Can this be made into a solid
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I've tried everything I know to do, it's starting to make me feel it's useless but thought I might try here. Please Sketch-up Gods show me the light.All I want is to is combine the too pieces into one solid and have the hole, thats all.
Thanks Kurt
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The 'eye-piece', or whatever it is, doesn't match the mating cyclinder. The base is much denser.
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Thanks Rich
I think I understand the problem but not sure how to fix it without having to redraw the whole thing from scratch. Was hoping for an easy fix!This is what I think I'm going to settle with.
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You are working with some very small sizes so an intersect, follow-me etc can fail to form tiny edges/facets. If you are having issues you could try scaling up x10 or >> and then back down when done.
The two parts are solids... but the horizontal stub-cylinder's end doesn't marry nicely with the main-body's surface, so they can never be merged into one solid object - without some adjustments.
Switch View > Hidden Geometry off, if it's on...
Locate this stub-group where it will be when done - it's outermost end located properly.
Edit the stub-group.
Extend the inaccurately curved end through the outer face of the main-body, but not right through it. To do this select the curved surface and move it constrained axially...
Now select the surface of the stub's cylinder and context-menu Intersect with rest of model.
A curved line will form around the stub's cylindrical surface where it intersects the main-body.
Exit the stub-group edit and now edit the main-body-group. Select its surface that is at the moment penetrated by the stub-group, context-menu Intersect with rest of model. A curved line will form on the surface around the stub.
View > Component Edit > Hide rest of model... so temporarily only the main-body is visible during the edit [a shortcut to toggle this on/off is recommended]. Select the unwanted surface that is where the stub has cut the surface, a hole will form - you need that because a Solid can't have any inner 'partitions' which this would become when the two parts merge later - every edge in a solid must have two faces - no more, no fewer.
Exit the main-body-group edit and in Entity Info you'll see it no longer reports it as Solid because of the hole.
Now edit the stub-group, it should be the only thing visible too - making selection etc possible. At the end where it would end up inside the main-body select the unwanted parts and Delete. Now you have a stub with an open end. On exiting the edit it will again report as non-solid because of this.
So we now have two non-solids that marry up perfectly at there meeting - they have each 'cut' the other.
Group these two parts - that group will report as a non-solid because it contains sub-groups rather than raw geometry of edges/faces [note that guides etc are allowed inside solids though]. Edit the new group and explode both of the sub-groups so their geometries merge.
On exiting the edit Entity Info will report the new group as being a Solid once more...
It looks like a lot of steps, but it's actually much quicker to do this than read about it [or type these instructions]...
The simple rule to remember is that a Solid should contain nothing other than guide-geometry, and edges and faces... and that every edge must have exactly two faces. -
Thanks Tig!
All that makes sense and I'll try it. -
I tried it Tig and maybe its over my head but I could get it to work!I probably didn't do something right but I couldn't get the outer edge to intersect with the main housing at all.
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First I scaled everything up by 1000, used Joint PushPull to extend the face of the "stub" before moving it into position, then scaled the lot back to its original size.
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