[WIP] '69 Dodge Charger
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Cleaned up some loops but not happy. Gonna start from scratch again.
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Quads and tris?
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Only 1 troublesome tri. The rest psuedo Quads. 293 verts. Wanna get it below 250.
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@rich o brien said:
293 verts. Wanna get it below 250.
Now you're adding a whole new dimension to this challenge!
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some true masterpieces here, you all guys rule! very intersting and lot to learn from you!
i did'n t fully understand what the blue loop actually controls..
why you didn't go for the more obvious solution of the two black loops?
i'm pretty sure this is another cool trick i miss.. just can't understand..
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@panixia said:
why you didn't go for the more obvious solution of the two black loops?
i'm pretty sure this is another cool trick i miss.. just can't understand..I wanted to avoid too much subdivision back along the door - they served no purpose there. In any case - take no heed of my last sample. It was just the result of yesterdays experiment. It needs to be scrapped because the crease loop coming from the back fender doesn't flow properly into and around the scoop.
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Hey ThomThom, any progress on the Charger?
I'm always eager to see another classic being created
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@hellnbak said:
Hey ThomThom, any progress on the Charger?
No - unfortunately not. I was away last week on a field trip with the office. I'm currently trying to catch up.
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yeah,, can not wait to see the progress,,,:D
or,,anyone can help them? -
I probably won't get time to work on this until after Basecamp.
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so ,,,?..any progress for the project?
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@thomthom said:
I probably won't get time to work on this until after Basecamp.
After basecamp is before the basecamp
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@thomthom said:
[attachment=3:2l5lnglv]<!-- ia3 -->FrontDoor.png<!-- ia3 -->[/attachment:2l5lnglv]
I'll bring home some tracing paper today and sketch out where I think the control loops will go.
I've had a go at the mesh for the door indents, following something I saw last night.
see Tileable Triangle Inset - http://imgur.com/a/dEWXPThe indent on the door panel appears to be raised above the door panel itself slightly.
Here is my try - following the above method.
This is with SU16 Make.
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