Sketchup is Inacurrate???
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@pbacot said:
@unknownuser said:
it's not obvious upon opening gerrit's file that it has this weirdness in it.. (ie- took me a while just to figure out why it was acting so weird )
but an exaggerated version looks like this:
[attachment=0:1qiop4ig]<!-- ia0 -->gc2.jpg<!-- ia0 -->[/attachment:1qiop4ig]
I don't see that the green section is necessarily supposed to be straight line off the arc. Why? If I were drawing a wall or arched trim. I would extend the arc to an intersection with the line. That's how it would be drawn in a program with real arcs. I can't see a reason to draw it another way, but perhaps you are saying it has some geometric purpose.
nah. it' would be drawn with straight lines as i've shown..
draw something similar as the red line in cad then offset it and see what happens.. but an offset arc should never get a bigger central angle than the original.. sometimes, you'll have to cut into the offset arc creating a smaller central angle but never larger..
[EDIT] unless you yourself wants to make a design choice to have the inner wall curve all the way to the intersection.. that's fine and probably happens a lot.. but, that's no longer a true offset so you have to go in there and draw it manually per your vision as opposed to using an offset tool
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I am missing the point of Garrits example, why would you solve the corner situation in a none tangential way to start with?
I've designed quite some buildings in my life and facades for wedged buildings too.
Why start out with a not tangential approach in the given situation?
As a designer I would strive to keep the outside wall consistent, and that is what I've been talking about all along, consistency. How ever the miter in the inside results is secondary.But still I would like to be in control of the solution vs letting SU decide.
That is why I'm crying for a compass tool. And so long I'll have to put up with work arounds and plug ins. -
@desertraven said:
I am missing the point of Garrits example, why would you solve the corner situation in a none tangential way to start with?
I've designed quite some buildings in my life and facades for wedged buildings too.
Why start out with a not tangential approach in the given situation?in situations like this maybe?
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i guess that example leads to this..
if sketchup was offsetting these shapes properly, this kind of weirdness wouldn't be happening with the current offset tool.. and it's not as if they have to deal with the issue separately in order to prevent these spikes (such as what tig's offset tool tries to do..).. if they numbers were right to begin with, these spikes wouldn't happen.. they'd disappear without the devs really needing to do much of anything..
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@unknownuser said:
@desertraven said:
I am missing the point of Garrits example, why would you solve the corner situation in a none tangential way to start with?
I've designed quite some buildings in my life and facades for wedged buildings too.
Why start out with a not tangential approach in the given situation?in situations like this maybe?
[attachment=0:2c4ainrc]<!-- ia0 -->likethismaybe.jpg<!-- ia0 -->[/attachment:2c4ainrc]Yes, If I had a compass tool and could draw a real circle, then I could decide what arch my window set up or door will follow.
But if the arch tool is a polygon that pretends to be a curve then I'm at the mercy of the software.
So I'll consult Rhino or AutoCAD, then decide what to do in SU. Very inconvenient.
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Well, I disagree, but both a circular or tangent extension of the arc could be used in design. On the face of it I would see the offset as a thickening of the forms, and the arc has to continue to intersect the sides of the line form. Alternately you might not like the intersection becoming acute or whatever and choose the tangent extension in design.
The last example above shows what I see in CAD offset all the time. My app provides a "clipping" function that is (sometimes) able to solve this for polygons.
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@desertraven said:
So I'll consult Rhino or AutoCAD, then decide what to do in SU. Very inconvenient.
sort of off topic i guess but just a little 411 on nurbs programs and the like..
it's not showing you a truly represented surface.. it's a mesh.. exactly as you'd see in sketchup.. that's what you're looking at.. i don't think computers/monitors have evolved enough to where we can see a true representation of a curved surface on screen.. (for one, it's a helluvalotta data to show at once and two, pixels are square so you'll never be able to make a real curve out of squares)..
so, the programs are doing similar things as far as moving vertices around and connecting with straight segments..
the difference is that the underlying structure of a nurbs program is much more intelligent than something like sketchup..
suppose you've drawn a sphere in sketchup and you'd like to draw a line from the center to the surface.. in sketchup, if you snap to the middle of one of the sphere's facets, it snaps correctly and looks right etc..
sometimes in a nurbs program, you'll do exactly that except the inference point appears to be floating in the air and even though it's telling you it's properly snapping, it doesn't look like it.. because it's actually snapping to the true sphere and not the mesh which we can see..
so, sometimes sketchup looks like it's doing something right but it's actually inaccurate then on nurbs, it looks like it's doing something wrong but it's actually correct..
but i guess my point is this: consulting with another app which has 'true circles' as opposed to 'segmented circles' isn't really what's going on.. you're just consulting with another app which has more intelligence (a lot more ).. but that same exact intelligence could be occurring inside sketchup and things could still be represented with segments and facets except, they'd be accurate..
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Seems Smart Offset by Tig try to solve these pinched or overlapsed curves
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@pbacot said:
Well, I disagree,
that's fine.. you're also then going to disagree with how every other properly working offset tool works..
they do this...@unknownuser said:
but both a circular or tangent extension of the arc could be used in design. On the face of it I would see the offset as a thickening of the forms, and the arc has to continue to intersect the sides of the line form. Alternately you might not like the intersection becoming acute or whatever and choose the tangent extension in design.
right.. but we're talking about offsetting in this thread.. not design..
i said earlier that i can see how a design choice could be made which is different than what an offset gives..and that's great and should happen etc.. but it's no longer an offset in that case.. an offset tool should only do one thing very well which is to move lines inward/outward on a plane to an accurate distance.. that's it.
it shouldn't really offer design/aesthetic variations.. that's up to the designer to decide..
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anyway.. i'm definitely starting to go around in circles now..
@jbacus,
thanks a lot for actually engaging in this madness of a thread.. -
@unknownuser said:
Seems Smart Offset by Tig try to solve these pinched or overlapsed curves
it does try.. but it's like trying to polish a turd..
offset the arc properly and there won't be spikes..
that's what the software should be doing.. -
@unknownuser said:
@desertraven said:
So I'll consult Rhino or AutoCAD, then decide what to do in SU. Very inconvenient.
sort of off topic i guess but just a little 411 on nurbs p..., they'd be accurate..
Yes, what it plots on to the screen and what it calculates are two different things. But I'm sure a sphere is always calculated from the center as is an arch or a circle.
That is why I would like the arch tool to stay true to the radii and not to the perpendicular segment reference. That is just wrong. A circle is a circle and an arch is an arch a sphere is a sphere. And if we decide to design a variation we are entitled to do so, but not the software, that has to be absolute reliable.
Edit: Here the diagram showing how the situation changes with one wall being not tangent. The Blue is the "true" circular offset. Green is the alternative wall position.
Red is the segmented same thickness wall. Yellow shows how the segmented wall needs to be called out in a plan with it's new resulting inner radius. -
Jeff,
I see your "point" on the miter. Thanks. I find that the polygon offset tool works the same in my CAD app. In fact it offsets edges, not vertices much like SU> It cannot offset arcs combined with lines and does these separately. So the solution at the joint is left up to user.Peter
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@pbacot said:
Jeff,
I see your "point" on the miter. Thanks. I find that the polygon offset tool works the same in my CAD app. In fact it offsets edges, not vertices much like SU> It cannot offset arcs combined with lines and does these separately. So the solution at the joint is left up to user.Peter
weird.. if i'm hearing you correctly, you have an app which has polygon mode and non-polygon mode?
what app is that? -
@unknownuser said:
...
it shouldn't really offer design/aesthetic variations.. that's up to the designer to decide..
Looks good to me.
Edit: I was just playing with this one ha ha https://tinkercad.com
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@unknownuser said:
AMAPI 7.5 a French program had that!
Alas only the beta 8 for some happy will be released!
And the firm shut down after a Japan buy out of team!That should be a very cool product!
i guess another product that does something similar is bonzai.. except it combines the two 'modes' at once and you don't switch between them (i don't think).. iirc, their hook is that it's a polygon modeler with nurbs like qualities/calculations ?
a good example of what would be sweet to see happen to sketchup is bonzai3D..
the problem is, they tried to bring sketchup like qualities into formz to make bonzai.. in reality, it would be better if sketchup tried to copy bonzai.. (or i don't really know exactly what the problem is but on paper, bonzai should of had swarms of SU users switching over.. but it didn't pan out that way.. UI weirdness probably)
but their idea of nurbZ or some sort of pseudo nurbs shows that you can bring more intelligence into a simple to use polymodeler such as sketchup..
(and i'm pretty sure bonzai offsets properly as well )
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@unknownuser said:
you have an app which has polygon mode and non-polygon mode?
AMAPI 7.5 a French program had that!
Polygon Subdivision + Nurbs
Alas only the beta 8 for some happy will be released!
And the firm shut down after a Japan buy out of team!That should be a very cool product!
best of the 2 worlds
here AMAPI 7.5xand here AMAPI 8 beta
You can zoom! That was not very apetizing ? A real drama for the 3D world!
If you read the title's line "Outils Nurbs", "Outils Polygones" (Outils = Tools -
@unknownuser said:
UI weirdness probably)
Surelly
I believe Thomthom uses it, or had used it, you can ask his advice -
@unknownuser said:
I believe Thomthom uses it, or had usedit, you can ask his advice
nah.. i don't want to use it.. the idea of the app is great but it's not so cool (for me) to actually use..
(that said, there was also a fillet problem during the beta which i emailed to the devs and the response was.."oh.. right.. use formZ for that " (or smthng).. kinda turned me off right then)
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Jeff,
There are not modes, the parallel offset tool treats objects differently. It's PowerCADD, (2d only). You can make a polygon shape from circles and rectangles-- the arcs become segmented like SU, and it acts like SU. If you are drawing with circles and lines. it would offset the arc and line separately. It can't do them together, so you have to make the miter how you want. It also has beziers. So if you want to be accurate you stick to arcs and line segments.
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