(Update: posting results) Crashes even on powerful computer
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Don't use SP so some novice observation which may help:
The model I posted was heavy so the fact you were slow but getting splats may indicate problem is not you machine capability perse;
I was surprised when looking at the out liner the cubes are components and each can be selected but all the spheres are groups and clicking one selects all?;
How does the memory report compare with the RAM you have installed and have you checked your BIOS settings to make sure the kernel is not taking a excessive amount of memory? However,it seems to me you would then have a problem with model I posted.;
Check this link and scroll down to the 6-25-09 date and see if the suggested BIOS setting helps you any? http://www.sevenforums.com/hardware-devices/5816-windows-7-64-bit-ram-issue-2.html:
RUN msconfig and when you open that, go to the boot tab and click 'advanced options' and un-check 'max memory' and see if that changes the memory allocation?
I ran simulation for about 400 frames with no problem, if you convert all the spheres to one component it seems to run faster, in wire frame rendering it looks like positions are some what packed around your starting point which leads me to think random means selection for a normal population. Don't know if that is important to you, task manager does not show any increase in the paging file usage so I am not hitting any memory limit; if I use the component browser to replace all boxes with sphere in then get splat but have not done any TS on that=> maybe operator error? Don't know the focus of your sim but thing you maybe better staring with thins not touching, all a ranodm walk around and when touch occurs it stops or ??
Good Luck -
I'm sorry, but I don't understand some of what you just said.
In my model, there are multiple instances of one component, "box", "box" should contain one group, a cube, which sketchyphysics considers a sphere. My plan is to run the simulation, then replace the group with a sphere, so I have a room full of spheres.
I get a bit scared with all these hacks, command-line things and BIOS settings, and I'm not sure what you mean by memory allocation, but when running the simulation, 2.8 out of 4 GB are used in total, and 1.6 out of the 2.8 is sketchup.
anyway I felt a bit guilty wasting your time on my little project, so I found a workaround. I restarted my computer, temporarily uninstalled all other plugins, ended all un-necessary processes. Ran it once until it crashed, to see how far I can go, which was 383 frames, then used the recording function to get to 380 precisely.
I can't remember distributions well, but I wanted relatively even spacing, but a random feel, I think that's "poisson"? you are right, they are a bit denser around the starting points, but I can live with that.
Here's the final result, with 1296-sided spheres. I will use vray to make some cliched eye-candy! The walls will be very colourful and stripy, and the spheres will be a mix of glass, frosted glass and metal, the ceiling will be a light-source and the ground a mirror. I will make a 360x180 panorama from where the camera is now. -
Not wasting any of my time. Learning as I go.
The spheres I see are in the outliner where each "box" shows as nested and if you do s right click on the box in your model SP UI shows it as sphere. That is the reasons I brought the question up.
The BIOS and msconfig are not hacks IMHO but just normal options in the windows OS ,but if you are happy with present results I would not touch them.
GDay -
Hope you guys got it sorted out...
Where's the candy, please, sir?
@unknownuser said:
Here's the final result, with 1296-sided spheres. I will use vray to make some cliched eye-candy! The walls will be very colourful and stripy, and the spheres will be a mix of glass, frosted glass and metal, the ceiling will be a light-source and the ground a mirror. I will make a 360x180 panorama from where the camera is now.
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Just realised model didn't upload.
It's 156MB! where can I upload it?
Eye candy will take a while also, rendering will take ages! -
Here's the first preview
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adroid:
Looks awesome !!
Try Google docs I think it will accept that size file. -
Model: https://docs.google.com/open?id=0BzUvtdlY91uaZGtyTUNmZ1FaaGc
Render, 1728x3456, 360x180ยฐ:
[xxl-img:16qftfz6]http://i.imgur.com/cRUFp.jpg[/xxl-img:16qftfz6] -
Nice work getting it done, and nice render. Please consider posting these as you make them.
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Thank you
I will post whenever I make any progress, but that's pretty slow atm... I've just made some vray materials, and added coloured stripes to the room, but the noticeable change will be when I apply the materials to the balls. There are 4 materials, and they will be applied randomly.
It's quite overdone - once you find vray or any other renderer, a lot of people just make a room and fill it with shiny spheres. However I've noticed most people just spread them around the floor, I've never seen them floating randomly in 3d before. -
by mac1 on Fri Jun 01, 2012 8:11 pm
Ok, and here my info
Here my list of thangs that may help:
1 select all- make group.
2 select all- make coponent.
3 OpenGL-use max text= off.
4 style - edges= off, when editing or viewing large objects in model.
5 Enitity egde work is copy over from another sketchup.
6 I move the total model center to orgin [0,0,0].Instead of 15 sec, it now 3 to 4 sec
And why to do this, it the speed.
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This is taking ages! I've got the fastest EC2 instance as before, it's been at this stage for around 20mins...
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didn't come out as brilliant as hoped
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