Re-thinking my Roadster
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That interior shot is great. That's a SU picture--I know you don't render? The texturing and modeling are so nice it goes most of the way to rendering. Could you show a wire frame overlay or hidden geometry of the dash?
that's why a video would be nice. I understand you also use few plugins.
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WOW! Some input
@bryan k said:
What Dale said.
But I do have one little thing: the rear spoiler doesn't do it for me. Maybe the angle is too steep? But love the rest of the changes.
You're right, actually I just plucked the spoiler off the old version and stuck it on for visual reference. It's not modeled into the car and I meant to redo it but just forgot all about it. Thanks for reminding me.
@paul russam said:
Personally I think the wheels are too big in diameter, slightly smaller with it riding slightly lower may look better.
Hmmm....I'll have to think about that one. Now do you mean that car rides too high because the tires are too big, or that they are too big and the car rides too high?
@paul russam said:
The only other thing that caught my eye was that the front turn indicators are inside of the headlights, I think (could be wrong) that they are required to be near the outer edge of the car.
I Googled this and could not find any reference to the legal locations for turn signals, but you may be right. Actually I did try to put them outboard of the headlights in an early version, but didn't like the look at all
What I may do is make the present turn signal a running light or something and move the actual turn signal towards the outside of the fender somewhere. I'll play with that idea, thanks.@pbacot said:
That interior shot is great. That's a SU picture--I know you don't render? The texturing and modeling are so nice it goes most of the way to rendering. Could you show a wire frame overlay or hidden geometry of the dash?
Thanks for the kind words. For me working with textures is half the fun. Unfortunately it also increases the file size considerably.
Here's a wire frame, good luck making any sense of that explosion in a spaghetti factory
and here's a hidden line. I hate to show my hidden lines, they show how hit and miss my modeling techniques are. It's like I told somebody earlier - "If God had intended my hidden lines to be shown he wouldn't have let me hide them in the first place"
@pbacot said:
I understand you also use few plugins.
Yeah, not by choice tho. The best ones are just way too far above my learning curve. Frustrating, but I'll live with it
Thanks again for all the comments and suggestions!
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What is the file size of such thing ? (Without texture if texture are existing)
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IDK about the lights. It's hard to say, because my mind goes "oh Corvette", it's the association to a muscle car on a roadster. But say the light cutouts had a more rounded edge? Of itself, I think it's cool the way it lets the other lines run about without interfering or adding too much.
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@unknownuser said:
What is the file size of such thing ? (Without texture if texture are existing)
Well, there are a bunch of textures, is there an easy way to remove all of them?
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Your question got me to wondering so I manually deleted all the textures, then purged (using the plugin, not the built in purge).
With textures - 13.9mb
Without textures - 8.6mbSure looks funny without the textures
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uhuh, very educational. I see some areas are one face but it all flows smoothly.
I love that knob texture. Takes me back. The slider heater controls too.
If I can offer something constructive: The front part of the seat is the only distraction in the image (for me-but I couldn't touch it.)
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Love your stuff. It would be like stacking bee bees to me.
I want to see some of your work renderd.
Maybe parked in a old Texaco station, car-hop... -
Thx for the Infos: that fixes ideas
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@jpalm32 said:
Love your stuff. It would be like stacking bee bees to me.
I want to see some of your work renderd.
Maybe parked in a old Texaco station, car-hop...Thanks very much. As far as rendering, I'm afraid that is completely beyond my capabilities.
@unknownuser said:
Thx for the Infos
No problem
@unknownuser said:
: that fixes ideas
Ummm...not sure what that means, but glad I could help
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nice modeling
but I wouldn't buy/drive or be seen in one.
The interior is very well done. Only onr crit. You put the steering wheel on the wrong side
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@pbacot said:
uhuh, very educational. I see some areas are one face but it all flows smoothly.
I love that knob texture. Takes me back. The slider heater controls too.
If I can offer something constructive: The front part of the seat is the only distraction in the image (for me-but I couldn't touch it.)
Not sure what you mean, are you saying that I should have hidden the seat before taking the shot?
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@rich o brien said:
nice modeling
but I wouldn't buy/drive or be seen in one.
Wow, so you're saying the modeling is nice but you don't care for the design? Personally it's not something I would buy either, just wanted to see if I could come up with an idea for some sort of roadster. It was an interesting exercise and I learned a lot from it, but I'm just sticking to my classics now.
@rich o brien said:
The interior is very well done. Only onr crti. You put the steering wheel on the wrong side
Dang, didn't even notice that
This better?
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I can't fault the modeling or texturing. But it looks like a Lada that was styled off a Porsche.
500% better than if I tried to make a car out my mind's eye. And it's a lot better than my current ride....
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@rich o brien said:
I can't fault the modeling or texturing. But it looks like a Lada that was styled off a Porsche.
I really appreciate your candor, that's the kind of feedback I've been looking for
@rich o brien said:
it's a lot better than my current ride....
Hey, nothing wrong with that. I'm driving a mini-van for crying out loud. A Ford no less
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@hellnbak said:
@pbacot said:
uhuh, very educational. I see some areas are one face but it all flows smoothly.
I love that knob texture. Takes me back. The slider heater controls too.
If I can offer something constructive: The front part of the seat is the only distraction in the image (for me-but I couldn't touch it.)
Not sure what you mean, are you saying that I should have hidden the seat before taking the shot?
The modelling is not as real as all the rest, IMO. It might be made more rounded or smoother looking.
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@pbacot said:
@hellnbak said:
@pbacot said:
uhuh, very educational. I see some areas are one face but it all flows smoothly.
I love that knob texture. Takes me back. The slider heater controls too.
If I can offer something constructive: The front part of the seat is the only distraction in the image (for me-but I couldn't touch it.)
Not sure what you mean, are you saying that I should have hidden the seat before taking the shot?
The modelling is not as real as all the rest, IMO. It might be made more rounded or smoother looking.
Oh, the seats - I actually used seats from the Warehouse (can't remember who made them, I gave them credit in my original Roadster post). They were just stand-ins while I was working on the car, so I didn't smooth them out, and then I just got lazy. I did start on some new seats but never got around to finishing them (more lazy)
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So I still have a good eye! It wasn't your work, not as good as the rest.
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Since you made this in Sketchup I have to give huge props for the work you did. Smooth shapes and details. Exterior design itself is...well, not pretty in my opinion.
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@latetzki said:
Exterior design itself is...well, not pretty in my opinion.
Yet another honest and frank criticism!!!! Much appreciated!
Like I said, I find it very difficult to stand back and look at my work and decide whether it's good or just crap. My imagination is just not very good I guess, and I'm glad I know that now. I will just stick with my classic cars, things that I know in advance how they should look when they're finished.
Well, I did learn a lot while I was doing this little experiment, so it wasn't time wasted.
Even if the end result was, well, el-crap-o
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