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    Sempie

    @Sempie

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    • RE: SketchUp Modeling for other applications

      Thanks, Liam887, Pilou, Idahoj and TIG for your quick replies.

      I read in another forum of another modeler with a similar problem between SketchUp and Poser - his problem involved a large dome made of glass. I guess the transparency settings are really what causes most of the problems - these setting reveal any flaw a mesh will have.

      To show you what I'm talking about - two tryout bowlshapes. The smooth one is over 40 MB in size, with a humungous amount of polygons, and the SU FollowMe tool chocking at it for over two hours; the other one has its faces clearly visible (DS4 render, high quality 3Delight using an Uberenvironment 2 light preset)

      [xxl-img:3bew57q5]http://www.daz3d.com/index.php?&ACT=50&fid=5&aid=16004_0ZMjRlHHjHJcxad7Lnh7&board_id=1[/xxl-img:3bew57q5]

      The second image shows the polygons on both of these models

      [xxl-img:3bew57q5]http://www.daz3d.com/index.php?&ACT=50&fid=5&aid=16008_OYyP2rNPphEGF9rWqm97&board_id=1[/xxl-img:3bew57q5]

      In Poser 4, the problem does not show up:

      [xxl-img:3bew57q5]http://www.daz3d.com/index.php?&ACT=50&fid=41&aid=15956_T6EnVBiyXZ3R0VPnlxIf&board_id=1[/xxl-img:3bew57q5]

      I'm first going for the cost-free solutions, and have downloaded Blender, Wings3D and MeshLab, to see what can be achieved there.From what I read about Artisan it should add some really powerful subdivision tools to SU, but I'm a bit short on dough right now, so that will be for the future.

      I'd like to stick with SU for most of the initial modeling because of its ease of use.

      posted in SketchUp Discussions
      S
      Sempie
    • SketchUp Modeling for other applications

      Hi - My name is Sam, and I'm both new to this forum and the SketchUp program.

      I'm trying my hand at the free version of SketchUp and a freebie Obj-exporter,
      and I basically want to use SketchUp to create simple models for use in other applications,
      most notably Poser or DAZ Studio.

      I've tried my hand at some basic modeling (A classic Tupperware bowl shaped food
      container) and found out that using the basic settings, the model exports with
      too few faces and does not appear smooth in other programs.

      I added extra sides to both the circle and curve tools, using the FollowMe tool to
      create the bowl, but that makes SketchUp very slow, and the resulting meshes quite
      heavy with polygons.

      I also noticed that models created through the FollowMe tool all have
      square faces, making it difficult to perform subdivision smoothing in other
      applications.

      Are there already some tutorials on this matter, or does anybody know
      of workarounds?

      posted in SketchUp Discussions sketchup
      S
      Sempie