Bathroom
-
I'm mostly interested in how to add light fixtures to it. I could make a hole in them or maybe add some back lighting to the panels to get a diffused look. That could turn out great.
It's funny how fast I already found my bathroom image when browsing images in google. I guess google has a very tight look here on Sketchucation.
-
Drilling a hole is the best bet. Being a circle, the hole won't have any weak spot , like corners, if you choose a rectangular shape.
Also, you'll need a special drilling bit, like in this image:
But I don't think you have to worry, the manufacturer will do that for sure.
Back lighting can be done, but not with this opaque version. There is another version of glass( actually two sheets of thin glass, with a laminated colored film between) with different colors and transparency grade/ opacity.
Here is another example with back lighting,just to have an idea.EDIT:
Methods of Installation:http://www.colourglasses.co.uk/other/installation.html
-
Thanks for the help!
This is kind of a blend between the old and the new version. I like the black glass panels because they are not as distracting as the white ones, and I think the image composition improved greatly because of them. Added some small details too.
I'll leave the scene to render for at least 12 more hours before giving the finishing touches. I'll probably have to fix the ceiling reflection then. -
Looks great, well done!
-
Dude!!! It looks great, the lighting is really there, the only thing I do not like is the toilet (geoometry), it seems liek it's a bit off..., can't really tell because I can't see the model.
Is the lighting switched on?, on the fixtures by the mirror, or is it just me? if it's on, turn it off, should look better when switched off (is's sunny outside)
Can you share the wall texture, it's awesome
cheers -
I'm going to chime in with TomDC on this one. We're just talking personal preferences here. The high contrast, blown-out look works for 'reality'-TV or the like, for snaps, unartfully and unselfconsciously composed, and I guess that is what you are looking for, an off-the-cuff look. My preference would be for something more evenly illuminated so as to cast the architectural elements in a more pleasing light. Much like I wouldn't want my actual lighting to look glare-y, neither would I want my rendering to be. Mind you, I don't mean to sound critical, only opinionated; you seem to be achieving what you want.
-
Made just some last minor changes.
I'm really still just experimenting with different styles and trying to define my own. I think in the next work I'll be going for realism though, to see how far can I push my abilities with Sketchup and Maxwell.
The wall material was made by blending two different renders together, so it wouldn't actually be possible to share the texture as it doesn't exist. But you can go to Maxwell library resources and look for some of the nice plaster materials they have. Those are the ones I used.
-
Looking awesome! I really like the changes you've made since you started this thread. Two last comments that I have: I think the mirror and lights next to it should be as tall as the door and the top of the high window. That up-and-down sticks out to me. Lastly, the ceiling reflection is so strong I find it a little distracting. Maybe reducing the amount of reflection or making it a little glossy would help?
Great job!
-
-
I like the project with lacobel, but still too dark in the room ... I'm curious what your camera settings in the options ISO, shutter speed, fnumber?
Advertisement