More VR4SU Griping
-
I couldn't find an earlier post, but here's one example.
http://www.chaosgroup.com/forums/vbulletin/showthread.php?63131-New-version-of-V-Ray-for-SketchUp-has-been-released!-1-49-01&p=535048#post535048
I definitely recall they were talking about having some bugs fixed back in April. -
Thanks. The last post in that thread is spot on.
-
Im the same. I look forward to new features but can wait. But to wait this long for MAJOR bug fixes is not on. The bugs have slowed my work flow down. Hence I haven't pushed to do any photo realistic renders for my clients. Cos there just isn't the money in it for me. Which is the whole reason i bought the software in the first place. To provide an extra service.
Im not disappointed with the Softimage Vray plugin, cos Chaosgroup prob developed that. Not Chaosgroup USA which develops SU and Rhino plugins. Im just liveried about the absence of bug fixes.
They have said that Vray for Rhino 1.5 should be released at the end of Feb and then its back onto Vray for SU. So here's hoping bug fixes will be released in the next 2months.
-
@holmes1977 said:
So here's hoping bug fixes will be released in the next 2months.
Yeah. They ought to release a debugged version prior to adding new features. If they don't, I'll have no choice but to conclude it isn't in my best interest to remain a customer of theirs. I've been eying C4D+Vray for some time now -costs more, but stuff gets fixed.
-
@unknownuser said:
I've been eying C4D+Vray for some time now
Me too... along with looking at Thea, various Blender add-ons, and what have you.
I wish I didn't have to spend my time looking into other software, I actually have projects I need to get work done on. If anyone figures out what's the best and cheapest way to get vray outside of vfsu, I'm all ears. If anyone knows if the Blender plugin is anywhere close to release that would be nice to know too. -
http://i41.tinypic.com/e13k2q.png
@andybot said:
If anyone knows if the Blender plugin is anywhere close to release that would be nice to know too.
Been out for some time, hasn't it?
-
Thanks for that link. I was looking at this page. should have looked fruther
-
Same here - eyeing MAX and Vray. It's the industry standard for a reason. Much more stable and much more support. I am currently testing SketchUp to MAX and seeing how clean that is.
-
@andybot said:
Thanks for that link.
You're welcome. I've been keeping an eye on Vray for Blender as well. Might be a better choice than Vray for C4D, considering the plugin and the host app are both free. Also, I own both Indigo and Thea -those have plugins for Blender as well.
Hmmm ...
-
V-Ray for Blender require the standalone version of V-Ray - not something that's free...
-
I know.
-
It's still a great value - $490 for a single license...
versus nearly $3.5k for C4d, Maya, 3dsMax... -
has anyone used Vray stand alone. There isnt alot of info out there. Its not like a software you can import a model, add materials and proxies too, then render is it?
-
If I go that route, I'll let you know. Basically from what I understand, the Blender plugin exports a vrscene file, which then the standalone prorgram renders out the image or animation. All the material, lighting, etc, is done in Blender.
-
Correct. Vray Standalone will only open .vrscene files. It doesn't even haven an UI, as far as I know.
-
Enough said.
-
We get that suggestion a lot "why don't you just hire more people". Unfortunately it's not quite that simple. You can't just toss a developer at our code in the middle or end of a development cycle, It takes time to get someone fully up to speed (and that's a developer time, not a training person's time, we don't have someone that just trains new developers). This is especially true when dealing with anything in SketchUp. We were acquired by CG about halfway through our development cycle. There were some changes that needed to take place after the acquisition, which naturally would occur after one company joins up with another, but for the most part, it wasn't a very bumpy road for long.
We will begin simultaneous development for our products soon. The additional resources will come in to play after this dev cycle. We appreciate the support from you guys. I don't think it's really fair to point the finger at CG about our current troubles though, we wouldn't be in too different of a situation if they weren't involved. I have to say that it's actually refreshing to hear people talk about trying to switch to another rendering solution, and then eventually come back and say that we are the better solution, even given the issues that made them want to switch. I know it encourages me to keep going, I don't know about anyone else. It makes me excited to hear what all of those users say once we actually resolve the issues they've been struggling with since our last release, and also see the amazing work they will create with a more stable and featured-packed product.
So with that said, thank you to everyone that has stayed with us, we look forward to making it worth the wait.
-
@valerostudio said:
Enough said. [attachment=0:25fanj0l]<!-- ia0 -->forum screenshot.JPG<!-- ia0 -->[/attachment:25fanj0l]
That forum doesn't get used anymore, but the humor is not lost on me
-
@andybot said:
@stinkie - what really bugs me is that they have a bunch of bug fixes already done - Devin has said so in posts early last year. I would love to have a beta to play with too. (Hell, we're basically playing with a beta currently...)
We do have some sketchup-specific bug fixes that are waiting to go in to an installer, but those are just the tip of the iceberg. We have fixed and optimized all sorts of stuff since the VfS release. We will do our best to get as many fixes to you as soon as we can. We are trying to finish up with VfR asap.
-
@dkendig said:
We get that suggestion a lot "why don't you just hire more people". Unfortunately it's not quite that simple. You can't just toss a developer at our code in the middle or end of a development cycle, It takes time to get someone fully up to speed
.I'm sure this is true. However, surely there must've been a few windows of opportunity the past few years? VfSU being very buggy is hardly a recent phenomenon.
@dkendig said:
We will begin simultaneous development for our products soon. The additional resources will come in to play after this dev cycle.
That's very nice -no sarcasm intended. But when can we expect a point release that adresses the issues people are currently experiencing? It's really overdue, and I for one am becoming somewhat annoyed.
@dkendig said:
(...) we wouldn't be in too different of a situation if they weren't involved.
We know.
@dkendig said:
I have to say that it's actually refreshing to hear people talk about trying to switch to another rendering solution, and then eventually come back and say that we are the better solution, even given the issues that made them want to switch.
I'm sure. I'm also sure it's Vray people consider the better solution -and not VfSU as such.
Now -enough negativity. I'll keep my fingers crossed the next release is a good one.
Advertisement