders muscles, up on collar bone? So called posterior lateral triangle of Trapezius muscle? This is the muscle which leads from top of shoulder up to neck.

                  http://4.bp.blogspot.com/-QSWjVVJqt0k/T_W7sQDyQJI/AAAAAAAAA0E/rkmUw573Jis/s1600/8_31_10-shoulder+muscles.jpg

                  Also I tried the Cross Section tool to add a circle bellow neck from Tgi3D, but it writes to me: Cannot resolve cross section. This is after I reversed the neck faces. I don't know if it is the cause, because this should not have effect. I click just outside the neck. Try.

                  Question:
                  Do you know some video tutorial how to model head from the sphere or oval? This head does not look good at all. I don't need to model face, but just the main proportions of the head.


                  human body v6.skp

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                  • R Offline
                    rumcajs
                    last edited by

                    Q: When I try to rotate arms, should I rotate it outside or inside model? I see my model's arms are not exactly in same (mirrored) position.

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                    • pilouP Offline
                      pilou
                      last edited by

                      If you want really sculpt anatomy, maybe Sketchup is not the best tool for that ๐Ÿ˜‰
                      of course you can use the Vertextools but...it's "old school" polygon sculpting! ๐Ÿ˜‰

                      [flash=560,315:uck4kicz]http://www.youtube.com/v/xfM02PleFMg[/flash:uck4kicz]

                      Try more Sculptris, a free crazzy one !

                      Or if you want more elaboate body in SU use the Free Make Human and imort it inside SKetchup ! โ˜€

                      That is the method of Orgelf! ๐Ÿ˜‰

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • pilouP Offline
                        pilou
                        last edited by

                        @unknownuser said:

                        Q: When I try to rotate arms, should I rotate it outside or inside model?
                        I see my model's arms are not exactly in same (mirrored) position.

                        If it's component themselves : rotate it outside the component else all other componant (mirrored) will rotate also!

                        @unknownuser said:

                        Also I tried the Cross Section tool to add a circle bellow neck from Tgi3D,

                        I have not this one so can't answer ๐Ÿ˜ณ

                        @unknownuser said:

                        Any suggestions how to correct

                        add some segments and move them but it's very difficult work!

                        About video
                        type sculpt face modeling in youtube ๐Ÿ˜‰

                        or this one ๐Ÿ˜‰

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • R Offline
                          rumcajs
                          last edited by

                          Yeah, that is exactly that case as I mention here:
                          http://forums.sketchucation.com/viewtopic.php?f=323&t=47752

                          That when I rotated the arms (outside of component), they were not correct (same angles), but I did not see that. Even now after correction, they are not on 100% same angles. I would like to see some plugin for situation like this.

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                          • R Offline
                            rumcajs
                            last edited by

                            You are right, I have seen this and they use mirroring function.
                            http://www.youtube.com/watch?v=LFqopkUTO0Q&feature=relmfu

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                            • pilouP Offline
                              pilou
                              last edited by

                              @unknownuser said:

                              they are not on 100% same angles. I would like to see some plugin for situation like this.

                              No need of plugin for that ๐Ÿ˜„
                              Just take this who is in good position then make a "scale -1" in the direction wished!

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • R Offline
                                rumcajs
                                last edited by

                                @unknownuser said:

                                @unknownuser said:

                                Q: When I try to rotate arms, should I rotate it outside or inside model?
                                I see my model's arms are not exactly in same (mirrored) position.

                                If it's component themselves : rotate it outside the component else all other component (mirrored) will rotate also!

                                Sure I did so. But it is rotation like in y1=60ยฐ; y2=-60ยฐ; x1=13ยฐ; x2=-13ยฐ; and so ... it is mirrored...

                                So when I started to rotate the arm, so I had to rotate 1st arm and then the 2nd arm. So there is result that they are not same angle. Because I did not check the angle, when I started to do it. Now it looks like it is better then it was before.

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                                • R Offline
                                  rumcajs
                                  last edited by

                                  I rotated head and removed the sides because they were deformed. I try to close the head now but when I draw the circle so it does not fit. Do you have idea why and what to do with it?


                                  human body - head v6.skp

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                                  • R Offline
                                    rumcajs
                                    last edited by

                                    Or better I should take the ovalish head first and scale it to make rounded head... But how to fix that. Sizes are 0,23x0,21m and I want 0,23x0,23. But with tape I can only change the scale with ratio 1:1...

                                    http://i50.tinypic.com/70c014.png

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                                    • R Offline
                                      rumcajs
                                      last edited by

                                      True, I don't know why I did not think about that (scale one direction). It should work. I'll test tomorrow.

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Scale tool by one direction ?
                                        Draw a line with the good measure for snap on it

                                        About the close circle in the file you post
                                        Just draw a diameter ๐Ÿ˜„
                                        That close it !

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • R Offline
                                          rumcajs
                                          last edited by

                                          http://i50.tinypic.com/2nlztxi.png

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            Yes In general drawing any line who close an "hole plane surface" close this surface an make it "physic" ๐Ÿ˜‰

                                            I have not this tool
                                            what is the meaning of S, H, G, W, E ,L, C ?

                                            close_hole.jpg

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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