sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] SketchUV - now free

    Scheduled Pinned Locked Moved Plugins
    176 Posts 62 Posters 142.5k Views 62 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S Offline
      smicha
      last edited by

      Claus,

      The solution for your problem is simple. Please attach the bent shape in skp file and I will write exactly what to do.

      smicha

      1 Reply Last reply Reply Quote 0
      • C Offline
        clausgs
        last edited by

        @smicha said:

        Claus,

        The solution for your problem is simple. Please attach the bent shape in skp file and I will write exactly what to do.

        smicha

        Hi

        Thanks for offering a solution...
        The attached skp is just a simple sample,,, my components are many and very different in shape. So what I am looking for is a general solution / workflow to keep the aspect-ratio of the texture....

        Claus S


        sketchuv.skp

        1 Reply Last reply Reply Quote 0
        • S Offline
          smicha
          last edited by

          Claus,

          1. Rotate the texture by 90deg. - simply select faces with the texture, run sketchuv, type 90

          2. Some calculations: 3300/1250 = 2.64; 10000/3670 = 2.72.
            Again, select faces with the texture, run sketchuv, type /2.64v, then /2.72u (u and v are changed/shifted due to the prior rotation in step 1.)

          PS. Your problem is strictly connected with my question about normalizing size of textures. It would be great to select one texture and normalize its size on different objects. I hope to see the update of the plugin soon.

          Kind regards,

          smicha

          1 Reply Last reply Reply Quote 0
          • C Offline
            clausgs
            last edited by

            @smicha said:

            Claus,

            1. Rotate the texture by 90deg. - simply select faces with the texture, run sketchuv, type 90

            2. Some calculations: 3300/1250 = 2.64; 10000/3670 = 2.72.
              Again, select faces with the texture, run sketchuv, type /2.64v, then /2.72u (u and v are changed/shifted due to the prior rotation in step 1.)

            PS. Your problem is strictly connected with my question about normalizing size of textures. It would be great to select one texture and normalize its size on different objects. I hope to see the update of the plugin soon.

            Kind regards,

            smicha

            HI Smicha
            It works, but it is a very time consuming process, and to keep track of the U V direction is not easy.
            Thanks for your instructions.

            Dale
            There for sure is space for improvement or should I say functionality of this plugin.
            You see to keep the aspect of a texture is very important when you use wood textures, but even fabric and other textures that are more of an even pattern need to keep the aspect.

            Dale, what can be done on this issue???

            I bought the plugin and it do what it say, but I can really not use it for many of my projects.

            Claus S

            1 Reply Last reply Reply Quote 0
            • S Offline
              smicha
              last edited by

              I completely agree with Claus. When we apply a texture on any surface using any method its dimensions should match (within small error) dimensions of a texture that is entered in SU.

              1 Reply Last reply Reply Quote 0
              • W Offline
                Whaat
                last edited by

                I agree that proper scaling should be done by default in SketchUV. Hopefully, in the future I can implement this. You might want to try ThruPaint by Fredo. I think it might do what you want.

                SketchUp Plugins for Professionals

                1 Reply Last reply Reply Quote 0
                • C Offline
                  clausgs
                  last edited by

                  @whaat said:

                  I agree that proper scaling should be done by default in SketchUV. Hopefully, in the future I can implement this. You might want to try ThruPaint by Fredo. I think it might do what you want.

                  Hi
                  Yes tried the truepaint and it do a very good job in many situations. and most important it keep the aspect. and that is what sketchuv is missing 100%... It is not really workable in the way it handle aspect today.

                  Another issue I have found is that the triangulation in my models are not working 100%, some times it create holes in the surface. Pleas have a look at the attached pic.
                  What am i doing wrong? or is it the model? or is it the plugin?

                  Claus


                  triangulate problem.jpg

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    smicha
                    last edited by

                    Claus,

                    Measure the sides of the triangles - if they are less than 1mm this is the reason why holes appear.

                    A solution can be: before triangulation scale your model, eg. 10 times, then triangulate, then scale your model down 10 times.

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      clausgs
                      last edited by

                      @smicha said:

                      Claus,

                      Measure the sides of the triangles - if they are less than 1mm this is the reason why holes appear.

                      A solution can be: before triangulation scale your model, eg. 10 times, then triangulate, then scale your model down 10 times.

                      HI
                      Thanks for the idea, i tried it and it works, great tip for me.

                      Whaat
                      could this not be incorporated into the plugin also, first investigate all lines for the length, if any is too small, then scale the model as needed and then do the triangulation and then re-scale the model.

                      Claus

                      1 Reply Last reply Reply Quote 0
                      • iichiversiiI Offline
                        iichiversii
                        last edited by

                        @rich o brien said:

                        There is not a plugin which exports all mapped textures in a model to one texture file.

                        Ultimate Unwrap 3D can do this with imported .skp files but I haven't tried it yet. It's also about $50 so more expensive than this plugin.

                        Is this feature similar to a Texture generator atlas ❓

                        Bring on the Rain...

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          blaar75
                          last edited by

                          Thanks. I will most def buy this once I can get the hang of Roadkill. I was wondering, any future plans on having a add on that will pack the shells on a 2D surface so that the UV map can be exported to be painted in Gimp etc ?

                          1 Reply Last reply Reply Quote 0
                          • W Offline
                            Whaat
                            last edited by

                            @blaar75 said:

                            Thanks. I will most def buy this once I can get the hang of Roadkill. I was wondering, any future plans on having a add on that will pack the shells on a 2D surface so that the UV map can be exported to be painted in Gimp etc ?

                            Sorry, nothing like that planned right now. Thanks for the suggestion.

                            SketchUp Plugins for Professionals

                            1 Reply Last reply Reply Quote 0
                            • K Offline
                              kaas
                              last edited by

                              I tried using SketchUV to map the trunk of a tree made with the plugin 3dArcStudioTree. I hoped cylindrical mapping would work. Do I have to go the 'roadkill' way or are there any other options to try?

                              Greetings, Max


                              3dArcStudioTree_sketchUV.jpg

                              1 Reply Last reply Reply Quote 0
                              • cottyC Offline
                                cotty
                                last edited by

                                It should work. Can you share that model so that we can search for the problem?

                                my SketchUp gallery

                                1 Reply Last reply Reply Quote 0
                                • S Offline
                                  smicha
                                  last edited by

                                  Tube cannot be triangulated before uv-mapping. Otherwise remove triangulation.
                                  I suggest trying thrupaint for such triangulated tubes - it works great.

                                  1 Reply Last reply Reply Quote 0
                                  • K Offline
                                    kaas
                                    last edited by

                                    @cotty said:

                                    It should work. Can you share that model so that we can search for the problem?

                                    Here you go...


                                    3darcStudioTree_SketchUv.skp

                                    1 Reply Last reply Reply Quote 0
                                    • S Offline
                                      smicha
                                      last edited by

                                      1. clean your model (bottom especially)
                                      2. use thrupaint

                                      the file is attached


                                      3darcStudioTree_SketchUv2.skp

                                      1 Reply Last reply Reply Quote 0
                                      • W Offline
                                        Whaat
                                        last edited by

                                        Price drop - now just $5. Get it here:
                                        http://www.smustard.com/script/SketchUV

                                        SketchUp Plugins for Professionals

                                        1 Reply Last reply Reply Quote 0
                                        • S Offline
                                          smicha
                                          last edited by

                                          @whaat said:

                                          Price drop - now just $5. Get it here:
                                          http://www.smustard.com/script/SketchUV

                                          Do you plan to add the function to normalize different sizes of textures - I asked about it in previous posts?

                                          1 Reply Last reply Reply Quote 0
                                          • W Offline
                                            Whaat
                                            last edited by

                                            @smicha said:

                                            @whaat said:

                                            Price drop - now just $5. Get it here:
                                            http://www.smustard.com/script/SketchUV

                                            Do you plan to add the function to normalize different sizes of textures - I asked about it in previous posts?

                                            Yes, but I can't give you any accurate estimate of when that would be. It could be anywhere from two months to several years away.

                                            SketchUp Plugins for Professionals

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 8
                                            • 9
                                            • 2 / 9
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement