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    Help needed with organic modelling

    Scheduled Pinned Locked Moved Organic Modelling
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    • O Offline
      o0rico0o
      last edited by

      Hi guys,

      Im an architecture student, normally im pretty good with modelling in sketchUp but with my current scheme im kind of stumped, im trying to model a tower similar to this....

      http://www.archdaily.com/196321/%E2%80%98garden-ribbons%E2%80%99-a-city-hall-and-urban-park-shaga-studio/

      Im having to model all of the internal elements as well so the final model needs to be as clean as possible. How would you experts recommend tackling it? is it best to model the overall form first ( if so how would i do this?) or would you say its best to take it floor by floor ( Although im not sure this would give the tower a smooth enough finish)?

      Thanks again for all of your help,

      Rico

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      • DareDevilD Offline
        DareDevil
        last edited by

        @o0rico0o said:

        Hi guys,
        Im an architecture student,

        Hi, all is OK, I'm an architecture teacher 😄

        @unknownuser said:

        normally im pretty good with modelling in sketchUp but with my current scheme im kind of stumped, im trying to model a tower similar to this....
        http://www.archdaily.com/196321/%E2%80%98garden-ribbons%E2%80%99-a-city-hall-and-urban-park-shaga-studio/
        Im having to model all of the internal elements as well so the final model needs to be as clean as possible. How would you experts recommend tackling it? is it best to model the overall form first ( if so how would i do this?) or would you say its best to take it floor by floor ( Although im not sure this would give the tower a smooth enough finish)?

        I think is hard to want to model all elements of a building with SU...

        But, if I had to do it, I will start with the global shape. With SU you must use some plugin tools for organic modeling like TIG's Extrude tools, Fredo6's Curviloft, Rick Wilson's Subdivide (on smustard.com) or better (but not free) Whaat's Artisan.
        After, you can extract floors with TIG's Slice 5 and using the edges of the floors you can model the triangular section with Curviloft.

        If you want a "model as clean as possible", it will have many faces to be smooth and you need a good computer...

        Good luck, and show us your work.

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        • O Offline
          o0rico0o
          last edited by

          Hi Daredevil,

          Thank you so much for your speedy reply (apologies for my slow response), modelling the form first and then sectioning it off definitely sounds like the right way to go. I've looked into slicer 5 and I don't think ill have an issue with that, however I'm still very much stuck with modelling the overall form. I've downloaded the free artisan trial but I'm really unsure as to how to get the same form as the tower from the link that I posted. Could you (or anyone else) give me a few pointers on how to achieve this form?

          Thanks Again,

          Rico

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          • HieruH Offline
            Hieru
            last edited by

            And now again with Artisan (you need to crease the edges of the base and top planes):

            OrganicForm-Artisan.jpg

            There are plenty of ways to skin this particular cat and I'm sure someone else will be along in a minute with an alternative method.


            OrganicForm-Artisan.skp

            www.davidhier.co.uk

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            • HieruH Offline
              Hieru
              last edited by

              I've exaggerated the rotation here (using Curviloft), but it should give you an idea of what is possible.

              OrganicForm.jpg


              OrganicForm.skp

              www.davidhier.co.uk

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              • HieruH Offline
                Hieru
                last edited by

                As suggested by Daredevil, for that particular shape I think Curviloft is a good option - use the loft along path option.

                www.davidhier.co.uk

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                • O Offline
                  o0rico0o
                  last edited by

                  Thank you so much, you guys are literally legends! ill have a play around now and let you know how I get on.

                  I'm normally quite confident with sketchUp, but this has stumped me. I managed to draw up a gridshell for my last project which was a challenge, have a look here if you fancy seeing a sample of my work http://ricocacciatore.co.uk/sports-centre.html , let me know what you think

                  Thanks again guys!!

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                  • HieruH Offline
                    Hieru
                    last edited by

                    Nice project and judging by the roof you should have no problem with this shape now 😉

                    www.davidhier.co.uk

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                    • O Offline
                      o0rico0o
                      last edited by

                      Hi again guys, still struggling....

                      I'm still playing around with shapes but I think I have one that's almost there. I have just downloaded slicer5 but when I attempt to slice it up its telling me that it is not a manifold solid and hence will not slice. Any ideas how to get around this problem, or even what it means?

                      Thanks Again

                      Rico

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                      • Rich O BrienR Online
                        Rich O Brien Moderator
                        last edited by

                        Non manifold means it has internal geometry. Use Thom's Solid Inspector plugin to track it down.

                        Download the free D'oh Book for SketchUp 📖

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                        • mitcorbM Offline
                          mitcorb
                          last edited by

                          Hi, Rico:
                          I can tell you what I think it means, and maybe you can figure out how to get around it.
                          In modeling, and/or 3d printing, manifold means a fully closed volume. "Absolutely" no gaps, even tiny ones. People use the analogy of "watertight".

                          I take the slow, deliberate approach in my aimless wandering.

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                          • O Offline
                            o0rico0o
                            last edited by

                            Thanks guys, Thom's Solid Inspector did the trick, and managed to slice up the shape. Now comes the tricky part....

                            for each of the layers im going to have to model window mullions of some sort, is there an easy way to do this?
                            I would also need to give the skin some thickness, is there any sort of offset plugin that works with curved walls?

                            Cheers

                            Rico

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                            • mitcorbM Offline
                              mitcorb
                              last edited by

                              Theoretically, any form can be offset by a tool like Fredo6's JointPushPull set. However, based on the images above, you may have some difficulty because of the complexity. With a little bit of planning for setting up central reference points you may want to use either the Scale Tool or FredoScale--both act similarly but Fredo's enhances certain steps. If you group and scale down a percentage that would represent the "wall" thickness, keep in mind you are "offsetting" the top and bottom by the same factor. You will probably have to do some knitting.
                              All that said, there may be some jaw dropping tool out there that I am not aware of.

                              I take the slow, deliberate approach in my aimless wandering.

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                              • HieruH Offline
                                Hieru
                                last edited by

                                If you used the Artisan method then you could use Joint Push Pull on the proxy to add thickness before subdividing.

                                Using the Curviloft method you can offset each segment to create two sets of profiles that will give you thickness.

                                www.davidhier.co.uk

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                                • O Offline
                                  o0rico0o
                                  last edited by

                                  ok sweet, thanks alot guys, anyone got ideas about how to cut out holes for the windows?

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                                  • HieruH Offline
                                    Hieru
                                    last edited by

                                    There are so many options, it's difficult to offer advice without seeing exactly what you have in mind.

                                    www.davidhier.co.uk

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                                    • HieruH Offline
                                      Hieru
                                      last edited by

                                      That's a really elegant solution 👍

                                      The only downside is that I have feeling that Windowizer will only work on single planes (I might be wrong).

                                      www.davidhier.co.uk

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Maybe like this ?
                                        "Multiple Face Offset" By Remus 😎

                                        Windowizer(3 free or 4) By Rick Wilson @Smustard ("Frame Inset")
                                        Windowizer take any form of windows in multiple selection! 😲

                                        Selection Only faces by Selection Toys by Thomthom ☀
                                        Invert Selection by TIG ☀

                                        geodesic domes! 😉

                                        http://www.polyloop.net/attachment.php?attachmentid=31242&d=1265075841

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • O Offline
                                          o0rico0o
                                          last edited by

                                          Just tried to use windowizer but no luck, thing it might have something to do with the insane amount of geometry in the thing.....
                                          Screen Shot 2012-03-15 at 20.52.34.png
                                          Screen Shot 2012-03-15 at 20.52.24.png

                                          The windows id like to achieve would ideally like to be something like this http://www.archiscene.net/wp-content/uploads/2012/01/Garden-Ribbons-by-ShaGa-Studio02.jpg or thisScreen Shot 2012-03-15 at 20.57.32.png

                                          Thanks again guys!

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                                          • HieruH Offline
                                            Hieru
                                            last edited by

                                            For that kind of thing I would create a window component and then try using Component Stringer to add them to each floor.

                                            www.davidhier.co.uk

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