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    Vray for blender

    Scheduled Pinned Locked Moved V-Ray
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    • eidam655E Offline
      eidam655
      last edited by

      i'm especially surprised by the looks of the rounded edges... but i guess that's a SketchUp thing, rather than VRay's, right?

      I'm using SketchUp 2017, V-Ray 3.4

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      • andybotA Offline
        andybot
        last edited by

        @eidam655 said:

        i'm especially surprised by the looks of the rounded edges... but i guess that's a SketchUp thing, rather than VRay's, right?

        Well, now that I play with it more, that's actually mostly a subdivision issue. Here is the same vfsu scene with 2 iterations of SDS instead of one.


        test5.jpg

        http://charlottesvillearchitecturalrendering.com/

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        • holmes1977H Offline
          holmes1977
          last edited by

          I suppose blender/vray will really come into its own when dealing with heavy scenes. Have you played with proxies/instancing yet, or a textured model that would normally given you a hundred bug splats?

          Exaggeration makes a dull story better.

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          • andybotA Offline
            andybot
            last edited by

            I'm working on a big scene as I have time. I'm finding it's quite a bit of cleanup to export something with a lot of components.

            http://charlottesvillearchitecturalrendering.com/

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            • holmes1977H Offline
              holmes1977
              last edited by

              i suppose you will start collecting high poly better models to use anyway. Oh bring on evermotion models Yummmmmmmmmm

              Exaggeration makes a dull story better.

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              • pugz1983P Offline
                pugz1983
                last edited by

                I've scratched the surface of blender to and the possibilities are good in my opinion. The only thing i havent figured oput yet is the best format to export to Blender. I don't want to spend a lot of time organising the model hierarchy in Blender. Love some pointer on the export to blender workflow.

                Greetz Twan

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                • andybotA Offline
                  andybot
                  last edited by

                  @pugz1983 said:

                  The only thing i havent figured oput yet is the best format to export to Blender. I don't want to spend a lot of time organising the model hierarchy in Blender. Love some pointer on the export to blender workflow.

                  Hi Twan,

                  I'm still trying to figure out the best methodology too. So far, the two options that have worked are using SU pro native 3ds exporter, and using TIG's object exporter

                  My wineglass and lamp was brought in using the 3ds export. The group and component heirarchies are kept, and the shapes came in properly as meshes. I added smoothing and subdivisions, adjusted the materials to it to the render.

                  The objexporter gets rid of the heirarchies and groups things by material. This is useful when there are lots of small groups and components that can make it hard to navigate the model. It's also helpful because you can easily replace material since there's one mesh per material (there may be a global way to replace, I just haven't figured it out yet.) The big issue I've run into is that duplicate vertices are exported, but that has a relatively easy fix thanks to michalis' tip

                  There are still more parts of the workflow I am testing as I have time, but hope this gets you in the right direction.

                  -Andy

                  http://charlottesvillearchitecturalrendering.com/

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                  • pugz1983P Offline
                    pugz1983
                    last edited by

                    Thanx for the tips Andy. I'll give it a go when I get back from work today. After looking at the trailer of the Nature Academy Tutorials I really started to get interested in Blender. Do you use Blendup to make the controls more like in SU?

                    Greetz Twan

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                    • dkendigD Offline
                      dkendig
                      last edited by

                      I'm surprised 3ds worked better than the collada format (*.dae), I thought that was supposed to be the end all be all format these days.

                      Devin Kendig
                      Developer

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                      • andybotA Offline
                        andybot
                        last edited by

                        @dkendig said:

                        I'm surprised 3ds worked better than the collada format (*.dae), I thought that was supposed to be the end all be all format these days.

                        Collada just doesn't seem to be that well supported. It seems like it breaks regularly with Blender updates.

                        @pugs1983 - I'm fine with the blender interface as it is v2.5 and higher. It's the rotate, zoom, pan that's been "fixed" from earlier versions that makes it easy to use.

                        http://charlottesvillearchitecturalrendering.com/

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