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    Components along path problems

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    • C Offline
      chrisjk
      last edited by

      @mitcorb said:

      ....
      As you can see, if you use too tight a curve, the components in the string wander off.

      That doesn't seem to be the case for me, Instead, the components just scrunch up and intersect one another

      http://content.screencast.com/users/chrisjk/folders/Jing/media/5ee8e41f-992e-4bc5-812a-b3b108817546/00000019.png

      Chris

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      • hellnbakH Offline
        hellnbak
        last edited by

        Well, I finished what I needed to do, but just did it manually, one component at a time. I know that some of the suggested methods would have been much more efficient, and accurate, but I just needed to get this done and it will take time to learn any of these new methods.

        It ain't perfect, but it won't be viewed close up so I guess it's close enuf for my purposes.

        Thanks to everyone for all the input, very much appreciated, as always.


        2.png

        "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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        • mitcorbM Offline
          mitcorb
          last edited by

          Hi, hellnbak:
          Your results look right enough. Is this supposed to be like a shielded tubing?

          I take the slow, deliberate approach in my aimless wandering.

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          • hellnbakH Offline
            hellnbak
            last edited by

            @mitcorb said:

            Hi, hellnbak:
            Your results look right enough. Is this supposed to be like a shielded tubing?

            Thanks. Yeah, something along those lines.

            "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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            • mitcorbM Offline
              mitcorb
              last edited by

              I kept the model file that I made the my above image from. Because I didn't feel I was finished. Last night I moved one by one the stray components into their "right" positions. All by eye.
              I guess you have to plan the path and set the segments of that path just so, in order to get the results.
              I had the same experience as you on the intersecting and overlapping on the unpainted example, so I edited the component and move stretched the end face so that there was no overlap.
              As for the inner tube, there is no reason not to use follow me but maybe the ends won't be quite right.

              I take the slow, deliberate approach in my aimless wandering.

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              • Dave RD Offline
                Dave R
                last edited by

                Tim, I'm curious about your model. Where is the component's origin located?

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  Hi, Dave:
                  I will have to look at it when I get to the house and respond. I am stealing a "minute" at work to see what's been happening here. 😄

                  I take the slow, deliberate approach in my aimless wandering.

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                  • mitcorbM Offline
                    mitcorb
                    last edited by

                    Hi, Dave:
                    Sorry for the delay.
                    Attached is another view of the file. I did not take the time to set the component axes when I started the model, so I have the axes on display, now. Is this what you seek?
                    A few minutes ago, I saw the last posts in ComponentStringer thread, and got re-informed.


                    spinaltaptohellnbak2

                    I take the slow, deliberate approach in my aimless wandering.

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                    • mitcorbM Offline
                      mitcorb
                      last edited by

                      Well, I see that axes are not displayed in the image. I wonder if I should have used a .bmp instead. Attached is the .skp


                      spinaltaptohellnbak.skp

                      I take the slow, deliberate approach in my aimless wandering.

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        Aha! If you're interested in running the tubes down the path again, try this. Move the component's origin to the centerline of the tube. You'll get slightly different results if the origin is at one end of the tube or midway down its length. Maintain the same axis orientation you have now, though.

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

                        %

                        1 Reply Last reply Reply Quote 0
                        • mitcorbM Offline
                          mitcorb
                          last edited by

                          Thanks, Dave.
                          Just lack of practice, no excuse.

                          I take the slow, deliberate approach in my aimless wandering.

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