New blender sculpting is coming soon.
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Rodin is among the artists I always have in mind when working on these quasi sculpts.
So, testing hdris as background.
My question. What about scale? Is there a rule or something? -
@michaliszissiou said:
Testing Oli's hdris. A blender/cycles render. 30 secs. 300 passes, 1600x1200 px (before cropping)
I used a very wide lens for testing possible distortions. Great work from Oli!
This produced quite out of scale effect, but it's a test.
There's a trick to use jpgs as hdri lighting. I made a second image 32 bit, lot of contrast. This is is invisible to cycles camera and only lights the scene. Another node for the original jpg background.Hey that's my house! You been sculpting in my muddy garden?!
I will send you the hdr in a minute. SOOOO much better than jpeg but what you've done is convincing already.
I can't tell you how bizarre this feels. Someone from another part of the world can sculpt/render in my garden, it's a very strange feeling. Almost an invasion!
Michalis, do you know a way of converting equirectangular to a perspective? So you can use it as a billboard background? No spherical wrapping.
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Of course it's your house, I knew it.
Technically speaking, all these are great. But these tools give us the opportunity to start feeling closer to real art.
This is where modern art starts. Start feeling what scale means. It's not logic, it's a feel, mostly.
Bizarre indeed, Oli. -
Yeah my big boxer dogs made sure we haven't had a lawn for the past 10 years!! You can see their paw prints in the mud.
Yes scale is a big consideration, normally when it looks right, it's right! I don't even think your render looks out of scale to be honest. Looks like it's been taken near where I placed my tripod.
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I thought the place was subject to flooding. Thought there was sandbags at the back of the house.
Very nice HDRIs you should sell these bad boys.
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ROFL no. We are gravelling the paths again and we just stored the gravel bags there! We don't get floods, just standing water so we have to pebble then gravel the paths.
Rich, this one is just a sample. Wait til you see the real set
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Ok here is the 6000x3000 hdr.
Original is 14,000x7,000
(only available for 5 downloads then it will be removed...now gone)
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I suppose that you can use this HRDI and put your sculpture in another environnement?
(some specious and heretic but surely funIt's the Rodin's Museum at Paris!
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@pilou,
We gonna need a bronze casting.
It's a 500k faces mesh, it's rather a big file for posting. As a obj file of course which means that you have to build your own shaders etc.
Now you, as well, you're facing the scale issue. How many details are needed now... how deeper to carve...
Anyway, it's not a good sculpt.
A digital sculptor should be able to work exactly into this environment.
We should never forget that sculpture doesn't stop on the outline of a figure. It's rather an abstract composition of lights and shadows, shapes that start inside the mesh and have references to the background. Or the opposite.Regarding a known issue on architectural visualization.
A building and some nature, trees around. If a good tree generator is in use, providing detailed trees... then the 3d building starts looking fake. Fine details suddenly needed, bevels on sharp edges, very precise texturing, etc etc. Design is the most important, of course, but I'm talking about technical issues, at least.@pilou, edit:
http://www.3dsaloon.fr/phpbb3/viewtopic.php?t=2587
Thank you so much! Too kind comments, from orgelf and Kargall as well. -
A real hdri is... a real hdri.
Crisper light... -
The new Blender is released! 2.64 (scroll and click)
Absolutly astonished!
This program is becoming the more poweful of its generation!
It's like a "black hole" :it catchs all is passing near it!
It will be the ultima program on the earth!From Blender site
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good news, good news
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Fantastic work! (and shows off Blender). Looks like the real thing. Maybe now someone will pay for the real thing to be made. Is there a kickstarter to fund artists? (I hope this is a great thinker, to be so formidable--and not just an angry guy.)
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Virtual Art!
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Virtual art, virtual galleries, shows, virtual money... and virtual artists of course. Virtual life then, virtual friends, communities...
Art was always virtual, after all. Life was not.
Or, was it?Let's forget it. All this time I got involved on this virtual art, it was a great opportunity for learning some more on drawing, sculpting. It helped me a lot in real painting.
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A great blender and cycles tutorial on airplane modeling.
Free in Polish language, you have to pay for the english version.
http://airplanes3d.net/wm-000_e.xml#excerpt3
A new one,
Sculpted and rendered using the new blender 2.64. (no dyntopo or other external help here)
For sculpting I just used the remesh modifier (similar but not that powerful to zbrush dynamesh). Subdivided at ~3.2M quad faces.
Textures are by combining boxmapping and vertexpainting in cycles. IMO, supperior procedural shaders than in zbrush. -
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bloody nice work in that model michalis!
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Thanks Oli.
Pilou said that blender is a black hole that eats everything.
Not quite true, because it loses blood as well. Most developers find a work, sooner or later, and leave unfinished parts. It's a true war. Who will be the winner, we can't say. For every dev blender loses, three new are taking his place.
Interesting, isn't it?We have to pay for the software we use. If not, this turns us to a cockroach or something.
In case of blender we should start donating.
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