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    [Plugin] TextureRandomizer

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    • TIGT Offline
      TIG Moderator
      last edited by

      You can only affect the UV-mapping of a Textured-Material that is applied onto a Face.
      As evidenced by the available context-menu 'Texture'...
      A Textured-Material applied onto a 'container' [i.e. a Group or Component-Instance] cannot be adjusted - neither using any native tool, nor via the Ruby API.

      Sorry 😞

      TIG

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      • K Offline
        kdewinter
        last edited by

        Hi SU2021 needs a *.rbz file.
        Even renaming the *rb file to *rbz encounters an install error

        Do I miss something?

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        • TIGT Offline
          TIG Moderator
          last edited by

          This is an ancient thread...
          But a simple search shows that v1.3 of this tool is available from in PluginStore [that's premade into an RBZ]
          https://sketchucation.com/pluginstore?pln=TextureRandomizer

          To make any single RB file into an RBZ you need to ZIP the RB then change the file-type suffix to RBZ...
          Then install it as from hat file...

          OR you could simply put the RB directly into the relevant Plugins folder, and then restart SketchUp so that it loads...

          TIG

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          • K Offline
            kdewinter
            last edited by

            @tig said:

            This is an ancient thread...
            But a simple search shows that v1.3 of this tool is available from in PluginStore [that's premade into an RBZ]
            https://sketchucation.com/pluginstore?pln=TextureRandomizer

            To make any single RB file into an RBZ you need to ZIP the RB then change the file-type suffix to RBZ...
            Then install it as from hat file...

            OR you could simply put the RB directly into the relevant Plugins folder, and then restart SketchUp so that it loads...

            Thanks for your swift reply !

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            • N Offline
              noldo
              last edited by

              Hi TIG, thanks for the plug-in. It would be handy to have an option to fix the offset for textures evenly within groups.
              When you have groups with two or more internal faces often the texture is continuous and due to the way the plug-in is structured now this continuity is interrupted, because the faces are treated separately.
              Would it be feasible?

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              • TIGT Offline
                TIG Moderator
                last edited by

                You can copy the UV mapped texture you've set, using the eyedropper tool that's part of the native Material tool, to select it, then paint the adjacent surfaces with the texture so the UV mapping matches across the facets...

                TIG

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                • N Offline
                  noldo
                  last edited by

                  I have not explained myself well, I try to upload a video to explain myself better.

                  After randomizing, the alignments become misaligned.
                  An option would be needed to fix one (and only one) random offset for each group / component.


                  2022-07-23 17-03-52.mov

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Then the various faces' textures' randomization is no longer random !
                    They'd all be the same using your rules...
                    So if that's what you want, edit one face's texture and transfer its UV mapping to other faces using the eyedropper tool...
                    Then they match, but have a random 'seed' to start with...

                    TIG

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                    • I Offline
                      ionutzor
                      last edited by

                      Hello,
                      Just donate to you and don t see button to download

                      Please help

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        The Download button is the red one in the PluginStore listing.
                        If you are using the ExtensionStore³ then it's a similar button saying Install, as no RBZ is needed as it's done automatically...

                        TIG

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                        • TutorialsUpT Offline
                          TutorialsUp
                          last edited by

                          Hi, TIG Thanks for the extension
                          Can you please answer this question please, somebody, asks on my recent video? https://youtu.be/OCmKV7Rb7bQ

                          "Any idea how this works for attached maps? Like for Enscape? Does the bump map align with the texture?
                          "
                          Thanks

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            I think there's no connection between the two, but why not try it and report back...

                            TIG

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                            • S Offline
                              sada1078
                              last edited by

                              Thanks very much 👍 ! Really was looking for a tool like this for easy floor customization...

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                              • B Offline
                                bsfranza
                                last edited by

                                hi there, its normal that in su 2024 it does not work with nested geometry? groupds and instances only are supported with one depth step 😕

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