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[Plugin] TextureRandomizer

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  • T Offline
    TIG Moderator
    last edited by 20 Mar 2012, 11:27

    Copyright 2012 (c) TIG
    All Rights Reserved.
    THIS SOFTWARE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR IMPLIED
    WARRANTIES,INCLUDING,WITHOUT LIMITATION,THE IMPLIED WARRANTIES OF
    MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.

    TextureRandomizer.rb place it in the ../Plugins/ folder

    Usage: TextureRandomizer

    Used for randomizing textured materials like timber-grain on selected plank
    faces etc...

    Preselect at least ONE face that has a front material with a texture.
    Note if a selection contains other things they are ignored.

    Activate the Tool:-
    'TextureRandomizer' in the Plugins menu.
    OR type in the Ruby Console
    TextureRandomizer.new
    plus <enter>

    From v1.2...
    If there are any groups/component-instances in the selection, and they
    contain textured-faces a dialog asks if you want to include those faces
    too, answer 'No' to process selected faces only or 'Yes' to process all
    textured-faces, including those inside other selected objects...
    It does not 'mine' down beyond the selected context - so nested groups are
    never affected.

    From v1.3...
    If there are non-unique groups in the accepted selection then you are asked
    if you want to make them unique, so that their randomized-textures are also
    unique... [groups should be 'unique', BUT Sketchup can have more than one
    instance of a group !!]
    If there are multiple instances of the same component in the accepted
    selection then you are asked if you want to make them unique, so that their
    randomized-textures are also unique... [use this with care as the advantage
    of components - edit one, edit all - is lost by making instances unique!]

    A dialog appears with the following initial defaults:

    Position UX max: 0
    Position UX min: 0
    Position VY max: 0
    Position VY max: 0

    These numbers are in 'current units' - e.g. 100, 1cm or 1".
    They can be +ve or -ve; min=-50mm to max=50mm will nudge randomly between
    these two extremes; such small values to nudge textures 'across the grain'
    will probably work best for timber-grain textures; larger nudges along the
    grain might be more effective - experiment...
    Using 0 for all values does not re-position the texture at all.

    Scale UX max: 1
    Scale UX min: 1
    Scale VY max: 1
    Scale VY min: 1

    These numbers represent the scale-factor, so 1.1 is +10%.
    They can be +ve or -ve; using a -ve value will 'mirror' all textures on
    that axis.
    Using 1 for all values does not scale the texture at all.
    Any value used must be more that 0.01 or less than -0.01, a value of 0 will
    be adjusted to 0.01; please remember that a tiny texture will probably be
    unrecognizable; and although there is no 'upper limit' a scaling-factor
    greater than ~100 would probably make the texture unrecognizably large !
    Using small difference ranges [e.g. min=0.9 max=1.1] will probably give the
    best results for timber-grain etc.

    Random Mirroring UX: No
    Random Mirroring VY: No

    Choose either 'Yes' or 'No'...
    With 'No' then there is no 'mirroring' on that axis.
    With 'Yes' the texture will be randomly 'mirrored' about that axis using
    the scaling-factors set above; so with '1' set for all scaling and 'Yes'
    you'll get 'mirroring' for ~50% of the selected faces' textures, randomly.

    Rotation max: 0
    Rotation min: 0

    The Rotation is in degrees.
    The values can be +ve or -ve.
    Using 0 for both angles does not rotate the texture at all.
    Any value > 360 will revert to an equivalent value below 360.
    Any value < -360 will revert to an equivalent value above -360.
    Small ranges like max=1 and min=-1 will probably give the best results for
    timber-grain etc.

    All faces' material textures are now randomized to the parameters.

    It is a 'one step' undoable change.

    The previously used parameters are reused for the tool's dialog if it is
    activated later in that same session.

    TIP: Using the same value for the 'max' AND 'min' settings will make that
    change with no randomization, e.g. set UXmax=1 and UXmin=1 will jump all of
    the selected faces' textures across by +1 unit.

    Donations:
    info @ revitrev.org via PayPal.com PayPalButton ###
    Versions:
    1.0 20120320 First Release.
    1.1 20120320 Stupid typo fixed.
    1.2 20120320 Option to include textured-faces inside selected
    groups/components.
    1.3 20120320 Non-unique groups and instances are now spotted, and you are
    asked if you want to change them.

    Get the latest version from the PluginStore
    https://sketchucation.com/pluginstore?pln=TextureRandomizer

    TIG

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    • V Offline
      Vicspa
      last edited by 20 Mar 2012, 11:40

      Thanks TIG ๐Ÿ‘

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      • massimoM Offline
        massimo Moderator
        last edited by 20 Mar 2012, 12:13

        Thanks TIG. ๐Ÿ‘
        However it does absolutely nothing here, no dialogue appears. ๐Ÿ˜„
        I got this in the ruby console:

        Error; #<ArgumentError; Cannot convert "1.0" to Length>
        C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRandomizer.rb;121;in `to_l'
        C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRandomizer.rb;121;in `dialog'
        C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRandomizer.rb;114;in `new'
        C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRandomizer.rb;96
        C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRandomizer.rb;96;in `call'
        
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        • A Offline
          AcesHigh
          last edited by 20 Mar 2012, 13:00

          Awesome TIG! I am sure this can be used by a lot of people to leave their projects more realistic!

          1 Reply Last reply Reply Quote 0
          • T Offline
            TIG Moderator
            last edited by 20 Mar 2012, 13:36

            Here's v1.1 http://forums.sketchucation.com/viewtopic.php?p=392834#p392834

            I fixed a stupid typo [and some incorrect 'default values'] that meant it didn't work if you use a ',' as a decimal point instead of a '.' is fixed...
            [I hope this address's massimo's report]

            TIG

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            • pilouP Offline
              pilou
              last edited by 20 Mar 2012, 13:54

              Does this a variation of only one texture or several textures ?

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • T Offline
                TIG Moderator
                last edited by 20 Mar 2012, 13:58

                It affects ALL textured materials on ALL selected faces [fronts].
                So if you want to tweak one particular face+material combo then 'select by same material' before running the tool...
                Otherwise it randomizes everything !
                Any selected non-faces, or faces with non-textured materials, are ignored anyway...

                TIG

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                • massimoM Offline
                  massimo Moderator
                  last edited by 20 Mar 2012, 14:07

                  Now seems to work fine. Thank you. ๐Ÿ˜„
                  It would be nice if it worked also with groups...

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                  • T Offline
                    TIG Moderator
                    last edited by 20 Mar 2012, 14:13

                    @massimo said:

                    Now seems to work fine. Thank you. ๐Ÿ˜„
                    It would be nice if it worked also with groups...
                    A textured-material applied to a group is non-editable.
                    Only textured-materials applied directly onto to faces are editable.
                    If you mean it working on textured-faces that are inside groups, then if you edit the group/component you can randomize the textures on selected faces within the edit session...
                    It would be possible to add extra code to process selected textured-faces AND textured-faces inside selected groups/components...
                    Does this method appeal to anyone else ?

                    TIG

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                    • massimoM Offline
                      massimo Moderator
                      last edited by 20 Mar 2012, 14:15

                      @unknownuser said:

                      It would be possible to add extra code to process selected textured-faces AND textured-faces inside selected groups/components...

                      That's what I meant.

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                      • T Offline
                        TIG Moderator
                        last edited by 20 Mar 2012, 14:43

                        Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=392834#p392834
                        If there are any groups/component-instances in the selection, and they
                        contain textured-faces a dialog asks if you want to include those faces
                        too, answer 'No' to process selected faces only or 'Yes' to process all
                        textured-faces, including those inside other selected objects...
                        It does not 'mine' down beyond the selected context - so nested groups are
                        never affected.

                        TIG

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                        • pilouP Offline
                          pilou
                          last edited by 20 Mar 2012, 15:27

                          Cool effect! โ˜€

                          Before use your plug above
                          [REQ]
                          Does it possible to apply to a selection of faces some textures randomly from the Texture library ?

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • massimoM Offline
                            massimo Moderator
                            last edited by 20 Mar 2012, 16:37

                            Great. ๐Ÿ‘
                            Now the problem is that all the selected groups are "randomized" in the same way (I've tried with an array of the same textured group). So at the end you have... a different uniformity. ๐Ÿ˜„

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                            • EarthMoverE Offline
                              EarthMover
                              last edited by 20 Mar 2012, 20:08

                              Nice plugin TIG. Thanks! Possible to add an option for color variation by HSB? Perhaps random slide by percent for Hue,Saturation or black value. Would be great for leaves, brick, stones, etc.

                              3D Artist at Clearstory 3D Imaging
                              Guide Tool at Winning With Sketchup
                              Content Creator at Skapeup

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                              • T Offline
                                TIG Moderator
                                last edited by 20 Mar 2012, 20:26

                                @massimo said:

                                Great. ๐Ÿ‘
                                Now the problem is that all the selected groups are "randomized" in the same way (I've tried with an array of the same textured group). So at the end you have... a different uniformity. ๐Ÿ˜„
                                This is NOT a problem with the tool, rather one with the model itself.
                                So this is not entirely true. ๐Ÿ˜ฎ
                                If groups are multiple instances of the same group-definition they are just like component-instances of the same component-definition, so all changes to one will look just the same across all instances.
                                BUT if groups are unique because they have been edited [equivalent to what you can do with component-instances and 'make-unique' in the context-menu]... then the texture changes WILL be unique to each unique instance of the group.
                                So in essence what you are saying is, "Multiple copies of a group which refer to the same group-definition [which you can see in the 'Entity Info' count!] will display the same random-texture changes, because they are all 'clones'..." - which is exactly as you should expect. ๐Ÿ˜’
                                So you need to edit the groups [without making any significant changes] which will make them unique, and then redo the texture-randomization and then each one will get a unique texture randomization...
                                To make your groups unique you can try this simple one-liner in the Ruby Console, use it on a preselected set of entities which include the groups you want to 'make unique'...

                                Sketchup.active_model.selection.each{|e|e.make_unique if e.class==Sketchup;;Group and e.entities.parent.instances[1]}
                                

                                You might get messages about '...deprecated methods...', but just ignore these as there's a long standing balls-up in the API ! ๐Ÿค“

                                TIG

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                                • T Offline
                                  TIG Moderator
                                  last edited by 20 Mar 2012, 20:30

                                  @earthmover said:

                                  Nice plugin TIG. Thanks! Possible to add an option for color variation by HSB? Perhaps random slide by percent for Hue,Saturation or black value. Would be great for leaves, brick, stones, etc.
                                  This would require a new textured-material [which is of course quite possible] - but this specific tool only randomizes the position/scale/mirroring/rotate of the one textured-material without changing it in any other way except for its UV-mapping...

                                  TIG

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                                  • massimoM Offline
                                    massimo Moderator
                                    last edited by 20 Mar 2012, 20:48

                                    Ok, ok...As I suspected. Now your one-liner works like a charm. Any possibility to "incorporate" it in the plugin perhaps as an option? ๐Ÿ˜„

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                                    • T Offline
                                      TIG Moderator
                                      last edited by 20 Mar 2012, 23:41

                                      Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=392834#p392834
                                      If there are non-unique groups in the accepted selection then you are asked
                                      if you want to make them unique, so that their randomized-textures are also
                                      unique... [groups should be 'unique', BUT Sketchup can have more than one
                                      instance of a group !!]
                                      If there are multiple instances of the same component in the accepted
                                      selection then you are asked if you want to make them unique, so that their
                                      randomized-textures are also unique... [use this with care as the advantage
                                      of components - edit one, edit all - is lost by making instances unique!]

                                      TIG

                                      1 Reply Last reply Reply Quote 0
                                      • pilouP Offline
                                        pilou
                                        last edited by 20 Mar 2012, 23:48

                                        Give a random colors to a volume is easy with the Random Painter by Chris Fullmer
                                        but random textures from the Library of textures?

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

                                        1 Reply Last reply Reply Quote 0
                                        • EarthMoverE Offline
                                          EarthMover
                                          last edited by 21 Mar 2012, 01:23

                                          Thanks for the reply. I guess it would be best served as a separate plugin called "Texture Variator" or something similar where one could enter the number of variations desired and the range of HSB, thus producing copies and replacing the existing. Texture Randomizer as you have created it works great in my tests and again I thank you for your efforts and generosity! It is a handy addition to your texture toolset which I use everyday. ๐Ÿ‘

                                          3D Artist at Clearstory 3D Imaging
                                          Guide Tool at Winning With Sketchup
                                          Content Creator at Skapeup

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