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    Vray for blender

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • stefanqS Offline
      stefanq
      last edited by

      http://www.blender.org/download/get-blender/.
      The last one is 2.62. There is a tutorial actually about how to update your blender, without uninstalling. I'm digging right now and I'll post the link . Anyway, blender .org is the place to go when you need something related to blender. This guys are moving quite fast.

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      • andybotA Offline
        andybot
        last edited by

        Pete,

        It might link from the same that Stefan posted, but anyway, here's where I started:
        http://www.blender.org/education-help/tutorials/getting-started/
        Then the manual is very helpful as well to understand what each setting does.

        I tried, but didn't get very far with the Thea exporter. I got stuck on trying to get an animation to render.

        For importing SU geometry, I've found using the SU pro 3ds exporter works the best. The main issue with the obj exporter is that the geometry is in discontinuous planes. Fine for architectural, but an issue with anything you'd want to smooth. Also, note that the default blender unit is one meter, versus 1 inch for SU.

        The UV tools are a delight to use!

        Andy

        http://charlottesvillearchitecturalrendering.com/

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        • soloS Offline
          solo
          last edited by

          @unknownuser said:

          Also, note that the default blender unit is one meter, versus 1 inch for SU.

          Thanks, that can explains a lot, I gave up when I could not find a small pillow I imported to test.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • andybotA Offline
            andybot
            last edited by

            Indeed! And the real-world scale is critical too for rendering - things like lighting fall-off and fog/translucency will not work right if you have the wrong scale (I was finding this out the hard way... 😕 ) It was also surprisingly hard to track down this little bit of information...

            http://charlottesvillearchitecturalrendering.com/

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            • soloS Offline
              solo
              last edited by

              Care to share the blender scene? or the SU one (though I'd prefer the higher poly one) so I can use as a 'render this' and see how best to mach the photo.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • StinkieS Offline
                Stinkie
                last edited by

                Might be of interest to some: http://cgcookie.com/blender/cgc-series/interior-3d-architectural-visualization/

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                • andybotA Offline
                  andybot
                  last edited by

                  So I thought I would post a relatively simple 1 to 1 comparison of a scene in Sketchup and the same scene in Blender, both rendered with vray (different versions - the SU version is a year or so behind...) Here is the wireframe in SU. I exported as a 3ds mesh into blender. The camera views aren't exact matches, but oh well.
                  SU wireframe view
                  Here is the original photo I based the model on.
                  photograph - taking camera exposure settings for the vray physical camera
                  Next, I adjusted the materials as best I could in vfsu, set the lighting to real-world units (the bulb in the lamp is 1200 lumens)
                  Vray for Sketchup rendering
                  Then, I did the same in Blender - except that I used a smooth and a subdivision modifier on the wineglass and the lamp to get the curves nice and clean. The lighting is the same, using the same exposure and light source. The material properties, even though I tried to match, the fog effect seems to be completely different in v/b - much closer to the photo. The colors, even with the same color mapping, etc, are quite different, and seem much more accurate.
                  vray for blender - better match of exposure and viewpoint...

                  http://charlottesvillearchitecturalrendering.com/

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                  • andybotA Offline
                    andybot
                    last edited by

                    Pete- sure why not. Have fun! It's all modeled from scratch, so no reason not to share.


                    sketchup file


                    blender file with textures

                    http://charlottesvillearchitecturalrendering.com/

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                    • andybotA Offline
                      andybot
                      last edited by

                      @tomDC - yeah, I'm going to learn more about bmesh when I have a chance, looks really powerful. Right now the v/b build is with 2.62

                      http://charlottesvillearchitecturalrendering.com/

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                      • StinkieS Offline
                        Stinkie
                        last edited by

                        Yeah ... bmesh looks good. Its bevel tool still needs some work, though.

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                        • andybotA Offline
                          andybot
                          last edited by

                          well, vray has a round edges. That's one thing I want to play with sometime.

                          http://charlottesvillearchitecturalrendering.com/

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                          • andybotA Offline
                            andybot
                            last edited by

                            quick DOF test.


                            vb-test9.jpg

                            http://charlottesvillearchitecturalrendering.com/

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                            • holmes1977H Offline
                              holmes1977
                              last edited by

                              Thanks Anybot
                              This is very exciting. Ive started to watch some video tutorials. Seem all very compatible to what we know in Vray4SU.
                              Have you already purchased the standalone or are you still using the demo versions.

                              Exaggeration makes a dull story better.

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                              • andybotA Offline
                                andybot
                                last edited by

                                Hey Jonathan - I did buy the license. Once I installed the vray for blender build and saw how good the integration is with vray, I knew right away it would be worth the purchase. I had been trying other blender rendering add-ons earlier - luxrender, thea, yafaray, cycles, but none of them were doing it for me. Also, I never did get indigo to work, nor renderman. Anyway, with vray, there's just no comparison.

                                http://charlottesvillearchitecturalrendering.com/

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                                • eidam655E Offline
                                  eidam655
                                  last edited by

                                  i'm especially surprised by the looks of the rounded edges... but i guess that's a SketchUp thing, rather than VRay's, right?

                                  I'm using SketchUp 2017, V-Ray 3.4

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                                  • andybotA Offline
                                    andybot
                                    last edited by

                                    @eidam655 said:

                                    i'm especially surprised by the looks of the rounded edges... but i guess that's a SketchUp thing, rather than VRay's, right?

                                    Well, now that I play with it more, that's actually mostly a subdivision issue. Here is the same vfsu scene with 2 iterations of SDS instead of one.


                                    test5.jpg

                                    http://charlottesvillearchitecturalrendering.com/

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                                    • holmes1977H Offline
                                      holmes1977
                                      last edited by

                                      I suppose blender/vray will really come into its own when dealing with heavy scenes. Have you played with proxies/instancing yet, or a textured model that would normally given you a hundred bug splats?

                                      Exaggeration makes a dull story better.

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                                      • andybotA Offline
                                        andybot
                                        last edited by

                                        I'm working on a big scene as I have time. I'm finding it's quite a bit of cleanup to export something with a lot of components.

                                        http://charlottesvillearchitecturalrendering.com/

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                                        • holmes1977H Offline
                                          holmes1977
                                          last edited by

                                          i suppose you will start collecting high poly better models to use anyway. Oh bring on evermotion models Yummmmmmmmmm

                                          Exaggeration makes a dull story better.

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                                          • pugz1983P Offline
                                            pugz1983
                                            last edited by

                                            I've scratched the surface of blender to and the possibilities are good in my opinion. The only thing i havent figured oput yet is the best format to export to Blender. I don't want to spend a lot of time organising the model hierarchy in Blender. Love some pointer on the export to blender workflow.

                                            Greetz Twan

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