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    My flames look funky

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    • hellnbakH Offline
      hellnbak
      last edited by

      When I view my model at an angle, the flames look jagged, but when viewed from above they look ok. They are projected textures. Any ideas?


      1.png


      2.png

      "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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      • mitcorbM Offline
        mitcorb
        last edited by

        That looks like a moire effect. Does it have to do with pixels or some other feature?

        I take the slow, deliberate approach in my aimless wandering.

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          It's just how SU displays textures. At the low viewing angle the flames are so narrow SU isn't AA'ing them. Other than play with your preferences and texture size there's nothing I think of off hand.

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          • hellnbakH Offline
            hellnbak
            last edited by

            @mitcorb said:

            That looks like a moire effect. Does it have to do with pixels or some other feature?

            I have no idea if it's pixels or whatever. I've never encountered this before, and I've use a lot of textures. Looks like crap, I would really like to fix this.

            "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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            • hellnbakH Offline
              hellnbak
              last edited by

              So basically it's one more of SU's many quirks. Well, thanks for the input.

              "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                @hellnbak said:

                So basically it's one more of SU's many quirks. Well, thanks for the input.

                Not limited to just SU. You'll see this on TV too. What happens if you export 2d image at large size and rescale down (make sure AA is off)

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                • oganocaliO Offline
                  oganocali
                  last edited by

                  If you export the view as 2D graphic with anti-aliasing that effect should go away at the exported image.

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                  • Alan FraserA Offline
                    Alan Fraser
                    last edited by

                    Make sure that you do actually have the "Use Anti-aliased Textures" box checked in the rendering section of Object Info. If so, then do as Rich says and export at a greater resolution then resample down again in an image editor. I would advise not exporting large images with AA checked as part of the export options...it takes forever (if not freezes SU) It's actually faster to export a non-AAed image then resample in Photoshop or whatever than wait for SU to go through its paces...it usually produces better results too.

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                    • hellnbakH Offline
                      hellnbak
                      last edited by

                      @alan fraser said:

                      Make sure that you do actually have the "Use Anti-aliased Textures" box checked in the rendering section of Object Info.

                      That's all it took! I was sure it was checked, first time I've ever been wrong 😉

                      Thanks Alan, and thanks to everyone for your help and suggestions


                      3.png

                      "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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