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ComponentInstance name and Group name

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  • N Offline
    njeremy2
    last edited by 26 Apr 2012, 14:39

    Hello, I'm new here and I'm from France.

    I have a problem in Ruby development.

    I need to retrieve 3 elements:
    chose.typename == "ComponentInstance" --> Name field from component info
    chose.typename == "Group" --> Name Field from group info
    And the third one, Definition name from compononent info.

    Someone can help me ? I hope you understand me 😄

    I put an image of my code to show you

    http://img29.imageshack.us/img29/4190/finalmi.jpg

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    • T Offline
      TIG Moderator
      last edited by 26 Apr 2012, 14:48

      It doesn't work like that.
      If you have 'compinst' as a ComponentInstance you need to get its definition thus
      compdefn=compinst.definition
      then the name of that
      name=compdefn.name
      Each separate definition has a name, and each of a definition's instances can name their own names too.

      To find the definition of a Group use
      groupdefn=group.entities.parent

      TIG

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      • N Offline
        njeremy2
        last edited by 26 Apr 2012, 15:23

        I'm a beginner, it's my first week in Ruby developement

        I've just finish to read "Automatic_Sketchup.pdf" from http://www.autosketchup.com/ and it's really good !

        chose.typename == "ComponentInstance"
        chose.typename == "Group"
        

        The entire code already work, but I just want to add a third condition.

        I don't really know how to use it.

        if chose.typename == "ComponentInstance" || chose.typename == "Group" || [b]groupdefn[/b]
        
        
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        • N Offline
          njeremy2
          last edited by 26 Apr 2012, 15:25

          this is my code :

          	#Explode all components and groups
          	def Explosion(entities)
          		nb = 0
          		componentOrGroup = true
          		#Stop until there is no group ou component left
          		while 1
          			found = false
          			if componentOrGroup == false
          				break
          			end
          			entities.each do |chose|
          				if chose.typename == "ComponentInstance" || chose.typename == "Group" || ????
          					if chose.name[0] != 95	#We check if the first character is "_" from ASCII table, if it's right we explode the group or component
          						chose.explode
          						nb += 1
          						found = true
          					end
          				end
          			end
          			if found == false
          				componentOrGroup = false
          			end
          		end
          		return nb
          	end
          
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          • D Offline
            Dan Rathbun
            last edited by 26 Apr 2012, 17:00

            Do not use typename, is VERY slow.

            Use .is_a?()

            ie:

            if chose.is_a?(Sketchup::ComponentInstance) || chose.is_a?(Sketchup::Group)

            I'm not here much anymore.

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            • T Offline
              thomthom
              last edited by 26 Apr 2012, 18:22

              Yes - as Dan says never ever use .typename .

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • T Offline
                TIG Moderator
                last edited by 26 Apr 2012, 18:24

                There is NO || ????
                You could try alternative tests: e.g. if it's an instance get the instance.definition.name etc

                Also methods [def] should start with a lower-case letter...
                😕

                TIG

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                • T Offline
                  TIG Moderator
                  last edited by 26 Apr 2012, 18:30

                  Let's put this another way... 😕
                  What are you trying to do?
                  [In words, not 'code'...]
                  I deduce that it's to find if something is an instance and then check that instance.definition.name against a 'text' pattern ??

                  If so it is much easier than you are making it...

                  TIG

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                  • N Offline
                    njeremy2
                    last edited by 26 Apr 2012, 19:36

                    thx ! I'll try this tomorrow

                    Hmmm let me explain, it's little bit difficult for me to explain that in English

                    I want to create a plugin which count every components and groups in the design.
                    With this plugin, you can calculate the texture you need for a group or component (Tomorrow, I will take screenshot to show you my work (but it's in French...)

                    For example, I have a component called "Wood Table" (definition name) and you call it "Table 200x300"
                    My plugin will count how many tables I have on design and how much texture of Wood I apply on all tables.
                    If I don't the plugin calculate the texture (I hope you understand this sentence 😄 ), I have to put "_" (character n° 95 in ASCII TABLE) and the plugin ignore the Table. (ex: "Table 200x300 --> "_Table 200x300")
                    But in my case, it only work for the name of groups and component, but I want to add the case for component-name. How should I do ?

                    Thanks a lot to everyone ! 😉

                    Jeremy

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                    • T Offline
                      TIG Moderator
                      last edited by 26 Apr 2012, 21:44

                      Instead of iterating entities to get all instances and then find their definitions, why not iterate the definitions list to get their instances ?

                      TIG

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                      • N Offline
                        njeremy2
                        last edited by 26 Apr 2012, 22:18

                        @tig said:

                        Instead of iterating entities to get all instances and then find their definitions, why not iterate the definitions list to get their instances ?

                        I just beginning ruby for sketchup less than 7 days, I don't know anything... 😞

                        I just modified the code from someone.
                        Tomorrow, I will show you exactly what i'm trying to do.
                        I don't have sketchup in that computer

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                        • T Offline
                          thomthom
                          last edited by 26 Apr 2012, 22:33

                          I wrote a summary about instances and definitions in SketchUp: http://www.thomthom.net/thoughts/2012/02/definitions-and-instances-in-sketchup/
                          Hope it might help.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • N Offline
                            njeremy2
                            last edited by 27 Apr 2012, 06:47

                            @thomthom said:

                            I wrote a summary about instances and definitions in SketchUp: http://www.thomthom.net/thoughts/2012/02/definitions-and-instances-in-sketchup/
                            Hope it might help.

                            I already read it 😉 thanks you !

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                            • N Offline
                              njeremy2
                              last edited by 27 Apr 2012, 07:35

                              My plugin :

                              http://img850.imageshack.us/img850/4889/99044371.png

                              http://img844.imageshack.us/img844/2120/46271262.png

                              http://img198.imageshack.us/img198/9208/98217431.png

                              http://img59.imageshack.us/img59/1905/86462454.png

                              http://img32.imageshack.us/img32/4237/71551261.png

                              My group has a name : "GroupWood"
                              2 same components : 1 with name "Bench1" and the 2nd without name.
                              The plugin will retrive all informations and put that in table in HTML webpage.
                              In component section, if the name of component is empty, the plugin retrive definition name. If it has a name, it takes the name.

                              If I put "" before the name of the group or name of component, the plugin ignore the texture of them.
                              But if I put "
                              " before the definition name, it doesn't work. I would like to add this third condition my program.

                              Someone can help me ? 😄

                              http://img42.imageshack.us/img42/2721/36062394.png

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                              • T Offline
                                TIG Moderator
                                last edited by 27 Apr 2012, 09:06

                                You are not making this easy by hiding your code from use and then expecting us to 'fix' it.
                                Here is how I would check some text [refernced as 'str'] to see it it starts with a ''
                                str=~/^_/
                                If there's no match it returns 'nil' if there's a match you get 0.
                                So to test a 'name' against the pattern just use
                                ` if name=~/^
                                /

                                do something

                                endTest the group.name, instance.nameand instance.definition.name` in turn 😕

                                TIG

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                                • N Offline
                                  njeremy2
                                  last edited by 27 Apr 2012, 12:16

                                  I'm not hiding anything, I just forgot to sent you! ^^

                                  
                                  =begin
                                  author ; njeremy2
                                  # This software is provided as an example of using the Ruby interface
                                  # to SketchUp.
                                  
                                  # Permission to use, copy, modify, and distribute this software for 
                                  # any purpose and without fee is hereby granted, provided that the above
                                  # copyright notice appear in all copies.
                                  
                                  # THIS SOFTWARE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR
                                  # IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                                  # WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                                  =end
                                  
                                  Sketchup;;require 'sketchup'
                                  
                                  # Conversion pouces² vers m²
                                  def p2m2(superficie)
                                  	superficie/1550.0
                                  end
                                  
                                  #Conversion pouces3 vers m3
                                  def p2m3(volume)
                                  	volume/61023.7440947323
                                  end
                                  
                                  #Ajoute à la classe float une méthode permettant d'arrondir avec 2 chiffres après la virgule
                                  class Float
                                  	def round2
                                  		i=((self*100).round.to_f)/100
                                  		return i
                                  	end
                                  end
                                  
                                  #Permet d'exporter dans un fichier html le nom et la quantité des Composants, Matières, Groupe (+volume). L'utilisateur peut choisir d'exporter les données qu'il souhaite
                                  #L'utilisateur peut choisir d'ignorer certains composants ou groupes (comme les végétaux) en les préfixant d'un _
                                  class Export
                                  	#Initialisation
                                  	def initialize
                                  		UI.messagebox "Variables chargés 1"
                                  		@model = Sketchup.active_model
                                  		@entities = @model.entities
                                  		@materials = @model.materials
                                  		UI.messagebox "Variables chargés 2"
                                  		
                                  		
                                  		
                                  		
                                  		
                                  		
                                  		
                                  		@tabGroupes = []
                                  		@tabMateriaux = []
                                  		@tabComposants = []
                                  		@nomFichier = @model.path
                                  		@cheminScript= '/ATI/scripts/exportS.html'
                                  		4.times do
                                  			@nomFichier.chop!
                                  		end
                                  		@nomFichier += "_ExportS.html"
                                  		input()
                                  	end
                                  	
                                  	#Demande de renseignements à l'utilisateur
                                  	def input
                                  		prompts = ["Nom et chemin du fichier à exporter", 
                                  			   "Composants",
                                  			   "Matières en m²",
                                  			   "Groupes"
                                  			   ]
                                  			   # "Volume des Groupes" supprimé du formulaire
                                  		defs = ["#{@nomFichier}", "Oui", "Oui", "Oui", "Non"] # "non" supprimé pour volume des groupes
                                  		list = ["", "Oui|Non", "Oui|Non", "Oui|Non"]		
                                  		resultats = inputbox(prompts, defs, list, "Paramétrer l'export")
                                  		@nomFichier = resultats[0].to_s
                                  		@composants = resultats[1].to_s
                                  		@matiere = resultats[2].to_s
                                  		@groupe = resultats[3].to_s
                                  		# @volume = resultats[4].to_s
                                  	end
                                  	
                                  	#Exporte le nombre et le nom de chaque chose dans un fichier html défini par l'utilisateur
                                  	def exporter
                                  		listerElements()
                                  
                                  		#Créer le fichier
                                  		fichierExport = File.new("#{@nomFichier.to_s}", "w")
                                  		
                                  		#Ecrire les informations dedans
                                  		#Formulaire html
                                  		fichierExport.write "<html>"
                                  			fichierExport.write "<form method=\"GET\" action=\""
                                  			fichierExport.write @cheminScript.to_s
                                  			fichierExport.write "\">"
                                  			
                                  			#Titre en haut a gauche de l'écran (titre du fichier de sauvegarde)
                                  			fichierExport.write "<head>"
                                  				fichierExport.write "Projet ; <b>"+(@model.title).to_s+"</b><br />"
                                  				fichierExport.write "<input type=\"hidden\" value=\"#{@model.title}\" name=\"nomModele\">"
                                  			fichierExport.write "</head>"
                                  			
                                  			#Tableau
                                  			fichierExport.write "<table border=\"1\" align=\"CENTER\">"
                                  			
                                  			#Affichage des têtes de colonnes
                                  			fichierExport.write "<tr><td></td><td bgcolor=\"#99FF00\"><b>Nom</b></td><td bgcolor=\"#99FF00\"><b>Quantité ou surface</b></td></tr>"
                                  			
                                  			#Composants
                                  			fichierExport.write "<tr><td bgcolor=\"#7CF8F8\"><b>Composants</b></td></tr>"
                                  			i = 0
                                  			@tabComposants.each do |composants|
                                  				fichierExport.write "<tr><td></td>"
                                  				fichierExport.write "<td>"
                                  				if (composants[0].name == "")
                                  					fichierExport.write (composants[0].definition.name).to_s
                                  					fichierExport.write "<input type=\"hidden\" value=\"#{composants[0].definition.name}\" name=\"nomComposant#{i}\">"
                                  					else
                                  					fichierExport.write (composants[0].name).to_s
                                  					fichierExport.write "<input type=\"hidden\" value=\"#{composants[0].name}\" name=\"nomComposant#{i}\">"
                                  				end #endif
                                  				fichierExport.write "</td>"
                                  				# fichierExport.write "<td>" ## Ajout colonne début
                                  				# fichierExport.write (composants[0].definition.name).to_s
                                  				# fichierExport.write "<input type=\"hidden\" value=\"#{composants[0].definition.name}\" name=\"nomComposant#{i}\">"
                                  				# fichierExport.write "</td>" ## Ajout d'une colonne fin
                                  				fichierExport.write "<td>"
                                  				fichierExport.write composants[1].to_s
                                  				fichierExport.write "<input type=\"hidden\" value=\"#{composants[1].to_s}\" name=\"nbComposant#{i}\">"
                                  				fichierExport.write "</td>"
                                  				fichierExport.write "</tr>"
                                  				i += 1
                                  			end			
                                  			
                                  			#Groupes
                                  			fichierExport.write "<tr><td bgcolor=\"#7CF8F8\"><b>Groupes</b></td></tr>"
                                  			i = 0
                                  			@tabGroupes.each do |groupe|
                                  				fichierExport.write "<tr><td></td>"
                                  				fichierExport.write "<td>"
                                  				fichierExport.write (groupe[0].name).to_s
                                  				fichierExport.write "<input type=\"hidden\" value=\"#{(groupe[0].name).to_s}\" name=\"nomGroupe#{i}\">"
                                  				fichierExport.write "</td>"
                                  				# fichierExport.write "<td>" ## Ajout colonne début
                                  				
                                  				
                                  				
                                  				# fichierExport.write "</td>" ## Ajout d'une colonne fin
                                  				fichierExport.write "<td>"
                                  				fichierExport.write groupe[1].to_s
                                  				fichierExport.write "<input type=\"hidden\" value=\"#{groupe[1].to_s}\" name=\"nbGroupe#{i}\">"
                                  				fichierExport.write "</td>"
                                  				# #Si on gère les volumes et que le groupe n'est pas plat, on affiche son volume
                                  				# if @volume == "Oui" && p2m3(groupe[0].volume) > 0
                                  					# fichierExport.write "<td>"
                                  					# fichierExport.write (p2m3(groupe[0].volume).round2).to_s
                                  					# fichierExport.write " m3"
                                  					# fichierExport.write "<input type=\"hidden\" value=\"#{(p2m3(groupe[0].volume).round2).to_s}\" name=\"volumeGroupe#{i}\">"
                                  					# fichierExport.write "</td>"
                                  				# end
                                  				fichierExport.write "</tr>"
                                  				i += 1
                                  			end
                                  			
                                  			if @matiere == "Oui"
                                  				#tout péter
                                  				nb = eclater(@entities)
                                  				
                                  				#Calculer la surface des matériaux
                                  				calculerSurfaceMateriau(@entities)
                                  				
                                  				#On purge le tableau des matériaux qui n'ont pas de surface (cas qui peut arriver s'il y a des végétaux et que l'utilisateur à préfixé le nom
                                  				#avec un _
                                  				@tabMateriaux = purgerTab(@tabMateriaux)				
                                  				
                                  				#tout reconstruire
                                  				annuler(nb)
                                  			end
                                  			
                                  			#Matières
                                  			fichierExport.write "<tr><td bgcolor=\"#7CF8F8\"><b>Matières</b></td></tr>"
                                  			i = 0
                                  			@tabMateriaux.each do |matiere|
                                  				fichierExport.write "<tr><td></td>"
                                  				fichierExport.write "<td>"
                                  				fichierExport.write (matiere[0].display_name).to_s
                                  				fichierExport.write "<input type=\"hidden\" value=\"#{matiere[0].display_name.to_s}\" name=\"nomMat#{i}\">"
                                  				fichierExport.write "</td>"
                                  				# fichierExport.write "<td>" ## Ajout colonne début
                                  				
                                  				
                                  				
                                  				# fichierExport.write "</td>" ## Ajout d'une colonne fin
                                  				fichierExport.write "<td>"
                                  				fichierExport.write (matiere[1].round2).to_s
                                  				fichierExport.write " m²"
                                  				fichierExport.write "<input type=\"hidden\" value=\"#{matiere[1].round2.to_s}\" name=\"surfaceMat#{i}\">"
                                  				fichierExport.write "</td>"
                                  				fichierExport.write "</tr>"
                                  				i += 1
                                  			end	
                                  		
                                  			#Nombre de groupes, de composants et de matériau
                                  			fichierExport.write "<input type=\"hidden\" value=\"#{@tabGroupes.length}\" name=\"nbGroupes\">"
                                  			fichierExport.write "<input type=\"hidden\" value=\"#{@tabComposants.length}\" name=\"nbCompos\">"
                                  			fichierExport.write "<input type=\"hidden\" value=\"#{@tabMateriaux.length}\" name=\"nbMats\">"
                                  		
                                  		#Fermeture des balises et bouton d'export au format csv
                                  			fichierExport.write "</table>"
                                  			fichierExport.write "<br />"
                                  			fichierExport.write "<input type=\"submit\" value=\"Exporter au format csv\">"
                                  			fichierExport.write "</form>"
                                  		fichierExport.write "</html>"
                                  		
                                  		#Fermer le fichier
                                  		fichierExport.close
                                  		
                                  		#Message pour l'utilisateur
                                  		UI.openURL @nomFichier	
                                  		
                                  	end	
                                  	
                                  	#Crée un tableau avec tout les éléments comptés par type
                                  	def listerElements	
                                  		#On parcours tout les éléments et on les comptes
                                  		@entities.each do |groupes|
                                  			if groupes.typename == "Group" && @groupe == "Oui"
                                  				compter(groupes, 1)
                                  			elsif groupes.typename == "ComponentInstance" && @composants == "Oui"
                                  				compter(groupes, 2)
                                  			end
                                  		end
                                  		if @matiere == "Oui"
                                  			#On purge les matériaux inutilisés
                                  			@materials.purge_unused
                                  			@materials.each do |materiau|
                                  				compter(materiau, 3)
                                  			end	
                                  		end
                                  	end
                                  	
                                  	#Regarde l'objet passé en paramètre et en tient le compte dans le tableau correspondant
                                  	def compter(chose, type)
                                  		#Init
                                  		trouve = false
                                  		
                                  		#On récupère le tableau qu'on l'on va devoir traiter
                                  		tab = @tabGroupes if type == 1
                                  		tab = @tabComposants if type == 2
                                  		tab = @tabMateriaux if type == 3
                                  		#x représente le nombre d'occurences, si c'est un matériau on l'initialise à 0 car on contera la surface totale plus tard.
                                  		#si c'est un groupe ou composant on l'initialise à 1 pour pouvoir compter
                                  		if type > 2
                                  			x = 0
                                  		else
                                  			x = 1
                                  		end
                                  		
                                  		
                                  		#On regarde si l'élément existe déja, si oui on incrémente la case du tableau qui compte, si non on ajoute une nouvelle case
                                  		tab.each do |element|
                                  			if chose.name == element[0].name
                                  				element[1] += x
                                  				trouve = true
                                  			end
                                  		end
                                  		
                                  		if trouve == false
                                  			tab.push([chose, x])
                                  		end
                                  		
                                  		#on rend le tableau que l'on à traité
                                  		@tabGroupes = tab if type == 1
                                  		@tabComposants = tab if type == 2
                                  		@tabMateriaux = tab if type == 3
                                  	end
                                  	
                                  	#Calcule la surface de chaque matériau
                                  	def calculerSurfaceMateriau(entities)
                                  		#Récupérer toutes les faces
                                  		tabFaces = []
                                  		entities.each do |element|
                                  			if element.typename == "Face"
                                  				tabFaces.push(element)
                                  			end
                                  		end
                                  		
                                  		#On regarde si la face possède un matériau, et si oui on calcule la surface
                                  		tabFaces.each do |face|
                                  			materiau = face.material
                                  			materiauBack = face.back_material
                                  			if materiau	|| materiauBack			
                                  				surface = p2m2(face.area)
                                  				@tabMateriaux.each do |materiauxEnregistres|
                                  					if materiau
                                  						if materiauxEnregistres[0].display_name == materiau.display_name
                                  							materiauxEnregistres[1] += surface
                                  						end
                                  					end
                                  					if materiauBack
                                  						if materiauxEnregistres[0].display_name == materiauBack.display_name
                                  							materiauxEnregistres[1] += surface
                                  						end
                                  					end
                                  				end
                                  			end
                                  		end
                                  	end
                                  
                                  	#Eclate tout les groupes et composants
                                  	def eclater(entities)
                                  		nb = 0
                                  		composantOuGroupe = true
                                  		#Tant qu'il reste un composant ou un groupe, on boucle en permanence pour tous les éclater. Dès qu'il n'y en a plus, on arrête		
                                  		while 1
                                  			trouve = false
                                  			if composantOuGroupe == false
                                  				break
                                  			end
                                  			# UI.messagebox "texte juste avant la boucle"
                                  			entities.each do |chose|
                                  				if chose.typename == "ComponentInstance" || chose.typename == "Group" 
                                  				# UI.messagebox "Texte juste apres qu'il vérifie si c'est un groupe ou si c'est un composant"
                                  					if chose.name[0] != 95	#On vérifie que la premiere lettre ne soit pas un _ (on compare les codes ascii), [0] designe la position du caractere a rechercher
                                  						chose.explode
                                  						nb += 1
                                  						trouve = true
                                  					end
                                  				end
                                  			end
                                  			if trouve == false
                                  				composantOuGroupe = false
                                  			end
                                  		end
                                  		return nb
                                  	end
                                  	
                                  	#Annule nb actions
                                  	def annuler(nb)
                                  		nb.times do
                                  			Sketchup.undo
                                  		end
                                  	end
                                  	
                                  	#Recoit un tableau de tableau et le vide des éléments uniques
                                  	def purgerTab(tab)
                                  		tabReturn = []
                                  		tab.each do |element|
                                  			if element[1] != 0
                                  				tabReturn.push(element)
                                  			end
                                  		end
                                  		return tabReturn
                                  	end
                                  end
                                  
                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    TIG Moderator
                                    last edited by 27 Apr 2012, 13:12

                                    Something like

                                    if (chose.is_a?(Sketchup;;ComponentInstance) && chose.definition.name=~/^_/ ) || (chose.name=~/^_/)
                                      chose.explode
                                      nb += 1
                                      trouve = true
                                    end
                                    

                                    😕

                                    TIG

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                                    • N Offline
                                      njeremy2
                                      last edited by 27 Apr 2012, 14:59

                                      it didn"t work ...

                                      I will try something else. Another way

                                      I practice in how I get the name of definition through a table, and then I will associate that with my code

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                                      • T Offline
                                        TIG Moderator
                                        last edited by 27 Apr 2012, 16:11

                                        If you have a reference to the instance you can easily get its definition, from which you can easily get the name of that.
                                        I don't see where the difficulty is ?
                                        You just need to add some extra tests to your code of instances... in more than one place - my example was how to get the initial name to use...

                                        TIG

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                                        • N Offline
                                          njeremy2
                                          last edited by 27 Apr 2012, 20:36

                                          @tig said:

                                          If you have a reference to the instance you can easily get its definition, from which you can easily get the name of that.
                                          I don't see where the difficulty is ?
                                          You just need to add some extra tests to your code of instances... in more than one place - my example was how to get the initial name to use...

                                          Yeah but i'm beginning ! so I have to learn what is exactly the difference between componentdefinition and componentinstance, it's hard for me !

                                          Every document is written in english, I have to translate some words and then i have to understand each specific vocabulary of sketchup ... (in less than 1 week !)

                                          I have to go easily on that !! 😄

                                          I will continue monday because I have no tools to continue at home

                                          thx TIG! 👍

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