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    [Plugin] SketchUV - now free

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    • utilerU Offline
      utiler
      last edited by

      Well done, Dale!! I'm going there now to purchase.... πŸ‘

      purpose/expression/purpose/....

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      • EarthMoverE Offline
        EarthMover
        last edited by

        Woohoo! Great job Dale! A MUST HAVE PLUGIN!

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • FrederikF Offline
          Frederik
          last edited by

          Excellent plugin, Dale... πŸ‘
          I've always wondered why the Google SU team haven't made better UV-tools... 😐
          Well... It's fortunate for you guys, who then have the option to work on various plugins and get some $$... πŸ˜„
          Nevertheless, it should be a standard in SU IMHO...

          Cheers
          Kim Frederik

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          • thomthomT Offline
            thomthom
            last edited by

            Looking forward to see the models people make with this tool. πŸ˜„

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • M Offline
              moghamdi
              last edited by

              I tried to use it on my sofa, but I could not get the result that I am looking for.

              I used Box map and planner map, but it did not work.

              Can you please help me with this?
              I attached SKP file.

              Thank you.


              Sofa1.zip

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              • A Offline
                agamemnus
                last edited by

                I just got the newsletter. No visible link to the review.

                I can't find the review via google. (try putting "sketchuv" on there... no hits)

                http://news.sketchucation.com/ is a horrible indecipherable mess.

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Here is the announcement, Agamemnus:
                  http://forums.sketchucation.com/viewtopic.php?f=323&t=44500

                  The links are in big, fat letters at the bottom of the first post.

                  Gai...

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                  • A Offline
                    agamemnus
                    last edited by

                    Thanks.

                    That soldier example was very impressive...

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                    • N Offline
                      numerobis
                      last edited by

                      @solo said:

                      really? 😲 you do not have Artisan? I'd suggest you get that too.

                      i have tested the free demo but found it to be too slow and lagging for intuitive sculpting and it's still no subD-modeling so the geometry gets broken and the model becomes very large and unhandy... - i prefer subD-modeling in max and export it to sketchup or merge the geometry before rendering.
                      Real SubD-modeling in sketchup would be incredible!!! Hope dies last...

                      (maybe i'll integrate silo or voidworld into my workflow - quite nice little modeling apps, but this would be one import/export step more... which holds me back for now)

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                      • W Offline
                        Whaat
                        last edited by

                        @moghamdi said:

                        I tried to use it on my sofa, but I could not get the result that I am looking for.

                        I used Box map and planner map, but it did not work.

                        Can you please help me with this?
                        I attached SKP file.

                        Thank you.

                        Hello,

                        Box mapping will show seams at curving surfaces so it is not ideal for that part of the couch. I recommend using the exact same technique that I used in the tutorial video attached to the first post of this thread (first part of the video):

                        1. Separate the surface into smaller surfaces using the Path Select Tool
                        2. Use planar projections on each surface
                        3. Align them using the UV transformation tools

                        In the attached video, I actually began with box mapping, and then used the seams as a guide to separate the surfaces. I didn't have to switch the material to the UV Texture but I thought it would help with the alignment.

                        [flash=560,315:34f1096s]http://www.youtube.com/v/MKH7AkTq-f0[/flash:34f1096s]

                        SketchUp Plugins for Professionals

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          This is still magic to me. 😲

                          Gai...

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                          • W Offline
                            Whaat
                            last edited by

                            @krisidious said:

                            will this work for mapping cars? and will the maps transfer over to other programs well like Max?

                            can you optimize UVW maps with it? using all the area on a map for more than one piece of geometry?

                            Hi Kris,

                            You can map cars by dividing the surfaces into separate panels and applying planar projections to it. I expect it would work very well. Any surfaces that were especially tricky could be easily unwrapped using Roadkill (a free UV unwrapping app) that you can export and import UVs with using SketchUV.

                            You can not optimize maps with it directly. However, by exporting to another app, that can be done. Again, using Roadkill, the maps are automatically optimized by default as you unwrap the mesh. See this tutorial:

                            [flash=560,315:mq6wro7c]http://www.youtube.com/v/NXS6_WdXZ3s[/flash:mq6wro7c]

                            The maps should transfer perfectly to Max as long as you first use the triangulation function prior to 3DS export. This is explained in this tutorial:

                            [flash=560,315:mq6wro7c]http://www.youtube.com/v/baQwxL6mgMQ[/flash:mq6wro7c]

                            SketchUp Plugins for Professionals

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                            • numbthumbN Offline
                              numbthumb
                              last edited by

                              A kind of magic IΒ΄m willing to learn.
                              And how did you make your signature dissapear Gaieus? πŸ˜„

                              Comfortably numb...

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                @whaat said:

                                ...The maps should transfer perfectly to Max as long as you first use the triangulation function prior to 3DS export...

                                Well, I do not know about Max itself (although why would it be different) but have tried a couple of 3rd party apps and indeed, with triangulation on, it exports perfectly.
                                And Dale, you need to make a new video for this feature. This one shows the UV maps a bit distorted but the plugin does not distort them (any longer). πŸ‘

                                [off:2c139be9]
                                @numbthumb said:

                                And how did you make your signature dissapear Gaieus?

                                It's there...
                                http://forums.sketchucation.com/ucp.php?i=profile&mode=signature[/off:2c139be9]

                                Gai...

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                                • KrisidiousK Offline
                                  Krisidious
                                  last edited by

                                  awesome... Thanks Whaat.

                                  By: Kristoff Rand
                                  Home DesignerUnique House Plans

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                                  • J Offline
                                    jorge2011
                                    last edited by

                                    beautiful coincidence.
                                    This new plugin comes with excellent new fredo tool for manipulating textures

                                    [flash=853,505:2ik15ks3]http://www.youtube.com/v/l2QjLlUQVrY&fs=1[/flash:2ik15ks3]

                                    thank you very much whaat

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Very complementary! β˜€

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • McGyverM Offline
                                        McGyver
                                        last edited by

                                        Super impressive!!
                                        I have a question in regards to exporting a finished model (to OBJ or DAE)...
                                        With some plugins that allow you to modify, or reposition a texture, when the finished model is exported, multiple copies of the texture image are generated (or in some cases, copies of parts of the image)... does this occur with SketchUV?
                                        Thank you in advance for any info.

                                        [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                                        • W Offline
                                          Whaat
                                          last edited by

                                          @unknownuser said:

                                          Super impressive!!
                                          I have a question in regards to exporting a finished model (to OBJ or DAE)...
                                          With some plugins that allow you to modify, or reposition a texture, when the finished model is exported, multiple copies of the texture image are generated (or in some cases, copies of parts of the image)... does this occur with SketchUV?
                                          Thank you in advance for any info.

                                          Hi. Your question is answered in this tutorial:

                                          [flash=560,315:2f18ixq5]http://www.youtube.com/v/baQwxL6mgMQ[/flash:2f18ixq5]

                                          SketchUp Plugins for Professionals

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                                          • McGyverM Offline
                                            McGyver
                                            last edited by

                                            That is great!! Thank you Whaat for replying so quickly and providing a link to the video! Once again another great plugin for SU! Thanks!... And THANKS for making it affordable for those of us on a budget!

                                            [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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