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    Absolutely lost when trying to make glass see through

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    • I Offline
      Irkie500
      last edited by

      I have searched high and low all over the internet for a tutorial on how to make a proper window with glass that doesn't get rendered black in Indigo. I read that doing it via components is easier, for me its not. I like to design ultra modern homes and I use a lot of extruded,intruded window and door frames. What I can get my head around is how to make a frame of lets say 5 inches thick and inside that a pane of glass that is .25 inches thick.

       This is my workflow when trying to do this:
               Create Wall with .10 thickness (feet)
               Draw rectangle
               Offset to .10 inside
               Pull frame out by .25
      

      Window Frame

      http://i189.photobucket.com/albums/z109/Irkie500/Sketch1.jpg

      Frame with glass

      http://i189.photobucket.com/albums/z109/Irkie500/Sketch2.jpg

      It looks fine here but as soon as it hits indigo it becomes black because as im sure you know there is a zero thickness on that glass. So with that said I have been as detailed as I could, please This is really the only thing thats holding me back right now, any help would not go unnoticed.

      Thanks,
      Irkie500

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      • TIGT Offline
        TIG Moderator
        last edited by

        View your model in Monochrome mode using a Style that has a distinctive color for the back-face material [usually a 'bluish' color in most standard styles].
        This will show which way round faces are.
        Most renderers will use the front-material you set, but render 'backs' of visible faces as a default black [or sometimes white] color.
        Your model should have all of its faces correctly oriented so you see no 'backs'.
        To reverse a face [or faces] select and right-click context-menu 'Reverse Faces'... the face will 'flip' to be the right way round...
        Now it will render with correct material as applied to its 'front' face.
        Even a sheet of glass is not a single 'face' in the real world - IF your window is ever going to be viewed from both sides then you need to make the pane of glass with a thickness - 6-25mm say. With both faces of the pane correctly oriented it should then be rendered transparent in both directions.
        You might find your particular renderer has a requirement to use special types of transparent materials - you'll need to read up on it - as it's beyond the scope of SUp modeling and SCF's advice...

        TIG

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