sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Metal Gear Rex

    Scheduled Pinned Locked Moved WIP
    52 Posts 11 Posters 7.2k Views 11 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • soloS Offline
      solo
      last edited by

      How about in a place you'd least expect such a monster like a tulip field or peaceful meadow.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

      1 Reply Last reply Reply Quote 0
      • iichiversiiI Offline
        iichiversii
        last edited by

        @solo said:

        How about in a place you'd least expect such a monster like a tulip field or peaceful meadow.

        and paint the Rex pink and have flower power logos stencilled on the body ๐Ÿคฃ

        Bring on the Rain...

        1 Reply Last reply Reply Quote 0
        • sh00ksS Offline
          sh00ks
          last edited by

          @ Liam: you know your MGS-stuff ๐Ÿ˜„ Have thouht of making a MG Ray one day, so maybe someday a nice MG stand off render will be reality.

          As for your setting proposal: I'm game! The hangar has crossed my mind and already looked up some examples of weapons storage/launching facilities.
          An exterior part of Shadow Moses also is a great idea, but I think Rex would look better in an enclosed envrioment...

          As for your offer to help me: that would be great! And I can wait a month ๐Ÿ˜„ After all, I'm not in a hurry with this project and wan't to make it a masterpiece. What better then to collaborate with a master ๐Ÿ˜‰
          Just let me know when you're up for it.

          @ Solo: Never thought of that, but the huge contrast between object and enviroment in your proposal could work out epic! I will keep it in mind, maybe it would be a good starting point for me to learn instancing in TheaRender. Thx for your input!

          @ iichiversii: ๐Ÿ˜„
          You never know, it could look absurdly awesome ๐Ÿ˜„

          1 Reply Last reply Reply Quote 0
          • olisheaO Offline
            olishea
            last edited by

            @sh00ks said:

            maybe it would be a good starting point for me to learn instancing in TheaRender.)

            I can't tell you how easy it is. Just a couple of clicks and it's done!! ๐Ÿ˜„

            oli

            1 Reply Last reply Reply Quote 0
            • sh00ksS Offline
              sh00ks
              last edited by

              @ Oli: Gave it a try the other day and it's fairly easy indeed!

              Finaly round up the fine lining and rounding corners ๐Ÿ˜ฎ
              Spent some times applying materials in TR and come to discover that I had to properly set the UV's to use the more detailed textures.

              So made some renders with basic/even materials


              http://farm9.staticflickr.com/8062/8204488724_a2ed70beed_b.jpg


              http://farm9.staticflickr.com/8063/8203398155_84dcfff67a_b.jpg


              http://farm9.staticflickr.com/8344/8203397743_53fce9828e_b.jpg

              Still looking for the right textures and learning texture-techniquse to get them applied correctly with the help of SketchUV and Roadkill.

              Also started working on the enviroment a bit already, starting of with an interior scene,kinda of a large military storage/resupply room. Have some nice ideas on this one ๐Ÿ˜„


              http://farm9.staticflickr.com/8344/8204487568_3510c0d7db_b.jpg

              What you think?

              1 Reply Last reply Reply Quote 0
              • Bryan KB Offline
                Bryan K
                last edited by

                Incredible! ๐Ÿ‘

                I noticed you are showing pivot points and sliders. Are you creating this with SU Physics or something like it?

                See my portfolio at https://delphiscousin.blogspot.com/

                1 Reply Last reply Reply Quote 0
                • sh00ksS Offline
                  sh00ks
                  last edited by

                  Thx dude!

                  As for the pivotpoints:
                  I made them with the intention to make this model a dynamic one.

                  I played with SketchyPhysics some time ago, but found it realy unstable, cause it crashed on me a lot. I don't know if I'm doing something wrong or it's just real buggy.

                  But I don't realy know if there is another program that could do the same trick. When the time arrives, I'll have to dig into that.

                  It could take up to a year before making it dynamic, though. I started this model with the intention to learn stuff I didn't use/know yet, like (static) animation, detailed texturing/material use and, in the end, making it dynamic ๐Ÿ˜„

                  1 Reply Last reply Reply Quote 0
                  • novenaN Offline
                    novena
                    last edited by

                    wow sh00ks!!! amazing work here... what are u using to render this one???

                    http://hdzarkitektur.wordpress.com/

                    1 Reply Last reply Reply Quote 0
                    • sh00ksS Offline
                      sh00ks
                      last edited by

                      Thx Novena!!

                      I'm using TheaRender ๐Ÿ˜‰

                      1 Reply Last reply Reply Quote 0
                      • EscapeArtistE Offline
                        EscapeArtist
                        last edited by

                        Good stuff!

                        1 Reply Last reply Reply Quote 0
                        • L Offline
                          liam887
                          last edited by

                          I started mocking up a hanger last night so will have some more this weekend.

                          Looking good

                          VISIT MY ONLINE GALLERY
                          http://www.robotsvdinosaurs.com/

                          1 Reply Last reply Reply Quote 0
                          • sh00ksS Offline
                            sh00ks
                            last edited by

                            ๐Ÿ˜ณ I started with one already, oh impatient me ๐Ÿ˜„

                            Had some time on my hands the last couple of days and made some progress already.
                            So before you go modeling like crazy ๐Ÿ˜„ please check my progress ๐Ÿ˜‰


                            http://farm9.staticflickr.com/8486/8227787470_91bb7def72_b.jpg


                            http://farm9.staticflickr.com/8478/8226717081_695c00a07c_b.jpg


                            http://farm9.staticflickr.com/8477/8227787802_d067814d87_b.jpg

                            Just let me know what you think!

                            1 Reply Last reply Reply Quote 0
                            • L Offline
                              liam887
                              last edited by

                              Right ok no point me starting I am far behind.

                              Send me the mode and I will take a section, maybe the roof and doors and work on them?

                              VISIT MY ONLINE GALLERY
                              http://www.robotsvdinosaurs.com/

                              1 Reply Last reply Reply Quote 0
                              • sh00ksS Offline
                                sh00ks
                                last edited by

                                ๐Ÿ‘

                                I just have to finish some ideas I have and then I'll send it your way, inlcuding some reference photo's from wich I'm working off.

                                Just judge the whole model then and improve what you think that could be better ๐Ÿ˜‰

                                1 Reply Last reply Reply Quote 0
                                • L Offline
                                  liam887
                                  last edited by

                                  @sh00ks said:

                                  :thumb:

                                  I just have to finish some ideas I have and then I'll send it your way, inlcuding some reference photo's from wich I'm working off.

                                  Just judge the whole model then and improve what you think that could be better ๐Ÿ˜‰

                                  sounds good

                                  VISIT MY ONLINE GALLERY
                                  http://www.robotsvdinosaurs.com/

                                  1 Reply Last reply Reply Quote 0
                                  • sh00ksS Offline
                                    sh00ks
                                    last edited by

                                    A quick post of the progress:

                                    As you could see, I started with the Mech Hangar. Thought it would be a quick job, but it turned out as a project on it's own ๐Ÿ˜ฎ

                                    Because I don't have a clear thought on the camera angles I want the shot to render from, I build almost every seeable corner in quite some detail.
                                    Also because I'm a perfectionist and don't know when enough is enough, especialy regarding detailing ๐Ÿ˜ณ

                                    But we keep on learning and in this model it is UV-mapping, texture and material usage and , dirtmapping and lighting.
                                    The last one is still a conundrum to me, but I'm starting to see the light ๐Ÿ˜†

                                    Here some build shots

                                    http://farm9.staticflickr.com/8359/8268012254_73b7a8c2e9_b.jpg


                                    http://farm9.staticflickr.com/8504/8268012100_8dee2f0b95_b.jpg


                                    http://farm9.staticflickr.com/8213/8268011804_25eee062da_b.jpg

                                    And here some UV-mapping and texturing results

                                    http://farm9.staticflickr.com/8341/8266942979_2acaa6072f_b.jpg

                                    It's is starting to look something when rendering ๐Ÿ˜Ž
                                    Just hoping the filesize won't bite me in the arse when nearing the end...I'm at 30% and filesize is 37 mb already ๐Ÿ˜•

                                    1 Reply Last reply Reply Quote 0
                                    • adamovitaA Offline
                                      adamovita
                                      last edited by

                                      Wow! The Metal Gear Rex looks awesome, and the Hangar's looking good as well. Keep 'em coming.

                                      1 Reply Last reply Reply Quote 0
                                      • sh00ksS Offline
                                        sh00ks
                                        last edited by

                                        Thx Adamovita!

                                        The project is at itโ€™s end ๐Ÿ˜Ž

                                        The Hangar is finished

                                        http://farm9.staticflickr.com/8354/8321672755_440b29a28c_b.jpg


                                        http://farm9.staticflickr.com/8223/8321672321_593994962f_b.jpg


                                        http://farm9.staticflickr.com/8352/8322731216_b8b78f728f_b.jpg

                                        I had some more ideas on the hangar, but file size and the more frequent appearance of SU bugs in the model (draw a line > bug > wtf) hold me back ๐Ÿ˜ข
                                        Nevertheless, Iโ€™m pretty damn happy with the outcome!

                                        See the gallery for the renders with Rex Click Me

                                        Thank you all for your feedback on this WIP!

                                        1 Reply Last reply Reply Quote 0
                                        • Bryan KB Offline
                                          Bryan K
                                          last edited by

                                          The hanger scenes are looking great.

                                          See my portfolio at https://delphiscousin.blogspot.com/

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 3 / 3
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement