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    Zippo Lighter

    Scheduled Pinned Locked Moved Organic Modelling
    40 Posts 8 Posters 21.2k Views 8 Watching
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    • numbthumbN Offline
      numbthumb
      last edited by

      Bedning such a model could be a bit tricky, don´t know if it´s gonna work 😕
      The skull in that image you posted is "flattened". How about Tools on Surface + Joint Push Pull?

      Comfortably numb...

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      • iichiversiiI Offline
        iichiversii
        last edited by

        Ok your going about this wrong, look at the image of the lighter, the skull and bones wiuld be flat if not wrapped around the main lighter, that's how the skull and bones need to be modeled to be wrapped around your lighter, at present I'm not in front of my laptop but if I were I'd model the skull and bones for you, I will try tonight, do you understand what I mean about the flat surface, look at the skull your trying to use, it's curved, so shape bender can't do what your asking it to do, do you need help with modelling the skull and bones onto a flat surface? I can do this for you and have it posted up tonight

        Bring on the Rain...

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        • HumpmetwiceH Offline
          Humpmetwice
          last edited by

          @iichiversii said:

          Ok your going about this wrong, look at the image of the lighter, the skull and bones wiuld be flat if not wrapped around the main lighter, that's how the skull and bones need to be modeled to be wrapped around your lighter, at present I'm not in front of my laptop but if I were I'd model the skull and bones for you, I will try tonight, do you understand what I mean about the flat surface, look at the skull your trying to use, it's curved, so shape bender can't do what your asking it to do, do you need help with modelling the skull and bones onto a flat surface? I can do this for you and have it posted up tonight

          Yes it would be very nice of you to model the skull and crossbones because I am stuck!

          Thanks Kurt

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          • numbthumbN Offline
            numbthumb
            last edited by

            This is what I had in mind: TOS and JPP - just an eyeballing, but it might give you an idea:lighter.jpg

            Comfortably numb...

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            • HumpmetwiceH Offline
              Humpmetwice
              last edited by

              @numbthumb said:

              This is what I had in mind: TOS and JPP - just an eyeballing, but it might give you an idea:[attachment=0:1bihddj8]<!-- ia0 -->lighter.jpg<!-- ia0 -->[/attachment:1bihddj8]

              That looks about what I want but I can't draw a nice enough skull& crossbones!

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              • iichiversiiI Offline
                iichiversii
                last edited by

                @numbthumb said:

                This is what I had in mind: TOS and JPP - just an eyeballing, but it might give you an idea:[attachment=0:40xardmy]<!-- ia0 -->lighter.jpg<!-- ia0 -->[/attachment:40xardmy]

                What Numbthumb has illustrated here explains everything iv said, notice how the skull is flat like the images you posted and not like the 3d skull you were trying to use, obviously Numbthumb only put up a quick illistration and more detail like in the images you provided can be added to your model, even before you use shape bender, using the skull and crossbones would not have worked, does this put it into perspective for you? If your not sure ask and I'll explain it further for you with more tuts

                Bring on the Rain...

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                • iichiversiiI Offline
                  iichiversii
                  last edited by

                  @unknownuser said:

                  @numbthumb said:

                  This is what I had in mind: TOS and JPP - just an eyeballing, but it might give you an idea:[attachment=0:2b38ohpy]<!-- ia0 -->lighter.jpg<!-- ia0 -->[/attachment:2b38ohpy]

                  That looks about what I want but I can't draw a nice enough skull& crossbones!

                  You don't need to draw it of the tip of your head, download an image and import your image into sketchup and simply trace out the skull and crossbones

                  Bring on the Rain...

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                  • HumpmetwiceH Offline
                    Humpmetwice
                    last edited by

                    Ok this is what I finally have but still can't manage to get the skull to curve around without it stretching.


                    Skull Zippo-1.skp

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                    • iichiversiiI Offline
                      iichiversii
                      last edited by

                      Ok iv run into the same problem with the stretch, ill play around with it more and see what i can do 👍

                      Bring on the Rain...

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                      • iichiversiiI Offline
                        iichiversii
                        last edited by

                        ok heres my suggestion, and it worked for me, after ou get your shape bended stretched version move it up to the original and match up on each other, note where the stretch/bend takes place and slice the original into too parts on that line, with the left side rescale it to 1/4 sizeand reconnect the original, now it may look wrong but shapebend it again and theres your result 😍

                        Bring on the Rain...

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                        • HumpmetwiceH Offline
                          Humpmetwice
                          last edited by

                          Not sure if I understood you right but what I did still made no difference.

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                          • pbacotP Offline
                            pbacot
                            last edited by

                            I tried this with Fredoscale radial bending. There was no stretching BUT:

                            1. difficult to get close fit to the bend. Won't be exact
                            2. takes several steps and each processing is slow.
                            3. you have to split off the last part and bend it separately then re-join. (when radial bending begins to bend back, it affects the parts you don't want bent)
                            4. There were some faces lost in the last bend I did that needed fixing.
                            5. wonder if it is appropriate for 3d printing

                            Othere suggestions.

                            1. the skull outline may not be suited to what you are after. Try a simpler outline (less vertices).
                            2. remove the the back face before bending.
                            3. Making the lid joint is going to be a chore. You might do that before bending.
                            4. further rounding of edges. IDK if you have to do it, but I tried and failed.

                            zippo fire.png

                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                            • HumpmetwiceH Offline
                              Humpmetwice
                              last edited by

                              Ok this is my finished design, all are solids but I'm having trouble cutting the lines indicated in the drawing. I just wondering if my computer is to slow or am I doing something wrong?

                              Thanks Kurt


                              Zippo Cuts.7z

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                              • pbacotP Offline
                                pbacot
                                last edited by

                                Pretty complex. I don't think my computer can handle that. I tried making the two cutting planes in a solid and trimming the skull= crash.

                                EDIT: this is sort of a reminder to quit smoking. Right?

                                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                • HumpmetwiceH Offline
                                  Humpmetwice
                                  last edited by

                                  @pbacot said:

                                  Pretty complex. I don't think my computer can handle that. I tried making the two cutting planes in a solid and trimming the skull= crash.

                                  EDIT: this is sort of a reminder to quit smoking. Right?

                                  It crashes mine too, the quit smoking thing was funny!

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                                  • iichiversiiI Offline
                                    iichiversii
                                    last edited by

                                    @pbacot said:

                                    Pretty complex. I don't think my computer can handle that. I tried making the two cutting planes in a solid and trimming the skull= crash.

                                    EDIT: this is sort of a reminder to quit smoking. Right?

                                    Crashes for me too

                                    Bring on the Rain...

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                                    • oganocaliO Offline
                                      oganocali
                                      last edited by

                                      I gave this a try using Kerkythea ( I am trying to learn Kerky). I basically texture mapped the skull and bones image onto the lighter (I may have messed up the hierarchy in the process). In Kerkythea I converted the diffuse map to a bump map and added some metalic quality where needed. Not very easy but doable. Having the skp file you can map any kind of image onto the lighter.
                                      skulzippo.jpg


                                      Skull Zippo-2.skp

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                                      • HumpmetwiceH Offline
                                        Humpmetwice
                                        last edited by

                                        @oganocali said:

                                        I gave this a try using Kerkythea ( I am trying to learn Kerky). I basically texture mapped the skull and bones image onto the lighter (I may have messed up the hierarchy in the process). In Kerkythea I converted the diffuse map to a bump map and added some metalic quality where needed. Not very easy but doable. Having the skp file you can map any kind of image onto the lighter.
                                        [attachment=0:3t3kskt2]<!-- ia0 -->skulzippo.jpg<!-- ia0 -->[/attachment:3t3kskt2]

                                        Thanks Ogan, will try it out but think I've settled with a different design.

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                                        • R Offline
                                          rspierenburg
                                          last edited by

                                          That is a nice simple solution, but I believe the original idea was to be able to cut it with a 3D printer which wouldn't work with a rendering.

                                          Has anyone tried to map the skull on to the lighter, then trace it using draw-on-face plugin and then extrude with Joint Push Pull tool? Just a thought.

                                          Rob

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                                          • pbacotP Offline
                                            pbacot
                                            last edited by

                                            @rspierenburg said:

                                            That is a nice simple solution, but I believe the original idea was to be able to cut it with a 3D printer which wouldn't work with a rendering.

                                            Has anyone tried to map the skull on to the lighter, then trace it using draw-on-face plugin and then extrude with Joint Push Pull tool? Just a thought.

                                            Rob

                                            I tested that some. It could probably be done with a simple design. I think the original post design could be recreated in 2d with very few vertices. Add more detail if needed after "mounting" on the lighter.Might get hung up with too much detail. But the design has changed since then.

                                            I have not used TOS much. It would be great if the drawing could be transferred from a drawing on a plane to the surface. That would be a great addition to the tools if not already there.

                                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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