sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Move points to a '3D grid'

    Scheduled Pinned Locked Moved Developers' Forum
    26 Posts 8 Posters 2.2k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • daikuD Offline
      daiku
      last edited by

      @dan rathbun said:

      @thomthom said:

      Cubificator?

      Polyhedronizer ?

      Orthogonizer ?

      Orthographizer ?

      OrthograFixer ?

      ๐Ÿ˜†

      It's like Autotune for cad! They can make you sound good, even if you can't sing.
      If you are editing digital music, and you need to make the drum beats perfect, you can move the beats to the nearest sixteenth note, or whatever. It's call "quantizing".

      Clark Bremer
      http://www.northernlightstimberframing.com

      1 Reply Last reply Reply Quote 0
      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        @daiku said:

        It's called "quantizing".

        TRUE !!

        Restriction to discrete values (or multiples thereof,) rather than any values in the set of possibles (real numbers, in this case.)

        So.. the long term:
        Vertex Positional Quantization

        The short form:
        Vertex to Grid

        I'm not here much anymore.

        1 Reply Last reply Reply Quote 0
        • R Offline
          rossthompson
          last edited by

          Hi guys, I have had a play with Dan's Beta version and for me it works really well. The verticies are adjusted in X,Y and Z directions and the undo function works fine!

          The only slight problem: it adjusts all the geometry in the model, rather than just the active selection. The original module just adjusted the active selection.

          Any ideas?

          Again thanks for the support - this script should be a realy time saver!

          Ross

          1 Reply Last reply Reply Quote 0
          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            Well .. I did not think I changed the context of what Thomas' code did... just tried to wrap the code properly and added the menu_command() method to handle an inputbox.

            I'll have a look at it.. again.

            (And it's not really MY edition just because I added the inputbox.. it's still Thomas' thing.)

            I'm not here much anymore.

            1 Reply Last reply Reply Quote 0
            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              OK... added support for a selection. (Pssst! ... there was no selection support from the beginning Ross.)

              This utility should probably be wrapped in Thomas' toplevel author module, and reside below his author directory in some manner.

              I'll leave those choices up to him, and when he releases version 1.0.0, we'll delete these beta versions in this thread and put in a link to the release thread.

              #  ==========================================================================
              #  GridSnap.rb
              #  --------------------------------------------------------------------------
              #  by Thomas Thomassen
              #
              #  --------------------------------------------------------------------------
              #  THIS SOFTWARE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR
              #  IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
              #  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
              #  --------------------------------------------------------------------------
              #
              #  This utility quantizes the vertex locations, of the current selection,
              #    of the model, or just the current context, to a 3D grid, whose interval
              #    can be set via a popup inputbox.
              #
              #  --------------------------------------------------------------------------
              #  Revisions;
              #
              #   0.1.0 ; 2012-03-26 ; by Thomas Thomassen
              #   |
              #   initial beta release
              #
              #   0.2.0 ; 2012-03-26 ; by Dan Rathbun
              #   |
              #   + Added menu_command() method for inputbox and undo operation.
              #
              #   0.3.0 ; 2012-03-28 ; by Dan Rathbun
              #   |
              #   + Revised the menu_command() method to pass a selection set to the
              #       adjust_vertices() method as a 2nd argument.
              #
              #  ==========================================================================
              
              module GridSnap
              
                @@last_tolerance = 0.25.m
              
                class << self # PROXY CLASS
              
                  def round_point( point, tolerance )
                    grid_pt = point.to_a.map { |n|
                      b = ( n / tolerance ).to_i * tolerance
                      r = n % tolerance
                      (r > tolerance / 2) ? b + tolerance ; b
                    }
                    Geom;;Point3d.new( *grid_pt )
                  end
                 
                  def test_it
                    pt = Geom;;Point3d.new( 3.976879.m, 3.760209.m, 1.002568.m )
                    tolerance = @@last_tolerance
                    grid_pt = round_point( pt, tolerance )
                   
                    puts "Original; #{pt}"
                    puts "Tolerance; #{tolerance}"
                    puts "Grid Point; #{grid_pt}"
                  end
                 
                  def adjust_vertices( tolerance = @@last_tolerance, ents = nil )
                    model = Sketchup.active_model
                    vertices = []
                    # determine the context;
                    ents = model.active_entities() if ents.nil?
                    # Collect vertices.
                    for e in ents #model.active_entities
                      vertices << e.vertices if e.is_a?( Sketchup;;Edge )
                    end
                    vertices.flatten!
                    vertices.uniq!
                    # Calculate grid adjustments.
                    vectors = []
                    entities = []
                    for vertex in vertices
                      pt = vertex.position
                      grid_pt = round_point( pt, tolerance )
                      vector = pt.vector_to( grid_pt )
                      next unless vector.valid?
                      entities << vertex
                      vectors << vector
                    end
                    # Apply transformations
                    model.active_entities.transform_by_vectors( entities, vectors )
                    puts "#{entities.size} adjusted to grid."
                  end
                  
                  def menu_command()
                    title   = 'Adjust Vertices'
                    prompt  = 'Tolerance'
                    default = @@last_tolerance
                    
                    result = UI.inputbox([prompt],[@@last_tolerance],title) rescue @@last_tolerance
                    if result
                      model = Sketchup.active_model
                      begin
                        ###
                        model.start_operation("#{title} (#{Sketchup.format_length(result[0])})")
                          #
                          if model.selection.empty?
                            adjust_vertices( result[0] )
                          else
                            adjust_vertices( result[0], model.selection.to_a() )
                          end
                          #
                        model.commit_operation()
                        ###
                      rescue
                        model.abort_operation()
                      else
                        @@last_tolerance = result[0]
                      end
                    end
                  end
              
                end # PROXY CLASS
                
                #{# RUN ONCE
                #
                unless file_loaded?("GridSnap.rb")
                 
                  # Menu Entry;
                  UI.menu("Tools").add_item("GridSnap") { menu_command() }
                  
                  file_loaded("GridSnap.rb")
                
                end #}
              
              end # module
               
               
              

              I'm not here much anymore.

              1 Reply Last reply Reply Quote 0
              • V Offline
                VertexMover
                last edited by

                Is there an easy way to have it go through the Outliner list and open each model group and snap those corners to the grid?
                What would need changed in the script so that it would snap all visible geometry to the grid, Without having to manually select and open each group?

                1 Reply Last reply Reply Quote 0
                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  @dan rathbun said:

                  This utility should probably be wrapped in Thomas' toplevel author module, and reside below his author directory in some manner.

                  I'll leave those choices up to him, and when he releases version 1.0.0, we'll delete these beta versions in this thread and put in a link to the release thread.

                  It would need to iterate the model's definition list, changing those that have instances.

                  But I'm not sure if it is really safe to change entities collections outside the current context?

                  PM'ing TT

                  I'm not here much anymore.

                  1 Reply Last reply Reply Quote 0
                  • tt_suT Offline
                    tt_su
                    last edited by

                    @dan rathbun said:

                    But I'm not sure if it is really safe to change entities collections outside the current context?

                    That should be ok. One just need to keep in mind that the current open context apply a transformation that affect 3d points.

                    1 Reply Last reply Reply Quote 0
                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      Ok.. but are ya gonna repost under TT_GripSnap or whatever? (I had said we'd remove the code blocks above and replace with Store links when done.)

                      I'm not here much anymore.

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        This wasn't something I ever planned to publish. It was just a code snipped posted for anyone to grab.

                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • 1
                        • 2
                        • 1 / 2
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement