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    Reflection map placement

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • C
      chamferman
      last edited by

      Hello Folks

      I have spent quite a bit of time, watching tutorials, searching forums, reading manual trying to work out were to place my reflection map.
      From what i can work out so far.

      1. In material list i create new reflection layer
      2. Click into BRDFReflection reflection m
      3. In the texture editor drop down list choose TexFresnel
      4. Then click into TexFresnel Parallel m
      5. In the texture editor drop down list choose TexBitmap
        6.In BitmapBuffer file browse to my reflective .png

      Could someone please confirm if this is the correct place for placing the reflection map?

      The reflection map is for the floor.

      The render comes out to this
      http://i514.photobucket.com/albums/t342/simuk_2008/render.png

      Apologies in advance if this reads a load of confused rubbish. πŸ˜•

      Simon

      SketchUp 8, V-Ray 1.49.01

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      • eidam655E
        eidam655
        last edited by

        i think that putting it into the perpendicular slot is a better solution.

        I'm using SketchUp 2017, V-Ray 3.4

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        • stefanqS
          stefanq
          last edited by

          Perpendicular.

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          • C
            chamferman
            last edited by

            Thanks chaps, that made the world of difference πŸ˜„

            SketchUp 8, V-Ray 1.49.01

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