New blender sculpting is coming soon.
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I suppose that you can use this HRDI and put your sculpture in another environnement?
(some specious and heretic but surely funIt's the Rodin's Museum at Paris!
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@pilou,
We gonna need a bronze casting.
It's a 500k faces mesh, it's rather a big file for posting. As a obj file of course which means that you have to build your own shaders etc.
Now you, as well, you're facing the scale issue. How many details are needed now... how deeper to carve...
Anyway, it's not a good sculpt.
A digital sculptor should be able to work exactly into this environment.
We should never forget that sculpture doesn't stop on the outline of a figure. It's rather an abstract composition of lights and shadows, shapes that start inside the mesh and have references to the background. Or the opposite.Regarding a known issue on architectural visualization.
A building and some nature, trees around. If a good tree generator is in use, providing detailed trees... then the 3d building starts looking fake. Fine details suddenly needed, bevels on sharp edges, very precise texturing, etc etc. Design is the most important, of course, but I'm talking about technical issues, at least.@pilou, edit:
http://www.3dsaloon.fr/phpbb3/viewtopic.php?t=2587
Thank you so much! Too kind comments, from orgelf and Kargall as well. -
A real hdri is... a real hdri.
Crisper light... -
The new Blender is released! 2.64 (scroll and click)
Absolutly astonished!
This program is becoming the more poweful of its generation!
It's like a "black hole" :it catchs all is passing near it!
It will be the ultima program on the earth!From Blender site
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good news, good news
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Fantastic work! (and shows off Blender). Looks like the real thing. Maybe now someone will pay for the real thing to be made. Is there a kickstarter to fund artists? (I hope this is a great thinker, to be so formidable--and not just an angry guy.)
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Virtual Art!
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Virtual art, virtual galleries, shows, virtual money... and virtual artists of course. Virtual life then, virtual friends, communities...
Art was always virtual, after all. Life was not.
Or, was it?Let's forget it. All this time I got involved on this virtual art, it was a great opportunity for learning some more on drawing, sculpting. It helped me a lot in real painting.
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A great blender and cycles tutorial on airplane modeling.
Free in Polish language, you have to pay for the english version.
http://airplanes3d.net/wm-000_e.xml#excerpt3
A new one,
Sculpted and rendered using the new blender 2.64. (no dyntopo or other external help here)
For sculpting I just used the remesh modifier (similar but not that powerful to zbrush dynamesh). Subdivided at ~3.2M quad faces.
Textures are by combining boxmapping and vertexpainting in cycles. IMO, supperior procedural shaders than in zbrush. -
A presentation of the new features of blender 2.64 release.
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bloody nice work in that model michalis!
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Thanks Oli.
Pilou said that blender is a black hole that eats everything.
Not quite true, because it loses blood as well. Most developers find a work, sooner or later, and leave unfinished parts. It's a true war. Who will be the winner, we can't say. For every dev blender loses, three new are taking his place.
Interesting, isn't it?We have to pay for the software we use. If not, this turns us to a cockroach or something.
In case of blender we should start donating. -
@unknownuser said:
For every dev blender loses, three new are taking his place.
Modern restoration by Alessandro Algardi (XVIIe siรจcle)
Herakles and Lerna's Hydra -
@Pilou
Horrible sculpting BTW. A full macaroni. -
Hi Michalis,
what a wonderful sculpture
This man seems to be taken in his instant feeling. We can imagine his history, a hard and strong one certainly; no doubt a worthy personality ...
Bravo! for this pure sculpting.
This work hide completely the huge skill you manage to lead this work to this end.
I keep in mind the superlatives
+++Simon
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Oh, SImon, you're too kind.
I'm trying hard for a more simple and spontaneous way to sculpt in a 3d environment.
To do, to draw, what you really need and nothing more, this is art IMO. Very difficult, though simple.
These days, we havea lot of apps that let us press some buttons and have some more or less impressive results.
More or less predictable results though. (Prometheus movie, demonstrates such art)
Zbrush is the winner. Though, sculpting there, under a render preview that only lies, you don't have any idea how your work looks under a decent render. A pathtraycer for instance.
That's why I prefer to work in blender. These few, from a 4 years zbrusher. -
Trivial question : do you use graphicpen or special mouse with Blender ?
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A humble wacom, bamboo wide. Three years now.
I may buy a better one, soon.
For sculpting mostly.
In blender, in edit mode, I use my old favorite logitech G5, usb. -
@michaliszissiou said:
I'm trying hard for a more simple and spontaneous way to sculpt in a 3d environment.
To do, to draw, what you really need and nothing more, this is art IMO. Very difficult, though simple.Hi Michalis,
Here are some works from ancient masters.
I just have scanned for you three pictures taken by Luciano Pedicini around the Farnese collection of antique sculptures: Museo Archeologico Nazionale di Napoli, Material: Marble.Farnese Palace
Antinoรผs _ Farnรจse, period of Hadrian (131 - 137 A.D.)
Venus Callipyge _ Farnรจse. (first century A.D., marble copy of a Hellenistic work of the second century BC)
Pan and Daphnis _ Farnรจse. (marble copy of an original of the second century BC)
(good quality (25Mb) png pictures sent to you (just to feel the marble ))
@unknownuser said:
That's why I prefer to work in blender.
You are one of the guys who decides me to go and learn Blender. I know that will be hard, but no matter. My so little time at disposal is the bad point.
++ simon
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Thank you Simon. So much!
Nice hellenistic - grecoroman sculpting.
Living in athens, I use to visit great places of art, like the archeological national museum. (even the ambiguous new acropolis museum). Sculpture of archaic or classic period is, by far, superior though.
Recently, I have this idea, this obsession: a key to unlock this mystery; how ancient greek sculptors were approaching the shapes, the drawing. It sounds weird but I found it in byzantine wall painting of ~1300.
It's a game of knowledge to me. This is why I virtually sculpt in a 3d environment.Marble. Difficult to approach it as a shader on a decent, pathtrace based renderer. Especially archaic, aged marbles, full of red oxides and the remains of the colors they had.
Regarding colors. Some approach from archeologists to show us how the ancient sculpture could look like are a bit ridiculous. So, straight to the source. Terracottas figurines demonstrate it.
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