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    [Plugin] Image 2 Model

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    • sdmitchS Offline
      sdmitch
      last edited by

      TIG, Great minds think alike. I originally tried moving the Image bottom center to the Model ORIGIN before making it first a Group then a Component but didn't change the point the Image rotated about when Orbiting. I had to move the Component.transformation.origin instead.

      One thing that I can't seem to resolve is the fact that although I do a "viewFront:" and a "viewZoomExtents:" before doing the .save, the model, when opened, has not been saved that way.

      Nothing is worthless, it can always be used as a bad example.

      http://sdmitch.blogspot.com/

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      • EarthMoverE Offline
        EarthMover
        last edited by

        @sdmitch said:

        Adam, Would you post an image that I could test. I have been working on your plugin and I want see if it works the same with one of your images as it does with mine.

        Gaieus has a point regarding sizing the images/components.

        Here is one of my hi-res .png files for testing.

        Yes, I did forget to mention a few steps. The routine is -

        1. Import and place 'image' in front viewport.

        2. Center on axis as pivot point

        3. Explode image

        4. Select all

        5. Make Component (Check always face camera, shadows face sun

        6. Enter component edit and select outer edges and hide them.

        7. Exit component and 'Save as' image name.

        Thanks for looking into it Sam and for the help TIG. If something can be manifested it would save hours of tedious work.


        Pieris Japonica (Dorothy Wycoff).png

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • sdmitchS Offline
          sdmitch
          last edited by

          Adam, Your image worked exactly like mine so I have attached Image 2 Model I. When you execute the plugin, The Open panel will allow you to select the source folder for the images. Next, the Save panel will allow you to select the destination folder for the models. An inputbox will let you choose whether the image is to be "stood up" and the width for the images. Since this is a "batch" process these options will be applied to all images in the source folder.

          I still haven't resolved the problem of the saved file not being frontview and zoomed extents. It seems that it saves the model however the default template is setup.

          Check it out and let me know how it worked for you.


          batch process images into components that are saved in a model file

          Nothing is worthless, it can always be used as a bad example.

          http://sdmitch.blogspot.com/

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          • EarthMoverE Offline
            EarthMover
            last edited by

            Works great with one exception. Can you perhaps set it to save just the newly created component and not save a copy of "Susan" along with each new .skp? Perhaps that's is the issue you are already referring to. I need to be able to compile these plants through the component folder. Other than that it's working like a charm!! 😄

            Also, just noticed that the component is still an "image". Possible to explode that down before the component conversion? Not sure if the final .skp files will work with all render engines with 'images' embedded.

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • sdmitchS Offline
              sdmitch
              last edited by

              If Susan is showing up it because she is in your default template.

              I take a look at exploding.

              Nothing is worthless, it can always be used as a bad example.

              http://sdmitch.blogspot.com/

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              • TIGT Offline
                TIG Moderator
                last edited by

                You could always some code at the start to erase all model entities...
                Sketchup.active_model.entities.erase_entities(Sketchup.active_model.entities.to_a)
                [or a Sketchup.active_model.entities.clear [edit]]
                Then .purge_unused for all model components, materials, layers and styles before adding the new image into the now sanitized model.
                Surely image.explode will do the desired extra step ?

                TIG

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  Added a .clear! to make sure the new file is empty. Exploded the image and hide the edges.


                  Image2Model.rb

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    The 'entities.clear' only erases the instance of Susan [and any other stuff placed in the default template].
                    BUT the definition still remains in the SKP, as do any now-unused related materials, layers etc.
                    It's best to have a '.purge_unused' for these after the '.clear'...

                    TIG

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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      I haven't been able to find .purge_unused.

                      sorry, I did find it for materials and styles.

                      Searching returned no results.

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Your search tool is faulty...
                        https://developers.google.com/sketchup/docs/ourdoc/definitionlist#purge_unused
                        https://developers.google.com/sketchup/docs/ourdoc/materials#purge_unused
                        https://developers.google.com/sketchup/docs/ourdoc/layers#purge_unused
                        https://developers.google.com/sketchup/docs/ourdoc/styles#purge_unused

                        TIG

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                        • sdmitchS Offline
                          sdmitch
                          last edited by

                          I did the search, .purge_unused, at

                          https://developers.google.com/sketchup/docs/

                          which is the Ruby API page and it found nothing. Apparently it was the "." that cause the failed search. Lots of results without it.

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • EarthMoverE Offline
                            EarthMover
                            last edited by

                            First post updated with [plugin] tag.

                            Got a bit busy and haven't had a chance to truly say thanks! SDMitch, I owe you a beer! Plugin works great. Thanks again!

                            3D Artist at Clearstory 3D Imaging
                            Guide Tool at Winning With Sketchup
                            Content Creator at Skapeup

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                            • guanjinG Offline
                              guanjin
                              last edited by

                              @sdmitch said:

                              Added a .clear! to make sure the new file is empty. Exploded the image and hide the edges.

                              I opened the PNG image, the view does not show

                              I come from China, is to learn

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                              • C Offline
                                coreymurray
                                last edited by

                                Just wanted to say thanks for this plugin, it really is super helpful!

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                                • S Offline
                                  shoopa
                                  last edited by

                                  @Earthmover
                                  can You do a quick explanation video tutorial?
                                  thanks!!

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