HELP with Sketchup Hypernurbs? soften corners?
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What is your end product, a drawing or are you going to 3D printing? If the end product is physical how large will it be? If you are only doing a render, then just soften the line. There tools (already mentioned) to create the fillet but are you going to be able to see the result in your end product? Does it matter enough that you really need to acquire the tools.
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Its not ment to be 3d Printed, its a personal project that I wanted practice the organic shapes in sketchup. Tanks are my interest and this M103 has a lot of curved faces that would be a challenge. I only wish to engage in this project and do my best to get a really good and well detailed 3D model.
I did a T-34 tank in sketchup before (rendered in cinema 4D) but that did not have that many curved/organic surfaces as you can see in the attachment.
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The choices I see are soften the line, create a quarter tube and tilt to fit and patch it in carefully, drag a fillet profile down that valley with the follow me tool and patch the ends, or use some specialty plugins that may or may not be expensive.
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By the way, nice models.
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Else you have The Sand Box with the Smoove Tool who can make more oganic form
But you must subdivide a little the Tin surface with the Add Detail tool! -
@roger said:
The choices I see are soften the line, create a quarter tube and tilt to fit and patch it in carefully, drag a fillet profile down that valley with the follow me tool and patch the ends, or use some specialty plugins that may or may not be expensive.
I see what you are saying, I done it many times but for the wheel I was working on it might work, or I could just leave it but for the front of the tank and the turret itself it will not.
Would seem like I finally managed to find a limit of what you can do in sketchup.
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try this one β¦ SDS BLEND.rb
[flash=853,480:336pv2l9]http://www.youtube.com/v/iTrbh0pAv64?version=3&hl=en_US&rel=0[/flash:336pv2l9]
*note- this is not a real tool in sketchup.. it's a mockup video for a feature request i made a couple of years ago.. it hasn't been made yet.. (and my fingers aren't crossed on it ever being made )
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Post that little segment of the wheel as a small model. I would like to see what I could do with it.
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Not quite but a quick attempt with Artisan....
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@unknownuser said:
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try this one β¦ SDS BLEND.rb
[flash=853,480:3af25c5m]http://www.youtube.com/v/iTrbh0pAv64?version=3&hl=en_US&rel=0[/flash:3af25c5m]
*note- this is not a real tool in sketchup.. it's a mockup video for a feature request i made a couple of years ago.. it hasn't been made yet.. (and my fingers aren't crossed on it ever being made )
Nice tool but why would you recommend it when it is not released?
Roger I am attaching the file for you here.
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@unknownuser said:
Not quite but a quick attempt with Artisan....
[attachment=0:1rcz6zdu]<!-- ia0 -->Tank_Cap_Example.png<!-- ia0 -->[/attachment:1rcz6zdu]
Wow now that is pretty sweet looking. Seems like that software is quite useful
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You have also the free Ferrari who can make the same !
Just find the structure who can generate the tensile structure of your piece -
@mspisz said:
Nice tool but why would you recommend it when it is not released?
i apologize.. i thought it was pretty obvious the manner in which my post was made but maybe not..
won't happen again, sir..
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A little rough but you get the idea
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Thanks for that Roger but its a bit inconvenient for me. I could do the wheel your way but again a lot of other parts of the tank wont work with that technique... I know it will look a bit dodgy on bigger parts.
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I had a little play with your problem and found that if I extended the cut out arc a little the round corners plugin worked better and looked more like what I think your after. I'm all ways trying to get smooth transitions through multiple surfaces and I often have to alter the angle of surfaces a bit first and return it after the tool works.
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Try MOI, free trial and dirt cheep, clean modeling. http://moi3d.com/2.0/docs/tutorials.htm
@anthony, did you do a solid check on this?
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