Face camera ANY DIRECTION
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YES!
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How was this accomplished?
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One component is nested into another one. One has its blue axis (rotating axis) horizontally while the parent component has it vertically. No need to write a plugin for this.
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I went this direction earlier this morning. Obviously, I was doing it wrong. Thank you, for your help.
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This was the workflow:
- Made a component just as usually, to face the camera.
- Rotated it so that its blue axis was now horizontal
- Drew a line at one of its edge temporarily, selected both and made a component again to face the camera - but I left its blue axis go up now.
(Deleted the extra line later).
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Very smart!
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Does this workflow still achieve the desired result? I'm trying to create a flat plane that will always have its flat edge face the camera, so that it is basically invisible, yet still casts a shadow. I tried to achieve my shadow casting using this (http://www.sketchucation.com/forums/viewtopic.php?f=15&t=45769) workflow, but was unsuccessful rendering it in Vray, so I'm back here.
When I nest the face-me components, only the face-me properties of the parent component are active, unless I open that component for editing, then the nested one starts facing-me. Am I doing something wrong?
Thanks folks!
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@gaieus said:
Something like this?
Very nice solution!
Now place some eyes on that face and watch them follow your every move! puts on tin foil hat
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I wonder what will happen with the use of a third dimension...
Nice little DUH?!
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