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    • S Offline
      Sempie
      last edited by

      Hi - My name is Sam, and I'm both new to this forum and the SketchUp program.

      I'm trying my hand at the free version of SketchUp and a freebie Obj-exporter,
      and I basically want to use SketchUp to create simple models for use in other applications,
      most notably Poser or DAZ Studio.

      I've tried my hand at some basic modeling (A classic Tupperware bowl shaped food
      container) and found out that using the basic settings, the model exports with
      too few faces and does not appear smooth in other programs.

      I added extra sides to both the circle and curve tools, using the FollowMe tool to
      create the bowl, but that makes SketchUp very slow, and the resulting meshes quite
      heavy with polygons.

      I also noticed that models created through the FollowMe tool all have
      square faces, making it difficult to perform subdivision smoothing in other
      applications.

      Are there already some tutorials on this matter, or does anybody know
      of workarounds?

      1 Reply Last reply Reply Quote 0
      • L Offline
        liam887
        last edited by

        @sempie said:

        Hi - My name is Sam, and I'm both new to this forum and the SketchUp program.

        I'm trying my hand at the free version of SketchUp and a freebie Obj-exporter,
        and I basically want to use SketchUp to create simple models for use in other applications,
        most notably Poser or DAZ Studio.

        I've tried my hand at some basic modeling (A classic Tupperware bowl shaped food
        container) and found out that using the basic settings, the model exports with
        too few faces and does not appear smooth in other programs.

        I added extra sides to both the circle and curve tools, using the FollowMe tool to
        create the bowl, but that makes SketchUp very slow, and the resulting meshes quite
        heavy with polygons.

        I also noticed that models created through the FollowMe tool all have
        square faces, making it difficult to perform subdivision smoothing in other
        applications.

        Are there already some tutorials on this matter, or does anybody know
        of workarounds?

        You can manually triangulate the faces or you can use this http://artisan4sketchup.com/

        VISIT MY ONLINE GALLERY
        http://www.robotsvdinosaurs.com/

        1 Reply Last reply Reply Quote 0
        • pilouP Offline
          pilou
          last edited by

          Problem with this exporter by TIG is that seems edges are not "welded"!

          So a work around with Blender
          Import OBJ
          Select Object
          TAB = mode edit
          Press A for select All (yellow color)

          T = Left Panel
          Select "Remove double" and click
          TAb = return mode object

          You have now an object who can be Subdivided ! β˜€
          a cube--> a sphere

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • IdahoJI Offline
            IdahoJ
            last edited by

            I create items in SU for my wife who uses Poser and DAZ Studio, exporting them first with TIG's excellent .obj exporter plugin. Two other tools you might find useful: MeshLab and Wings3D.
            MeshLab: http://meshlab.sourceforge.net/
            Wings3D: http://www.wings3d.com/

            MeshLab is sort of a "swiss army knife" when it comes to mesh operations, lots and lots of mesh operations ...
            Wings3D has a nice facility for triangulating quads, has a decent UV mapper and exports .obj, both UV mapped and non-mapped, that can be imported directly in to both Poser and DAZ.

            Cheers.

            "For a moment, nothing happened. Then, after a second or so, nothing continued to happen."

            1 Reply Last reply Reply Quote 0
            • TIGT Offline
              TIG Moderator
              last edited by

              'My' OBJ exporter always triangulates ALL faces and uses 'm' units, and it also flips YZ axes. These are also options in the Pro OBJ exporter too... the faces are grouped by container+material...

              TIG

              1 Reply Last reply Reply Quote 0
              • S Offline
                Sempie
                last edited by

                Thanks, Liam887, Pilou, Idahoj and TIG for your quick replies.

                I read in another forum of another modeler with a similar problem between SketchUp and Poser - his problem involved a large dome made of glass. I guess the transparency settings are really what causes most of the problems - these setting reveal any flaw a mesh will have.

                To show you what I'm talking about - two tryout bowlshapes. The smooth one is over 40 MB in size, with a humungous amount of polygons, and the SU FollowMe tool chocking at it for over two hours; the other one has its faces clearly visible (DS4 render, high quality 3Delight using an Uberenvironment 2 light preset)

                [xxl-img:3bew57q5]http://www.daz3d.com/index.php?&ACT=50&fid=5&aid=16004_0ZMjRlHHjHJcxad7Lnh7&board_id=1[/xxl-img:3bew57q5]

                The second image shows the polygons on both of these models

                [xxl-img:3bew57q5]http://www.daz3d.com/index.php?&ACT=50&fid=5&aid=16008_OYyP2rNPphEGF9rWqm97&board_id=1[/xxl-img:3bew57q5]

                In Poser 4, the problem does not show up:

                [xxl-img:3bew57q5]http://www.daz3d.com/index.php?&ACT=50&fid=41&aid=15956_T6EnVBiyXZ3R0VPnlxIf&board_id=1[/xxl-img:3bew57q5]

                I'm first going for the cost-free solutions, and have downloaded Blender, Wings3D and MeshLab, to see what can be achieved there.From what I read about Artisan it should add some really powerful subdivision tools to SU, but I'm a bit short on dough right now, so that will be for the future.

                I'd like to stick with SU for most of the initial modeling because of its ease of use.

                1 Reply Last reply Reply Quote 0
                • GaieusG Offline
                  Gaieus
                  last edited by

                  Sam, please (if you have not done this yet), try to group your bowl in SketchUp and export the model with this grouped geometry (rather than raw geometry) included.

                  Gai...

                  1 Reply Last reply Reply Quote 0
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