[Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
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@mwm5053 said:
Dah I had the faces reversed didn't realize that and ThruPaint settings were set to front face.
Another D'oh book entry?
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Been back at trying to get better with SubD and Quadface Tools and ran into this situation with Thru Paint. Modeled a pillow with above mentioned tools. The model passed the Quad Tools analyze function. Tried to texture the model with Thru Paint using the "paint quads" function. Piping textured fine, tried for the rest of the model and get error message there is problem with models quads. Don't know why it's doing this. Something I did wrong or am I asking Thru Paint to do something it really can't do ? Still in the learning stages with quad modeling. Attached a screen shot showing what happened. Thru Paint highlighted the row of quads in all four corners.
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I am having problems with the texture mapping gizmo in Thrupaint. When I click on a surface the gizmo appears for a moment, but then goes away before I can make any changes with it. I have reinstalled both Fredo6 Tools and LibFredo.
Looking for any tips on getting the little gizmo to stick around long enough to be useful. -
Difficult for me to reproduce, as I don't have a Mac and I cannot reproduce the problem on Windows.
Maybe a Mac user can help. But first time I hear about that problem.
Fredo
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I tried the plugin in a computer lab over the weekend with Late 2015 4K iMacs running 10.11 and had the same issue.
I am attaching a short screen capture showing what is happening. Sampling, painting into groups and mapping controls all work fine, but the single click on the surface to bring up the mapping adjustment tool results in just a flash of the gizmo and corresponding window, and then it goes away before any adjustments can be made.Let me know if I can provide you with any other information on the problem.
David
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@dmorong said:
Let me know if I can provide you with any other information on the problem.
Could you open the Ruby Console, when running ThruPaint, just in case there is an error message.
Thanks
Fredo
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Nothing shows up in the Ruby Console when running the Extension.
David
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David,
When you hover over the painted surface, could you type Enter. This also goes into the Edition mode.
Fredo
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Yes, anytime you hover over the surface, as long as you see the small postit that indicates the mapping (Front Quadmesh, Natural, or Projected) you can hit enter and the adjustment gizmo will come up and stay so it can be manipulated. Thanks for pointing out that key command. That solves the problem
David
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I didn't realize it but that non-uniform scaling function does not work in the "natural" UV setting (it's "non-deforming")
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I was wondering if someone can tell me where the sliders are on the visual tool in ThruPaint? I used to scale(non uniform) textures in U and V direction seperately but cannot right now. What am I doing wrong?
Thanks in advance!
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Thanks Pbacot!
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@pbacot said:
I didn't realize it but that non-uniform scaling function does not work in the "natural" UV setting (it's "non-deforming")
This is correct. In Natural mode, the textures are never deformed, because the UV mapping is computed by propagation in all direction (so no real geometric reference to rely on, unlike the Projected or Quad modes)
Fredo
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Thanks a lot Fredo!
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Hi Fredo, recently I was fantasizing about extra feature for Pantthru. Please take a look at attached. The idea is to jitter the UVW's of multiple objects according to user input (in %% for each dimention). And it should work regardless the context (as ThruPaint does).
In attached picture UVW's of 3 instances of one component were jittered in U/V dimention.
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Hi!
Is it possible to perform a single-face texture transformation (move, rotate, scale) after the texture was distributed onto a group of faces?
I applied a texture to a whole group, containing several faces. Then I changed Selection mode from "All faces" to "Face by Face" cuz I want to rotate texture on one particular face only. But this way it seems to impossible as I have already used "All faces" mode.
In this case the native tool "Texture > Position" is not preset in drop-down menu. Otherwise I would use it.
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@einstein said:
Hi!
Is it possible to perform a single-face texture transformation (move, rotate, scale) after the texture was distributed onto a group of faces?
ThruPaint precisely keeps track of face grouping, whatever is the original mode of selection.
So, you need to re-apply the same texture to the single face, and then you can freely transform around the texture on this single face.
Fredo
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Right, that's simple. I didn't think about it at the beginning, thank you.
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There's another problem now. I have a model which always crashes when I try to use Thru Paint. I click at the icon in Fredo Tools toolbar and boom! Bugsplat. Any other model won't do it (even more complex), only this particular one. The model had to be fixed once by SketchUp but now it doesn't call for fixing.
It hasn't been like this at the beginning. Thru Paint was working fine, then I did something, don't know what, and it started triggering bugsplats. Perhaps it was that automatic fix?
The material I'm trying to use is a texture that comes from In Model library, so it was already used in my model.
What's more, if I copy any group or compo from this model and paste it to a new model, the same thing happens. I'm very sad about that
Could somebody take a look if it also happens with their computer?
/Win 7 64bit, SU 17
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Hi! Great plugin! I am having issues with Sketchup hanging when I use the Thrupaint plugin. Especially, with large or complex models. Any suggestions? Thanks in advance!
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