(Update: posting results) Crashes even on powerful computer
-
I'm sorry, but I don't understand some of what you just said.
In my model, there are multiple instances of one component, "box", "box" should contain one group, a cube, which sketchyphysics considers a sphere. My plan is to run the simulation, then replace the group with a sphere, so I have a room full of spheres.
I get a bit scared with all these hacks, command-line things and BIOS settings, and I'm not sure what you mean by memory allocation, but when running the simulation, 2.8 out of 4 GB are used in total, and 1.6 out of the 2.8 is sketchup.
anyway I felt a bit guilty wasting your time on my little project, so I found a workaround. I restarted my computer, temporarily uninstalled all other plugins, ended all un-necessary processes. Ran it once until it crashed, to see how far I can go, which was 383 frames, then used the recording function to get to 380 precisely.
I can't remember distributions well, but I wanted relatively even spacing, but a random feel, I think that's "poisson"? you are right, they are a bit denser around the starting points, but I can live with that.
Here's the final result, with 1296-sided spheres. I will use vray to make some cliched eye-candy! The walls will be very colourful and stripy, and the spheres will be a mix of glass, frosted glass and metal, the ceiling will be a light-source and the ground a mirror. I will make a 360x180 panorama from where the camera is now. -
Not wasting any of my time. Learning as I go.
The spheres I see are in the outliner where each "box" shows as nested and if you do s right click on the box in your model SP UI shows it as sphere. That is the reasons I brought the question up.
The BIOS and msconfig are not hacks IMHO but just normal options in the windows OS ,but if you are happy with present results I would not touch them.
GDay -
Hope you guys got it sorted out...
Where's the candy, please, sir?
@unknownuser said:
Here's the final result, with 1296-sided spheres. I will use vray to make some cliched eye-candy! The walls will be very colourful and stripy, and the spheres will be a mix of glass, frosted glass and metal, the ceiling will be a light-source and the ground a mirror. I will make a 360x180 panorama from where the camera is now.
-
Just realised model didn't upload.
It's 156MB! where can I upload it?
Eye candy will take a while also, rendering will take ages! -
Here's the first preview
-
adroid:
Looks awesome !!
Try Google docs I think it will accept that size file. -
Model: https://docs.google.com/open?id=0BzUvtdlY91uaZGtyTUNmZ1FaaGc
Render, 1728x3456, 360x180ยฐ:
[xxl-img:16qftfz6]http://i.imgur.com/cRUFp.jpg[/xxl-img:16qftfz6] -
Nice work getting it done, and nice render. Please consider posting these as you make them.
-
Thank you
I will post whenever I make any progress, but that's pretty slow atm... I've just made some vray materials, and added coloured stripes to the room, but the noticeable change will be when I apply the materials to the balls. There are 4 materials, and they will be applied randomly.
It's quite overdone - once you find vray or any other renderer, a lot of people just make a room and fill it with shiny spheres. However I've noticed most people just spread them around the floor, I've never seen them floating randomly in 3d before. -
by mac1 on Fri Jun 01, 2012 8:11 pm
Ok, and here my info
Here my list of thangs that may help:
1 select all- make group.
2 select all- make coponent.
3 OpenGL-use max text= off.
4 style - edges= off, when editing or viewing large objects in model.
5 Enitity egde work is copy over from another sketchup.
6 I move the total model center to orgin [0,0,0].Instead of 15 sec, it now 3 to 4 sec
And why to do this, it the speed.
-
-
This is taking ages! I've got the fastest EC2 instance as before, it's been at this stage for around 20mins...
-
didn't come out as brilliant as hoped
Advertisement