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    Newb Ready for Post Production

    Scheduled Pinned Locked Moved WIP
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    • Mistro11M Offline
      Mistro11
      last edited by

      So far I got the hang of basic to intermediate modeling and rendering. I been so exited about developing in those things that I neglected to explore post production. I am guilty of kinda looking at it as cheating being a newb and all. I will admit I'm not too sure why post production is so important other than the fact that I needed Photoshop or a paint program to get my light sources to look real and adding some blur where I forgot to enable some soft shadows in a high def. 8hr long KT render. I'm open to learn this part of the process. Does anyone have any suggested links I can read on this subject?
      I have many renders done but I chose these 4 renders done in Kerkythea that I would like to use as my first study images. I will also be adding an exterior image. So critique away and pull no punches.

      Note: Images were reduced from higher resolution for web upload. PM me if you would like full resolution.

      This is a Kitchen/Dining area shipping container home module. This is the raw render full view of this unit. No post production.

      This is the dining area. I'm currently doing a render with the chairs not so perfectly aligned and one of my bigger paintings on the wall.

      I purposely left out the molding over the cabinets as this is meant to be a partial piece to a larger house. Molding construction would depend on the overall design of what would be attached to this unit. I'm not sure about the light effect from the sconces by the door.

      I took this scene in Photoshop and used the magnetic lasso tool around the light fixture glass, did a highlight dodge tool operation and added a lens flare. I think the light coming from the stove canopy should have more of an effect under those cabinets. Not sure how to proceed under there. Thinking a dodge operation. I would also like to add some light switches, outlets and air vents to give more realism.

      I did a few render jobs for people who just wanted visuals, but now I'm working with a long time friend who is an established architect and I am meeting with my first real 3D render client tomorrow so I eventually want my work to be of great quality. All advice is appreciated.

      i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
      Structural Integrity is Not Just Physical...It's in the Design and Purpose

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Did you look at our post processing forum? Some cool stuff there.

        Download the free D'oh Book for SketchUp ๐Ÿ“–

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        • Mistro11M Offline
          Mistro11
          last edited by

          Wow! Told you I neglected this area. All this time I never noticed that section ๐Ÿ˜ณ

          i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
          Structural Integrity is Not Just Physical...It's in the Design and Purpose

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          • Bryan KB Offline
            Bryan K
            last edited by

            Looking good!

            See my portfolio at https://delphiscousin.blogspot.com/

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