[Plugin] SketchUV - now free
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Great work! -
@moghamdi said:
I tried to use it on my sofa, but I could not get the result that I am looking for.
That are the results the tutorial videos from Whaat promises?!
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I think I need to spend more time on this plugin.
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To properly map that sofa you need to unwrap it in an external app. Box map is a viewed based method that assigns textures from 6 views - top/bottom/left/right/front/back.
This is why there is a noticeable break in the texture. Did you try select the area that is misaligned and rotating/scaling the textures?
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wow! great!

i think this will be my first paid plugin!
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@numerobis said:
wow! great!

i think this will be my first paid plugin!
really?
you do not have Artisan? I'd suggest you get that too. -
will this work for mapping cars? and will the maps transfer over to other programs well like Max?
can you optimize UVW maps with it? using all the area on a map for more than one piece of geometry?
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Tube mapping looks to be a especially nice new tool.

Best,
Jason. -
If only I have bucks I would buy that plugin!

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Well done, Dale!! I'm going there now to purchase....

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Woohoo! Great job Dale! A MUST HAVE PLUGIN!
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Excellent plugin, Dale...

I've always wondered why the Google SU team haven't made better UV-tools...
Well... It's fortunate for you guys, who then have the option to work on various plugins and get some $$...
Nevertheless, it should be a standard in SU IMHO... -
Looking forward to see the models people make with this tool.

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I tried to use it on my sofa, but I could not get the result that I am looking for.
I used Box map and planner map, but it did not work.
Can you please help me with this?
I attached SKP file.Thank you.
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I just got the newsletter. No visible link to the review.
I can't find the review via google. (try putting "sketchuv" on there... no hits)
http://news.sketchucation.com/ is a horrible indecipherable mess.
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Here is the announcement, Agamemnus:
http://forums.sketchucation.com/viewtopic.php?f=323&t=44500The links are in big, fat letters at the bottom of the first post.
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Thanks.
That soldier example was very impressive...
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@solo said:
really?
you do not have Artisan? I'd suggest you get that too.i have tested the free demo but found it to be too slow and lagging for intuitive sculpting and it's still no subD-modeling so the geometry gets broken and the model becomes very large and unhandy... - i prefer subD-modeling in max and export it to sketchup or merge the geometry before rendering.
Real SubD-modeling in sketchup would be incredible!!! Hope dies last...(maybe i'll integrate silo or voidworld into my workflow - quite nice little modeling apps, but this would be one import/export step more... which holds me back for now)
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