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    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    (Update: posting results) Crashes even on powerful computer

    Scheduled Pinned Locked Moved SketchyPhysics
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    • A Offline
      android no. 12
      last edited by

      Just realised model didn't upload.
      It's 156MB! ๐Ÿ˜ฎ ๐Ÿ˜ฒ where can I upload it?
      Eye candy will take a while also, rendering will take ages!

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      • A Offline
        android no. 12
        last edited by

        Here's the first preview

        http://i.imgur.com/O0REG.jpg

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        • M Offline
          mac1
          last edited by

          adroid:
          Looks awesome !!
          Try Google docs I think it will accept that size file.

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          • A Offline
            android no. 12
            last edited by

            Model: https://docs.google.com/open?id=0BzUvtdlY91uaZGtyTUNmZ1FaaGc
            Render, 1728x3456, 360x180ยฐ:
            [xxl-img:16qftfz6]http://i.imgur.com/cRUFp.jpg[/xxl-img:16qftfz6]

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            • brookefoxB Offline
              brookefox
              last edited by

              Nice work getting it done, and nice render. Please consider posting these as you make them.

              ~ Brooke

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              • A Offline
                android no. 12
                last edited by

                Thank you ๐Ÿ˜„
                I will post whenever I make any progress, but that's pretty slow atm... I've just made some vray materials, and added coloured stripes to the room, but the noticeable change will be when I apply the materials to the balls. There are 4 materials, and they will be applied randomly.
                It's quite overdone - once you find vray or any other renderer, a lot of people just make a room and fill it with shiny spheres. However I've noticed most people just spread them around the floor, I've never seen them floating randomly in 3d before.

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                • dukejazzD Offline
                  dukejazz
                  last edited by

                  by mac1 on Fri Jun 01, 2012 8:11 pm
                  pic_0067.jpg
                  Ok, and here my info
                  pic_0066.jpg

                  Here my list of thangs that may help: ๐Ÿ’ญ
                  1 select all- make group.
                  2 select all- make coponent.
                  3 OpenGL-use max text= off.
                  4 style - edges= off, when editing or viewing large objects in model.
                  5 Enitity egde work is copy over from another sketchup.
                  6 I move the total model center to orgin [0,0,0].

                  Instead of 15 sec, it now 3 to 4 sec

                  And why to do this, it the speed.

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                  • A Offline
                    android no. 12
                    last edited by

                    Thanks for your help ๐Ÿ˜„
                    I still haven't had time to sort out materials and stuff, but I've done some more angles. Click to enlarge.

                    http://farm9.staticflickr.com/8027/7353958792_50d62d1106.jpg


                    http://farm9.staticflickr.com/8164/7353958700_7730845139.jpg


                    http://farm8.staticflickr.com/7221/7168746837_e349d07ba6.jpg


                    http://farm8.staticflickr.com/7236/7353958188_fa251774f9.jpg


                    http://farm8.staticflickr.com/7231/7353958870_0da840f910.jpg

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                    • A Offline
                      android no. 12
                      last edited by

                      This is taking ages! I've got the fastest EC2 instance as before, it's been at this stage for around 20mins...
                      http://i.imgur.com/BYvdp.png

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                      • A Offline
                        android no. 12
                        last edited by

                        http://i.imgur.com/yclYT.jpg

                        didn't come out as brilliant as hoped

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