[Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
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I am still unclear. The Gizmo is fully interactive and putting a semi-transparent layer would only be aesthetical.
Do I miss anything?
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I think he wasnt a preview of the tiling of the texture, just like native tool
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I think it makes sense for a single face.
I have to see what can be done for a surface; not trivial anyway. -
"I think he wasnt a preview of the tiling of the texture, just like native tool"
kind of
it would be nice, to see all texture when I move a gizmo;
"tiling" is nice option too;"I think it makes sense for a single face.
I have to see what can be done for a surface; not trivial anyway"Yeah I think this is not easy mode thing ;
Thanks! for the reply anyway ; -
@sicksickisck said:
it would be nice, to see all texture when I move a gizmo
That would be very difficult because
- in Ruby, you can draw a picture (i.e. the texture png). So I would have to create a temporary fake face with the right dimensions to show the texture
- again, would work for one face but not for several.
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thats would be helpful too, because sketchup native texture manipulator sux at all..
Thanks. -
NEW RELEASE: ThruPaint v1.3a - 20 Oct 16
This update introduces a Purgefeature. This removes all attributes created by ThruPaint to manage texture editing across Sketchup session, reducing the skp file size.
See main post of this thread for more information on ThruPaint.
See main post of FredoTools thread for download of FredoTools, which includes the ThruPaint script.
Fredo
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How the hell do you install this plugin because i can't find the rbz file off tru paint or all the rest off the plugins only round corner is possible...
I already installed libfredo7.2 but what do i need to do then, how can install all your other plugins whitout rbz files? -
As stated in the start post and one post above yours, it is part of FredoTools.
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Hi Fredo, and others here. I used to be able to use true paint on most pseudo quads i create. all of the sudden today i am getting stomped by a simple little curb i created. It just won't true paint! Any help is appreciated. File is attached below.
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@penumbra said:
Hi Fredo, and others here. I used to be able to use true paint on most pseudo quads i create. all of the sudden today i am getting stomped by a simple little curb i created. It just won't true paint! Any help is appreciated. File is attached below.
Delete the caps at each end. Should work then
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Brilliant! Thank you Rich. And now for the "why". Why is that a behavior of the tool?
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It would need to be unwrapped properly. It's a closed volume so ThruPaint seems to have a cow man!
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Ok, having an interesting problem with Thrupaint. Is there somewhere I can get a copy of 1.2a? It worked.
Since I updated to the new version as part of the whole Fredo Tools package, the menu palette refuses to show anything beyond this:
I have not yet found the problem with this and would love to just revert to 1.2a, but I no longer have the installer. Any help would be welcome.
Thanks,
Cathryn Shaw -
Cathryn,
Could you open the Ruby console when you open ThruPaint.
It also looks like you have an old version of LibFredo6.
Fredo
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...And here's the Error code from the console. Sorry for not including that yesterday Fredo. I'm still getting over the flu, and just didn't think of it.
@unknownuser said:
Error: #<NoMethodError: undefined method
no_bandeau' for #<Traductor::Palette:0xd100e38>> (eval):3989:in
palette_bandeau'
(eval):3917:ininit_palette' (eval):354:in
activate'
(eval):186:inselect_tool' (eval):186:in
execute_direct'
(eval):265:in_execution' (eval):265:in
call'Also, Win7Pro, still using SU7.1. I may upgrade if I can get far enough ahead of bills to save up for it. 64-bit and Large Address would be nice.
EDIT: Oh, and I just updated LibFredo to 7.4. Yesterday, even. I figured It might help.
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@spookychick1013 said:
EDIT: Oh, and I just updated LibFredo to 7.4. Yesterday, even. I figured It might help.
Then there is something wrong in the installation of LibFredo6 7.4.
Can you check the folder Fredo6_!LibFredo6, and see if you have only rbe and rbs files, and there is no .rb files left from previous versions.
Possibly, do a clean up and reinstall LibFredo6
Fredo
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Hmmm. I'll check that and see if that's the issue.
Edit: Yeah, that was the problem. Thanks very much, Fredo. Sorry for not thinking of this solution myself
As always, your entire suite of plugins are the backbone of what we all do with SketchUp. Thanks once again, for the plugins and the assistance.
May the Source be with you,
Cathryn -
@spookychick1013 said:
Edit: Yeah, that was the problem. Thanks very much, Fredo. Sorry for not thinking of this solution myself
For info, what was the problem?
Fredo
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The problem was having 77 .rb files from the old libraries. I had for some reason never considered that they might remain in there, not being auto-magically overwritten and eventually cause a problem. I think it may have resulted from Windows offering to merge folders, and me not paying attention to what I was clicking on.
So, upon finding that yes, there were a bunch of .rb files in there, I sorted by file type, selected all .rb and cut; pasting into a storage folder elsewhere, just in case doing so screwed something up.Seems to have solved the problem, nothing screwed up and ThruPaint works right again, showing the full palette.
Cathryn
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