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    How to deform ovalish object

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    sketchup
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    • R Offline
      rumcajs
      last edited by

      @unknownuser said:

      @unknownuser said:

      Q: When I try to rotate arms, should I rotate it outside or inside model?
      I see my model's arms are not exactly in same (mirrored) position.

      If it's component themselves : rotate it outside the component else all other component (mirrored) will rotate also!

      Sure I did so. But it is rotation like in y1=60°; y2=-60°; x1=13°; x2=-13°; and so ... it is mirrored...

      So when I started to rotate the arm, so I had to rotate 1st arm and then the 2nd arm. So there is result that they are not same angle. Because I did not check the angle, when I started to do it. Now it looks like it is better then it was before.

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      • R Offline
        rumcajs
        last edited by

        I rotated head and removed the sides because they were deformed. I try to close the head now but when I draw the circle so it does not fit. Do you have idea why and what to do with it?


        human body - head v6.skp

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        • R Offline
          rumcajs
          last edited by

          Or better I should take the ovalish head first and scale it to make rounded head... But how to fix that. Sizes are 0,23x0,21m and I want 0,23x0,23. But with tape I can only change the scale with ratio 1:1...

          http://i50.tinypic.com/70c014.png

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          • R Offline
            rumcajs
            last edited by

            True, I don't know why I did not think about that (scale one direction). It should work. I'll test tomorrow.

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            • pilouP Offline
              pilou
              last edited by

              Scale tool by one direction ?
              Draw a line with the good measure for snap on it

              About the close circle in the file you post
              Just draw a diameter 😄
              That close it !

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • R Offline
                rumcajs
                last edited by

                http://i50.tinypic.com/2nlztxi.png

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                • pilouP Offline
                  pilou
                  last edited by

                  Yes In general drawing any line who close an "hole plane surface" close this surface an make it "physic" 😉

                  I have not this tool
                  what is the meaning of S, H, G, W, E ,L, C ?

                  close_hole.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • pilouP Offline
                    pilou
                    last edited by

                    Thx 😄

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • R Offline
                      rumcajs
                      last edited by

                      I have this as point of start. I have changed the position of components (was incorrect) and height (radius is 23 cm , 0,23m ), I will rescale when the head will be done.

                      Well, here we go. I will start according the video frames.


                      head 7 proportions v6.skp

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                      • R Offline
                        rumcajs
                        last edited by

                        I need to create the blue sphere, but I cannot success. The best result I got is the sphere on right! I cannot to get the edges to be exactly on the axis. I created 12x16 sphere, but as you can see, there is always one extra face on the axis! Please help.

                        http://i49.tinypic.com/34f1ymd.png

                        The face modeling in SU looks prety simple, if you go according the frames from the video.

                        Pilou, that is the Pen Tool + as Gayieus recommended to me. See your link before. It is after the post when I said, I head dream about SU, that I was drawing soft lines directly. The shortcuts are S like soften edges, H like hidden edges... Guide, Weld, Edge, Line ...


                        head v6.skp

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                        • R Offline
                          rumcajs
                          last edited by

                          In the last version of the file I uploded, there is the change. I did deleted the middle strip, and from the half I made component. According the frames from video, this fits:

                          See this:

                          http://i48.tinypic.com/16c2gsj.png

                          It's exiting!

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                          • pilouP Offline
                            pilou
                            last edited by

                            about your sphere 12*16
                            As the follow-me must have a segment perpendicular
                            And you don't have it with these number of arc segments!

                            So you must make other thing 😄
                            Like this you have a sphere 12 *16 😉
                            I come back with the good image 😄

                            sphere_12_16.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • pilouP Offline
                              pilou
                              last edited by

                              See above for your sphere 12 * 16 with the vertices on the axes 😉

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • R Offline
                                rumcajs
                                last edited by

                                OK, I can use that technique next time. Right now, it is going well. I have finished the front (just basic shape).


                                head 8 front v6.skp

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Have you remark that the blue one is like Iron man! 😉

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • R Offline
                                    rumcajs
                                    last edited by

                                    Blue color of the skin? Or what?

                                    I have found one complication. Because the scull if rounded - the faces are rounded. But the at front, there are two rectangles (vertically) - 1) nose and eye corner 2) month and chin ... and then he draw on this places he has them streight like rectangle. But I have to create triagles instead. So I separate every rectangle to 2 triangles. This slows down. If there would be any feature to simplify work - to make the 4 edges of rectangular parallel to create rectangle, then it would be much more simple. This takes a lot of time, still. I use construction lines, but they are from "From" view so they don't fit from Top down view. That also slows down the work. Many of zooming into very detail, then I place the starting point of new line onto edge (still in "From" view). Then zoom out "Zoom extents" then finish line.

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                                    • R Offline
                                      rumcajs
                                      last edited by

                                      I also found some 3D eye maybe in French? Now I moved one line to form eye whole and add the eyes. You can check. I will check the plugin sure.

                                      I wanted to learn to draw, so this way of working with 3D modeling on simplified models, that's for me the right thing to learn to understand and remember human body proportions and perspective.

                                      Edit:
                                      The video. This way of editing is very inaccurate. Even he did not use human photo. I would rather need plugin to simplify faces.

                                      So if you have triangles like that:

                                      
                                      _______
                                      |     /|
                                      |    / |
                                      |   /  |
                                      |  /   |
                                      | /    |
                                      |/     |
                                      --------
                                      
                                      

                                      I would hover over that those triangles, and then I would click force the edges to form rectangular. That would be really great simplification for that what I would like to. Because there are many rectangle shapes, on which you can draw next rectangle shapes. But I don't have that. I have triangles. And that s*ks..

                                      Edit2:
                                      http://science.howstuffworks.com/environmental/life/human-biology/eye1.htm

                                      Although small in size, the eye is a very complex organ. The eye is approximately 1 inch (2.54 cm) wide, 1 inch deep and 0.9 inches (2.3 cm) tall.


                                      head 13 eyes 3D move (green axis) v6.skp

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        The blue one was the primary form not subdivided

                                        If you really stay with SU for modeling such thing i believe that you must use TT Vertex Tool by Thomthom !

                                        [flash=560,315:2h7ys69g]http://www.youtube.com/v/xfM02PleFMg[/flash:2h7ys69g]

                                        About the eyes :

                                        Structures Rayon de courbure antérieur............. Rayon de courbure postérieur
                                        Cornée ................... 7,8 mm................................................. 6,8 mm
                                        Cristallin............ ...... 10 mm................................................... 6 mm

                                        http://upload.wikimedia.org/wikipedia/commons/thumb/0/07/Lateral_orbit_anatomy_2.jpg/250px-Lateral_orbit_anatomy_2.jpg

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • R Offline
                                          rumcajs
                                          last edited by

                                          Well this looks much more better. I corrected cheek bones, because the circle on right side keeps perfect geometry!

                                          What i need correct now are the triangles right side around the eye. There must be vertical rectangles! (One big rectangle)


                                          head 15 cheek bone+side cicle geometry corrected v6.skp

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                                          • R Offline
                                            rumcajs
                                            last edited by

                                            Interesting. But it has side effects. When I would like to reduce these two triangles to get skewed rectangle (one polygon), so it can not hold the bordering edges.

                                            http://i46.tinypic.com/34g3gbr.jpg

                                            This is result:

                                            http://i46.tinypic.com/359l3pl.jpg

                                            So it just removed the border edges, instead, I would want first change the borders a litle bit to fix flat polygon. It looks that this plugin is not based that way, because they want to keep the original shape (?).

                                            Edit:
                                            I did not tried the proj. plugin, but what does it mean to extrude segment?

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