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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • jujuJ Offline
      juju
      last edited by

      @mwm5053 said:

      Dah I had the faces reversed didn't realize that and ThruPaint settings were set to front face.

      Another D'oh book entry? 😉

      Save the Earth, it's the only planet with chocolate.

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      • tuna1957T Offline
        tuna1957
        last edited by

        Been back at trying to get better with SubD and Quadface Tools and ran into this situation with Thru Paint. Modeled a pillow with above mentioned tools. The model passed the Quad Tools analyze function. Tried to texture the model with Thru Paint using the "paint quads" function. Piping textured fine, tried for the rest of the model and get error message there is problem with models quads. Don't know why it's doing this. Something I did wrong or am I asking Thru Paint to do something it really can't do ? Still in the learning stages with quad modeling. Attached a screen shot showing what happened. Thru Paint highlighted the row of quads in all four corners.


        thru paint error.jpg

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        • D Offline
          dmorong
          last edited by

          I am having problems with the texture mapping gizmo in Thrupaint. When I click on a surface the gizmo appears for a moment, but then goes away before I can make any changes with it. I have reinstalled both Fredo6 Tools and LibFredo.
          Looking for any tips on getting the little gizmo to stick around long enough to be useful.

          Macbook Pro 16" (M1)
          Mac 12.1
          Sketchup 22.0.353

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          • fredo6F Offline
            fredo6
            last edited by

            @dmorong

            Difficult for me to reproduce, as I don't have a Mac and I cannot reproduce the problem on Windows.

            Maybe a Mac user can help. But first time I hear about that problem.

            Fredo

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            • D Offline
              dmorong
              last edited by

              I tried the plugin in a computer lab over the weekend with Late 2015 4K iMacs running 10.11 and had the same issue.
              I am attaching a short screen capture showing what is happening. Sampling, painting into groups and mapping controls all work fine, but the single click on the surface to bring up the mapping adjustment tool results in just a flash of the gizmo and corresponding window, and then it goes away before any adjustments can be made.

              Let me know if I can provide you with any other information on the problem.

              David


              thrupaint.mov

              Macbook Pro 16" (M1)
              Mac 12.1
              Sketchup 22.0.353

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              • fredo6F Offline
                fredo6
                last edited by

                @dmorong said:

                Let me know if I can provide you with any other information on the problem.

                Could you open the Ruby Console, when running ThruPaint, just in case there is an error message.

                Thanks

                Fredo

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                • D Offline
                  dmorong
                  last edited by

                  Nothing shows up in the Ruby Console when running the Extension.

                  David

                  Macbook Pro 16" (M1)
                  Mac 12.1
                  Sketchup 22.0.353

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    David,

                    When you hover over the painted surface, could you type Enter. This also goes into the Edition mode.

                    Fredo

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                    • D Offline
                      dmorong
                      last edited by

                      Yes, anytime you hover over the surface, as long as you see the small postit that indicates the mapping (Front Quadmesh, Natural, or Projected) you can hit enter and the adjustment gizmo will come up and stay so it can be manipulated. Thanks for pointing out that key command. That solves the problem

                      David

                      Macbook Pro 16" (M1)
                      Mac 12.1
                      Sketchup 22.0.353

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        I didn't realize it but that non-uniform scaling function does not work in the "natural" UV setting (it's "non-deforming")

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                        • pep75P Offline
                          pep75
                          last edited by

                          I was wondering if someone can tell me where the sliders are on the visual tool in ThruPaint? I used to scale(non uniform) textures in U and V direction seperately but cannot right now. What am I doing wrong?

                          Thanks in advance!


                          Fredo_ThruPaint.PNG

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                          • pep75P Offline
                            pep75
                            last edited by

                            Thanks Pbacot! 😄

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              @pbacot said:

                              I didn't realize it but that non-uniform scaling function does not work in the "natural" UV setting (it's "non-deforming")

                              This is correct. In Natural mode, the textures are never deformed, because the UV mapping is computed by propagation in all direction (so no real geometric reference to rely on, unlike the Projected or Quad modes)

                              Fredo

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                              • pep75P Offline
                                pep75
                                last edited by

                                Thanks a lot Fredo!

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                                • R Offline
                                  rv1974
                                  last edited by

                                  Hi Fredo, recently I was fantasizing about extra feature for Pantthru. Please take a look at attached. The idea is to jitter the UVW's of multiple objects according to user input (in %% for each dimention). And it should work regardless the context (as ThruPaint does).
                                  In attached picture UVW's of 3 instances of one component were jittered in U/V dimention.


                                  Capture.PNG

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                                  • E Offline
                                    Einstein
                                    last edited by

                                    Hi!

                                    Is it possible to perform a single-face texture transformation (move, rotate, scale) after the texture was distributed onto a group of faces?

                                    I applied a texture to a whole group, containing several faces. Then I changed Selection mode from "All faces" to "Face by Face" cuz I want to rotate texture on one particular face only. But this way it seems to impossible as I have already used "All faces" mode.

                                    In this case the native tool "Texture > Position" is not preset in drop-down menu. Otherwise I would use it.


                                    single face transformation.png

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @einstein said:

                                      Hi!

                                      Is it possible to perform a single-face texture transformation (move, rotate, scale) after the texture was distributed onto a group of faces?

                                      ThruPaint precisely keeps track of face grouping, whatever is the original mode of selection.

                                      So, you need to re-apply the same texture to the single face, and then you can freely transform around the texture on this single face.

                                      Fredo

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                                      • E Offline
                                        Einstein
                                        last edited by

                                        Right, that's simple. I didn't think about it at the beginning, thank you.

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                                        • E Offline
                                          Einstein
                                          last edited by

                                          There's another problem now. I have a model which always crashes when I try to use Thru Paint. I click at the icon in Fredo Tools toolbar and boom! Bugsplat. Any other model won't do it (even more complex), only this particular one. The model had to be fixed once by SketchUp but now it doesn't call for fixing.

                                          It hasn't been like this at the beginning. Thru Paint was working fine, then I did something, don't know what, and it started triggering bugsplats. Perhaps it was that automatic fix?

                                          The material I'm trying to use is a texture that comes from In Model library, so it was already used in my model.

                                          What's more, if I copy any group or compo from this model and paste it to a new model, the same thing happens. I'm very sad about that 😞

                                          Could somebody take a look if it also happens with their computer?

                                          /Win 7 64bit, SU 17


                                          hala sportowa wyciąg.skp

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                                          • J Offline
                                            jkoll66
                                            last edited by

                                            Hi! Great plugin! I am having issues with Sketchup hanging when I use the Thrupaint plugin. Especially, with large or complex models. Any suggestions? Thanks in advance!

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