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    How to deform ovalish object

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    • pilouP Offline
      pilou
      last edited by

      Extrusion Cross editing : it's free in the Training edition ๐Ÿ˜‰
      [flash=560,315:1i4goeba]http://www.youtube.com/v/11mhfNJlduE[/flash:1i4goeba]

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • pilouP Offline
        pilou
        last edited by

        You can also use Zorro2! by Whaat ๐Ÿ˜Ž

        Just use the views front side top and camera parallel projection for have straight circle // existing circle
        if you trim a spheric form!

        Zorro2 don't create face inside the volume! ๐Ÿ˜Ž
        You can't "slide" the cross section like the previous tool !
        Move, scale, Rotate yes ๐Ÿ˜„
        So be sure to place it! ๐Ÿ˜‰

        Will be in the Menu Tool !

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • R Offline
          rumcajs
          last edited by

          That plugin is really cool. I've seen face editing. Cool. Thanks.

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          • R Offline
            rumcajs
            last edited by

            It works, but I have problem with the neck. I have did a mistake when I scaled a neck and saved it. The neck had torned off. I needed to rescale it, but it did not connect with the body already. How to connect it? I cannot draw on it until it is connected back.

            http://i47.tinypic.com/2evpz7l.png

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            • pilouP Offline
              pilou
              last edited by

              Impossible to answer without file ๐Ÿ˜„
              (save as V6)

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • R Offline
                rumcajs
                last edited by

                I had a dream about SU during I slept (Yes, I work during my sleep!). It was that I could draw soft edges or smooth edges directly. I realized, that I don't know if is it possible? Acually I don't know much about soft edges, I've just look for help and found Soft edges dialog box:
                http://support.google.com/sketchup/bin/answer.py?hl=en&answer=114940
                But where can I found this box? I had seen it somewhere days ago.

                Next thing I have in my brain now is that, it could be good if we could have a mode for interference for segments. For example, I want to find some segment and must click it before I can resize/rescale it. Would not be much better to click directly on the ends of segment? Just idea.

                I did not yet check the last plugin.

                Here is the file:


                human body v6.skp

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  @rumcajs said:

                  ...Yes, I work during my sleep!...

                  Interesting. I have something similar: I sleep during my work! ๐Ÿ˜ฎ

                  @unknownuser said:

                  ...It was that I could draw soft edges or smooth edges directly...

                  Maybe with this plugin? http://forums.sketchucation.com/viewtopic.php?t=37359

                  Gai...

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                  • pilouP Offline
                    pilou
                    last edited by

                    The box is here :Menu WIndow / Soften edges ๐Ÿ˜‰

                    Else subdivision modeling for Sketchup is here ๐Ÿ˜‰
                    Artisan by Whaat (39$ )
                    A free very basic is here by Rick Wilson
                    or more recent with another concept by guitar list

                    http://www.guitar-list.com/files/styles/article-pic/public/gearpics/Smooth-glass.jpg

                    http://forum.zbrush.fr/index.php?action=dlattach;topic=1622.0;attach=26902;image

                    All for segments and vertex is here : Vertex Tools by Thomthom (20 $)

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • pilouP Offline
                      pilou
                      last edited by

                      About the neck
                      Why do you say that is not more part of the body ?

                      @unknownuser said:

                      but it did not connect with the body already. How to connect it?

                      Seems it is ๐Ÿ˜„
                      In front view inside the level of the group / component
                      Just make a box selection from right to left (so else who touch this box is selected) on the "cone neck"
                      then right click / reverse faces

                      When you move a segment of the neck it moves also the body, so it's makes part of the body ๐Ÿ˜„

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • R Offline
                        rumcajs
                        last edited by

                        The color. Why the neck has blue color and the body is white?

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                        • numbthumbN Offline
                          numbthumb
                          last edited by

                          Reversed faces.

                          Comfortably numb...

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                          • pilouP Offline
                            pilou
                            last edited by

                            Yep reverse face : blue can't receive the light of sun (so internal faces - backface)
                            White = receive the light of sun (so external faces)

                            Useful for the render program !

                            If you select one face of a volume* then right Click / Orient faces (different than Reverse faces !!! )
                            all faces of the volume will take the "work's color" (blue or white) of the first face clicked!

                            • if the volume is well built ๐Ÿ˜‰

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • R Offline
                              rumcajs
                              last edited by

                              I've got it.

                              Any suggestions how to correct shoulders muscles, up on collar bone? So called posterior lateral triangle of Trapezius muscle? This is the muscle which leads from top of shoulder up to neck.

                              http://4.bp.blogspot.com/-QSWjVVJqt0k/T_W7sQDyQJI/AAAAAAAAA0E/rkmUw573Jis/s1600/8_31_10-shoulder+muscles.jpg

                              Also I tried the Cross Section tool to add a circle bellow neck from Tgi3D, but it writes to me: Cannot resolve cross section. This is after I reversed the neck faces. I don't know if it is the cause, because this should not have effect. I click just outside the neck. Try.

                              Question:
                              Do you know some video tutorial how to model head from the sphere or oval? This head does not look good at all. I don't need to model face, but just the main proportions of the head.


                              human body v6.skp

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                              • R Offline
                                rumcajs
                                last edited by

                                Q: When I try to rotate arms, should I rotate it outside or inside model? I see my model's arms are not exactly in same (mirrored) position.

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  If you want really sculpt anatomy, maybe Sketchup is not the best tool for that ๐Ÿ˜‰
                                  of course you can use the Vertextools but...it's "old school" polygon sculpting! ๐Ÿ˜‰

                                  [flash=560,315:uck4kicz]http://www.youtube.com/v/xfM02PleFMg[/flash:uck4kicz]

                                  Try more Sculptris, a free crazzy one !

                                  Or if you want more elaboate body in SU use the Free Make Human and imort it inside SKetchup ! โ˜€

                                  That is the method of Orgelf! ๐Ÿ˜‰

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    @unknownuser said:

                                    Q: When I try to rotate arms, should I rotate it outside or inside model?
                                    I see my model's arms are not exactly in same (mirrored) position.

                                    If it's component themselves : rotate it outside the component else all other componant (mirrored) will rotate also!

                                    @unknownuser said:

                                    Also I tried the Cross Section tool to add a circle bellow neck from Tgi3D,

                                    I have not this one so can't answer ๐Ÿ˜ณ

                                    @unknownuser said:

                                    Any suggestions how to correct

                                    add some segments and move them but it's very difficult work!

                                    About video
                                    type sculpt face modeling in youtube ๐Ÿ˜‰

                                    or this one ๐Ÿ˜‰

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • R Offline
                                      rumcajs
                                      last edited by

                                      Yeah, that is exactly that case as I mention here:
                                      http://forums.sketchucation.com/viewtopic.php?f=323&t=47752

                                      That when I rotated the arms (outside of component), they were not correct (same angles), but I did not see that. Even now after correction, they are not on 100% same angles. I would like to see some plugin for situation like this.

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                                      • R Offline
                                        rumcajs
                                        last edited by

                                        You are right, I have seen this and they use mirroring function.
                                        http://www.youtube.com/watch?v=LFqopkUTO0Q&feature=relmfu

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          @unknownuser said:

                                          they are not on 100% same angles. I would like to see some plugin for situation like this.

                                          No need of plugin for that ๐Ÿ˜„
                                          Just take this who is in good position then make a "scale -1" in the direction wished!

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

                                          1 Reply Last reply Reply Quote 0
                                          • R Offline
                                            rumcajs
                                            last edited by

                                            @unknownuser said:

                                            @unknownuser said:

                                            Q: When I try to rotate arms, should I rotate it outside or inside model?
                                            I see my model's arms are not exactly in same (mirrored) position.

                                            If it's component themselves : rotate it outside the component else all other component (mirrored) will rotate also!

                                            Sure I did so. But it is rotation like in y1=60ยฐ; y2=-60ยฐ; x1=13ยฐ; x2=-13ยฐ; and so ... it is mirrored...

                                            So when I started to rotate the arm, so I had to rotate 1st arm and then the 2nd arm. So there is result that they are not same angle. Because I did not check the angle, when I started to do it. Now it looks like it is better then it was before.

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