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Draw a face normal to a single 3d edge

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  • B Offline
    brookefox
    last edited by 28 Mar 2012, 22:06

    I can't seem to quickly draw a face normal to a single 3d edge somewhat near flat, without spending too much time constructing guides, etc. Is there a plugin or an easy way? Even when constructing guides and the like, if the normal up is close to blue, no can do; I can get the perps to the side.

    In this example, I think the loft is screwy reversing because the faces are not normal to the path, though I could be wrong about that. (Fredo Curviloft)


    loft-helix-2.JPG

    ~ Brooke

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    • M Offline
      mitcorb
      last edited by 29 Mar 2012, 02:13

      Well, Chris Fullmer has his Perpendicular Face Tools. You could take one of his stock shapes and maybe modify it to your taste after having placed it. I have not tried this, yet. But then, there may be something else out there?

      I take the slow, deliberate approach in my aimless wandering.

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      • W Offline
        Wo3Dan
        last edited by 29 Mar 2012, 08:22

        @brookefox said:

        I can't seem to quickly draw a face normal to a single 3d edge somewhat near flat, without spending too much time constructing guides, etc. Is there a plugin or an easy way?...

        One of Chris's plugins, mentioned by Tim.
        With SU's basic tools: re-align the axes, one along the paths first segment. The other two axes then are perpendicular to that segment. Now the circle tool will draw a face perpendicular to the path (orbit to look mostly along that first segment)

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        • B Offline
          brookefox
          last edited by 29 Mar 2012, 16:46

          Thanks so much, guys. I will look for Chris' tool but the native way I should remember! Chris' tool looks perfect, Tim.

          ~ Brooke

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