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    How to reset/modify the height of a vertex/point?

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    • M Offline
      metaclay
      last edited by metaclay

      hi, here's my case : let say i have a multi segmented line (for example : a shape with 100 line segments). This is just a general shape , can be any shape. the shape is suppose to be on the floor /ground ( zero height or z value =0), but let say for some reason , some of the point or line has been altered or moved so they're not at ground level anymore and the z distance is very small (let say 1mm or less) so we can't tell the different until we do macro zoom. With this condition , the 'generate faces' command will fail to generate a surface for that closed shape. So i have to reset the height of all the vertex/point to make them all lying on the same flat plane (or ground plane in this case).

      My question are :

      1. how can we check if we got point/line that is not at ground level ( the z value is not 0) . Entity info only show the length data. Is it possible to alter the x,y,z data by entering numeric value of selected point/vertex?
      2. if we found the points or lines that are above the ground level, how do i reset them so the z value become 0. Do i have manually edit/move them one by one. Do we have a better or faster way ?

      the goal is to make sure all the segments are on the same flat plane, so the generate face command won't fail.
      Thanx

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      • pilouP Offline
        pilou
        last edited by

        Vertex tools by Thomthom?

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          @unknownuser said:

          how can we check if we got point/line that is not at ground level ( the z value is not 0) . Entity info only show the length data. Is it possible to alter the x,y,z data by entering numeric value of selected point/vertex?

          Under Windows > Preferences > Extensions check the box for Utilities Tools and restart SketchUp

          Under the Tools menu will be Utilities > Query Tool

          Use this to determine the the height of each vertex by reading the status bar when hovering on vertices.

          @unknownuser said:

          if we found the points or lines that are above the ground level, how do i reset them so the z value become 0. Do i have manually edit/move them one by one. Do we have a better or faster way ?

          Try using Thomthom's Edge Tools here

          Or use SketchUp's Drape tool under Windows > Preferences > Sandbox Tools

          Download the free D'oh Book for SketchUp πŸ“–

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          • M Offline
            metaclay
            last edited by

            Thanx, i'll check the thomthom plugin and also the sandbox/drape.

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            • Jean LemireJ Offline
              Jean Lemire
              last edited by

              Hi folks.

              If you want to try it with SU's native tool, see this file for ideas:


              Finding endpoint that is not coplanar.skp

              Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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