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    Assign a style to a group/ layer

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    • G Offline
      gude
      last edited by

      Hello friends
      Do you know a work around or a plugin to assign some parts of the model to a different style? I wanted to make my cars and people in the model to be in a wireframe-sketch style so that i don't have to block the main model. i know the method of exporting different images and using photoshop but is it possible in sketchup itself? any ideas please
      thank you.

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      • thomthomT Offline
        thomthom
        last edited by

        Afraid not. Styles is only applied globally.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • TIGT Offline
          TIG Moderator
          last edited by

          If you have some Scenes when you want 'solid' people/cars and others where you want 'wireframe' use Layers and Scene-tabs.
          Make two Layers named SOLID and WIREF.
          Your people/cars should be components.
          Put them all on the SOLID layer.
          Now make a copy of all of them and put those on the WIREF layer.
          Switch the SOLID layer off...
          Select all of the people/cars [on WIREF] and use make unique on these - this way you keep a 'solid' set unchanged.
          Edit each person/car component in turn.
          Select all faces [use one of the selection-tools available] and delete them [a quick way is to use Wireframe view mode, select all edges by fence, Edit>Cut so the faces auto-delete and them immediately Edit>PasteInPlace so only the edges are left - go out of Wireframe mode to check they've gone!].
          Use 'Entity Info' on these selected edges to stop them casting shadows etc and then you have what you need.
          By toggling the two layers ON/OFF you can have solid/wireframe people/cars in different Scene-tabs...
          If you move one need to remember to move the other - easy done if both layers are temporarily on while you edit...

          TIG

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          • A Offline
            ArCAD-UK
            last edited by

            You could do it with just two scenes 1. sketchy & 2. solid. Simply hide the objects you don't want to appear in each scene then update it. Make sure you retain the same camera position for both scenes! You can then overlay the two images in a graphics prog or if you had pro in Layout.

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            • G Offline
              gude
              last edited by

              another method i was just using used to be scenes with many watermarks in front of it, but this is cool as it also supports full navigation in 3d !

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              • G Offline
                gude
                last edited by

                @tig said:

                If you have some Scenes when you want 'solid' people/cars and others where you want 'wireframe' use Layers and Scene-tabs.
                Make two Layers named SOLID and WIREF.
                Your people/cars should be components.
                Put them all on the SOLID layer.
                Now make a copy of all of them and put those on the WIREF layer.
                Switch the SOLID layer off...
                Select all of the people/cars [on WIREF] and use make unique on these - this way you keep a 'solid' set unchanged.
                Edit each person/car component in turn.
                Select all faces [use one of the selection-tools available] and delete them [a quick way is to use Wireframe view mode, select all edges by fence, Edit>Cut so the faces auto-delete and them immediately Edit>PasteInPlace so only the edges are left - go out of Wireframe mode to check they've gone!].
                Use 'Entity Info' on these selected edges to stop them casting shadows etc and then you have what you need.
                By toggling the two layers ON/OFF you can have solid/wireframe people/cars in different Scene-tabs...
                If you move one need to remember to move the other - easy done if both layers are temporarily on while you edit...

                The awesome trick worked πŸ˜„
                thanks indeed ! πŸ‘

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