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    The Blender Tree Generator

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    • andybotA Offline
      andybot
      last edited by

      So is the tree generator a different plugin than "Sapling"? Looks like the tree is a mesh, not a curve. Is there something obvious I'm missing or is there anothter add-on that needs to be installed?

      Edit - oh, never mind - it's just converted to mesh from a curve...
      I guess I'd like to see the curve settings you have for your tree.

      http://charlottesvillearchitecturalrendering.com/

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        No, sapling is the name of the addon.
        Curves have to be converted to real geometry before unwrapping. Watch the tutorial! It's a good one.
        Go to prefs first and enable it.

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        • E Offline
          Ecuadorian
          last edited by

          Amazing.

          Just wondering... Why do you prefer TIG's obj-out instead of Collada? I see Blender can now import Collada.

          -Miguel Lescano
          Subscribe to my house plans YouTube channel! (30K+ subs)

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          • pilouP Offline
            pilou
            last edited by

            About import obj
            There is free one here (bottom page) some biggest than the Tig one ; (11 megas against 13 kb 💚
            But very more speedy, useful for the very big files!

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              @Pilou
              This is an obj importer, right?
              Tig's exporter is very fast and works beautifully on very dense and complicated models.
              For importing to SU, 3ds format, despite its limitations, works fine.
              (max single mesh 64 K faces, max texture name 8 digits, it is also broken in latest SU build. I use SU 7 for importing)
              Why to import? Using SU just as a modeler and export, is more interesting after all.

              @Ecuadorian
              Have you tried to import collada to latest blender 2.62? You'll get an empty space.

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              • S Offline
                sepo
                last edited by

                Looks great and the rendering of instances looks amazingly fast.

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  Thank you sid.
                  3 mins isn't great, it's a CPU render, using NVIDIA GeForce GTX 560 Ti, CUDA render, 56 seconds!

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                  • simon le bonS Offline
                    simon le bon
                    last edited by

                    Dear Michalis, dear all,

                    what amazing trees and work 👍 👍

                    As I'm finally learning Blender (!), I'm at the first level interested by this very instructive thread ++

                    (!)SU + Blender = war machine)

                    Re: The Blender Tree Generator
                    http://forums.sketchucation.com/viewtopic.php?f=179&t=44345#p395545

                    @michaliszissiou said:

                    Thanks for the kind comments.
                    About the skp file:
                    It looks heavy ~15Mb for downloading. It's not that huge though, I just don't use components.
                    I tested another skp tree, full of components ~400kb downloading. It behaves heavily in SU making rather impossible to load 10-20 such trees. It won't happen with the one a shared.
                    @andybot
                    http://forums.sketchucation.com/viewtopic.php?f=323&t=33448&p=372812#p372812
                    TIG's obj exporter thread.

                    1. SU exports non welded vertices as obj. Import in blender/edit mode, select all, delete double verts (under the [W] menu). This welds all verts.
                    2. The ruby addon, remove inner faces. Very useful to kill non manifolds at once.
                    3. be aware of the inverted faces in SU (the blue ones), you may fix it in blender but will mess the exported SU UVs.
                    4. SU uses ngons internally and exports triangulated meshes. Terrible topology for subdivisions, displacements etc. The funny thing is that new builds of blender 2.62/bmesh implemented these ngons too. You have knifes, push pulls, insets (SU F tool), arcs etc . And some terrible topology in the end. If you're going for displacements, subdivisions, sculpting.
                      So, don't subdivide SU meshes. Just render them, apply better textures, unwrapping, materials for rendering (cycles), bumps. But never subdivide, it's logically impossible. You may retopo all these but not practical for archi vis projects.
                    5. Components: Explode them before it's too late 😆

                    I've experienced some difficulty to find the Wikii Inner faces Remover you are talking about.I was remembering this inner faces remover but too vaguely to be able to find it on the forums and have found it into my downloaded plugins repertory. It is not referenced as a normal plugin but it is a reply from Wikii to a Pilou's request.

                    So here are the links :

                    Pilou _ [Plugin] Internal surfaces
                    http://forums.sketchucation.com/viewtopic.php?f=180&t=12668&p=92295#p92295

                    Wikii remove_inner_faces.zip
                    http://forums.sketchucation.com/viewtopic.php?f=180&t=12668&p=92295#p92295

                    Simon

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      My SolidSolver tool might also fix your non-manifold 'inner partition faces' issues [and small holes/flaps etc]
                      It only works on groups mind - so if it's a component you need to edit it, select all, and group temporarily... once fixed you can explode the group and the containing component should then be manifold too ?

                      TIG

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                      • simon le bonS Offline
                        simon le bon
                        last edited by

                        Nice usage of these tools untested until now 😄

                        tt_solid_inspector.rb

                        http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/tmtm_SolidInspector.jpg

                        http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/tmtm_SolidInspector_menu.jpg

                        TIG-solidsolver.rb

                        @tig said:

                        Parts are based on ThomThom's 'solid_inspector' tool which can also be
                        used prior to this tool, so that you get a better understanding of what
                        is wrong with your Non-Solid Group...

                        Name: TIG-solidsolver.rb

                        Menu: 'Tools' > 'SolidSolver'

                        Usage: [Note this works on v8/Pro only]

                        Please note that all instances of the group are solved together even if only one is selected. (So I've been obliged to explode one copy of the invalid solid group to keep the errors of the group on the same picture as the one solved)

                        http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/TIG_SolidSolver.jpg

                        Wikii remove_inner_faces.zip

                        http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/RemoveInnerFaces_2.jpg

                        😎Simon

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                        • EarthMoverE Offline
                          EarthMover
                          last edited by

                          Nice Simon. Thanks for compiling links for these great scripts! Kudos to the authors as well!

                          3D Artist at Clearstory 3D Imaging
                          Guide Tool at Winning With Sketchup
                          Content Creator at Skapeup

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                          • PixeroP Offline
                            Pixero
                            last edited by

                            Thanks for the link. I'm always looking for better Tree creation software. Will try.

                            Not to hijack this thread but have you seen TreeSketch for iPad?
                            If not, take a look at these videos to what an amazing (and free!) app this is.
                            http://algorithmicbotany.org/TreeSketch/
                            Especially the fourth video (Direct manipulation) shows it off well.

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              @unknownuser said:

                              Not to hijack this thread but have you seen TreeSketch for iPad?

                              Interesting! BTW you're not hijacking at all.

                              @unknownuser said:

                              SU + Blender = war machine

                              True, but not for me. I'm the peacemaker. 😆

                              I use this ruby.
                              remove_inner_faces.rb

                              In any case, to have face's normals outwards, is the more important. No blue faces.
                              Is there a plugin for this job?

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                              • andybotA Offline
                                andybot
                                last edited by

                                Wow, that remove innerfaces ruby is a great find! I've always done that manually. That can help with the native SU "orient faces" command to make sure faces are oriented properly (It messes up orientation with interior faces intersections.)

                                http://charlottesvillearchitecturalrendering.com/

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  Sorry, I can't remember who's the creator of this ruby. Maybe Pilou can help us.

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    Interesting because I also have that plugin but could not find in the plugins index (was going to link to it instead) nor in the ruby deport. The file inside says Wikii. But it is not listed under his submissions:

                                    http://forums.sketchucation.com/viewtopic.php?f=323&t=28782#wikii

                                    nor by any search:

                                    http://forums.sketchucation.com/search.php?keywords=&terms=all&author=wikii&fid%5B%5D=323&sc=1&sf=firstpost&sr=posts&sk=t&sd=d&st=0&ch=300&t=0&submit=Search

                                    Gai...

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                                    • simon le bonS Offline
                                      simon le bon
                                      last edited by

                                      @simon le bon said:

                                      I've experienced some difficulty to find the Wikii Inner faces Remover you are talking about.I was remembering this inner faces remover but too vaguely to be able to find it on the forums and have found it into my downloaded plugins repertory. It is not referenced as a normal plugin but it is a reply from Wikii to a Pilou's request.

                                      So here are the links :

                                      Pilou _ [Plugin] Internal surfaces
                                      http://forums.sketchucation.com/viewtopic.php?f=180&t=12668&p=92295#p92295

                                      Wikii remove_inner_faces.zip
                                      http://forums.sketchucation.com/viewtopic.php?f=180&t=12668&p=92295#p92295

                                      Simon

                                      Excuse me sirs, It seems to me that I have given the links 😉

                                      PS1: This is the same ruby linked by Michalis
                                      PS2: I have pmed Jim to bring this to his attention that this ruby misses to his database 🤓

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        All right, thanks, Simon. I have changed the OP now as well as the topic title and put Pilou's first post into a quote tag.

                                        I know there are some more plugins like this so they should be treated like this, too.

                                        Gai...

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Maybe you must add "initiator" because I have not written any lines of code for this one! 😉

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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