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    Introduction+some help needed:)

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    sketchup
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    • L Offline
      lamesh99
      last edited by

      not sure if i made a mistake somewhere, or posts need to be approved ❓
      anyways, thanks for a quick reply, You helped A LOT. if you can help me with one more thing: other side of the plate: how do i make a pattern like this? this is, essentially, a number of lines (extrusions) spread evenly over the circle, or the rim, not sure how to describe it (pic will say more).
      thanks again!


      images.jpg

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      • GaieusG Offline
        Gaieus
        last edited by

        Best is to make a component of a "tooth" there and make a radial array.

        step-1-2.png
        Step-3-4.png
        If you hide some inner faces and matching edges, you can even get a smooth transition between the wheel and the teeth.


        cogwheel.skp

        Gai...

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        • L Offline
          lamesh99
          last edited by

          thanks for all the help, guys! i made a model of my screwplate, i'll post it here so someone else can use it. one more question, how can i taper the top of the gears? i tried a bunch of plugins, but none of it seemed to work for me.
          anyways, thanks for the help!


          simple gear+helix screwplate.skp


          taper.png

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          • TIGT Offline
            TIG Moderator
            last edited by

            Start with sector component.PNGEdit compo.PNGApply tapers.PNGRotate+Ctrl to copy x23 [explode compos when done].PNG

            TIG

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            • L Offline
              lamesh99
              last edited by

              this looks great. how did you apply the tapers? i can't really tell from the pics. Thanks!

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              • TIGT Offline
                TIG Moderator
                last edited by

                I edited the one 'two-teeth-component' part.
                I drew the edges and PushPulled the 'teeth' up - much as you had inside your groups.

                I then used the Tapemeasure tool to offset guidelines [seen dotted] from the 4 edges inwards by 1mm [you choose what dimensions you want].
                I then drew another line over each guideline on the top surface.
                I then 'reformed' the teeth with tapers, one at a time.
                I selected the unwanted edge [at the right-angled corner] and use the Move tool to relocate the edge over the line draw where I want the taper to end on the top face.
                The vertical face slopes over with the moving edge that it's attached to, the end faces of the teeth also distort to follow the new tapered form as it then narrows near the top.

                Completed the tapering for all 4 edges.

                Note that there are several other ways of making these 'tapers', but this one is quite simple...

                Finally Erased the guidelines and then exited the component edit.

                Used Rotate+Ctrl x23 to make the copies of the component around the circle, snapping to the start/end of the two-teeth-component.

                Note how adjusting one instance will change all the others at this stage...

                Finally Explode the components into one collection [if you want]...

                TIG

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                • L Offline
                  lamesh99
                  last edited by

                  i did it like that exactly, but i obviously got it wrong somewhere. when i used move on the top lines, a part of the small plane on the outside rim of the tooth was erasde. i'll just keep trying:)
                  Thanks again for the help!

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                  • L Offline
                    lamesh99
                    last edited by

                    i got it right, finally:) thanks, again!

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                    • Jean LemireJ Offline
                      Jean Lemire
                      last edited by

                      Hi folks.

                      See this SU file for ideas.

                      The same principle could be used for tapered teet instead of pointed ones.


                      Horizontal gear.skp

                      Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                      • L Offline
                        lamesh99
                        last edited by

                        thanks for all the help!
                        one more thing is very interesting to me: SU physics. i would like to make a model with moving parts, hinges etc. any advices?

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                        • mitcorbM Offline
                          mitcorb
                          last edited by

                          Hi, lamesh:
                          You asked for advice regarding Sketchyphysics. My advice: Persevere. 😉 Read the SP subforum, check out the FAQ, Watch the YouTube videos. Dive in, and ask questions. There are several folks with plenty of insight there.

                          I take the slow, deliberate approach in my aimless wandering.

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