<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Absolutely lost when trying to make glass see through]]></title><description><![CDATA[<p dir="auto">I have searched high and low all over the internet for a tutorial on how to make a proper window with glass that doesn't get rendered black in Indigo. I read that doing it via components is easier, for me its not. I like to design ultra modern homes and I use a lot of extruded,intruded window and door frames. What I can get my head around is how to make a frame of lets say 5 inches thick and inside that a pane of glass that is .25 inches thick.</p>
<pre><code> This is my workflow when trying to do this:
         Create Wall with .10 thickness (feet)
         Draw rectangle
         Offset to .10 inside
         Pull frame out by .25
</code></pre>
<p dir="auto">Window Frame</p>
<p dir="auto"><img src="http://i189.photobucket.com/albums/z109/Irkie500/Sketch1.jpg" alt="http://i189.photobucket.com/albums/z109/Irkie500/Sketch1.jpg" class=" img-fluid img-markdown" /></p>
<p dir="auto">Frame with glass</p>
<p dir="auto"><img src="http://i189.photobucket.com/albums/z109/Irkie500/Sketch2.jpg" alt="http://i189.photobucket.com/albums/z109/Irkie500/Sketch2.jpg" class=" img-fluid img-markdown" /></p>
<p dir="auto">It looks fine here but as soon as it hits indigo it becomes black because as im sure you know there is a zero thickness on that glass. So with that said I have been as detailed as I could, please This is really the only thing thats holding me back right now, any help would not go unnoticed.</p>
<p dir="auto">Thanks,<br />
Irkie500</p>
]]></description><link>https://community.sketchucation.com/topic/133450/absolutely-lost-when-trying-to-make-glass-see-through</link><generator>RSS for Node</generator><lastBuildDate>Fri, 17 Apr 2026 02:30:38 GMT</lastBuildDate><atom:link href="https://community.sketchucation.com/topic/133450.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 23 Feb 2012 03:38:22 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Absolutely lost when trying to make glass see through on Thu, 23 Feb 2012 09:55:20 GMT]]></title><description><![CDATA[<p dir="auto">View your model in Monochrome mode using a Style that has a distinctive color for the back-face material [usually a 'bluish' color in most standard styles].<br />
This will show which way round faces are.<br />
Most renderers will use the front-material you set, but render 'backs' of visible faces as a default black [or sometimes white] color.<br />
Your model should have all of its faces correctly oriented so you see no 'backs'.<br />
To reverse a face [or faces] select and right-click context-menu 'Reverse Faces'... the face will 'flip' to be the right way round...<br />
Now it will render with correct material as applied to its 'front' face.<br />
Even a sheet of glass is not a single 'face' in the real world - IF your window is ever going to be viewed from both sides then you need to make the pane of glass with a thickness - 6-25mm say.  With both faces of the pane correctly oriented it should then be rendered transparent in both directions.<br />
You might find your particular renderer has a requirement to use special types of transparent materials - you'll need to read up on it - as it's beyond the scope of SUp modeling and SCF's advice...</p>
]]></description><link>https://community.sketchucation.com/post/1312097</link><guid isPermaLink="true">https://community.sketchucation.com/post/1312097</guid><dc:creator><![CDATA[TIG]]></dc:creator><pubDate>Thu, 23 Feb 2012 09:55:20 GMT</pubDate></item></channel></rss>