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    [Plugin] Image 2 Model

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    • sdmitchS Offline
      sdmitch
      last edited by

      Adam, Your image worked exactly like mine so I have attached Image 2 Model I. When you execute the plugin, The Open panel will allow you to select the source folder for the images. Next, the Save panel will allow you to select the destination folder for the models. An inputbox will let you choose whether the image is to be "stood up" and the width for the images. Since this is a "batch" process these options will be applied to all images in the source folder.

      I still haven't resolved the problem of the saved file not being frontview and zoomed extents. It seems that it saves the model however the default template is setup.

      Check it out and let me know how it worked for you.


      batch process images into components that are saved in a model file

      Nothing is worthless, it can always be used as a bad example.

      http://sdmitch.blogspot.com/

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      • EarthMoverE Offline
        EarthMover
        last edited by

        Works great with one exception. Can you perhaps set it to save just the newly created component and not save a copy of "Susan" along with each new .skp? Perhaps that's is the issue you are already referring to. I need to be able to compile these plants through the component folder. Other than that it's working like a charm!! 😄

        Also, just noticed that the component is still an "image". Possible to explode that down before the component conversion? Not sure if the final .skp files will work with all render engines with 'images' embedded.

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • sdmitchS Offline
          sdmitch
          last edited by

          If Susan is showing up it because she is in your default template.

          I take a look at exploding.

          Nothing is worthless, it can always be used as a bad example.

          http://sdmitch.blogspot.com/

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          • TIGT Offline
            TIG Moderator
            last edited by

            You could always some code at the start to erase all model entities...
            Sketchup.active_model.entities.erase_entities(Sketchup.active_model.entities.to_a)
            [or a Sketchup.active_model.entities.clear [edit]]
            Then .purge_unused for all model components, materials, layers and styles before adding the new image into the now sanitized model.
            Surely image.explode will do the desired extra step ?

            TIG

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            • sdmitchS Offline
              sdmitch
              last edited by

              Added a .clear! to make sure the new file is empty. Exploded the image and hide the edges.


              Image2Model.rb

              Nothing is worthless, it can always be used as a bad example.

              http://sdmitch.blogspot.com/

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              • TIGT Offline
                TIG Moderator
                last edited by

                The 'entities.clear' only erases the instance of Susan [and any other stuff placed in the default template].
                BUT the definition still remains in the SKP, as do any now-unused related materials, layers etc.
                It's best to have a '.purge_unused' for these after the '.clear'...

                TIG

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  I haven't been able to find .purge_unused.

                  sorry, I did find it for materials and styles.

                  Searching returned no results.

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Your search tool is faulty...
                    https://developers.google.com/sketchup/docs/ourdoc/definitionlist#purge_unused
                    https://developers.google.com/sketchup/docs/ourdoc/materials#purge_unused
                    https://developers.google.com/sketchup/docs/ourdoc/layers#purge_unused
                    https://developers.google.com/sketchup/docs/ourdoc/styles#purge_unused

                    TIG

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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      I did the search, .purge_unused, at

                      https://developers.google.com/sketchup/docs/

                      which is the Ruby API page and it found nothing. Apparently it was the "." that cause the failed search. Lots of results without it.

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • EarthMoverE Offline
                        EarthMover
                        last edited by

                        First post updated with [plugin] tag.

                        Got a bit busy and haven't had a chance to truly say thanks! SDMitch, I owe you a beer! Plugin works great. Thanks again!

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

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                        • guanjinG Offline
                          guanjin
                          last edited by

                          @sdmitch said:

                          Added a .clear! to make sure the new file is empty. Exploded the image and hide the edges.

                          I opened the PNG image, the view does not show

                          I come from China, is to learn

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                          • C Offline
                            coreymurray
                            last edited by

                            Just wanted to say thanks for this plugin, it really is super helpful!

                            1 Reply Last reply Reply Quote 0
                            • S Offline
                              shoopa
                              last edited by

                              @Earthmover
                              can You do a quick explanation video tutorial?
                              thanks!!

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