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    Sketch up for gaming concept art?

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    • A Offline
      Alpystar
      last edited by

      Hi there,

      I am new to this forum so I apologies if this is in the wrong section πŸ˜•

      I have come to a stage in my career where I want to become a concept artist in the gaming industry. I have worked and studied in architecture and interior for the past 8 years... Now I need a change.

      I already have good knowledge in sketch up, vray and photoshop. I would like to use these skills to help develop fanstasy environments for a portfolio to get into the industry. Just wondered if there any artists on this forum who do a smilar thing and could offer me advice and if I was to develop this portfolio will this help me get employed? I can also hand draw so should I do a mixture of the two along with photoshop touch ups.

      My initial plan is maybe to concentrate on environments first then maybe go into characters later on.... Will this be beneficial?

      Any help will be greatfull plus I live in the west midlands so any possible links or contacts in this area would be I even better!

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      • GaieusG Offline
        Gaieus
        last edited by

        Hi Alpesh,

        Incidentally, a new book has just been released on this topic:
        http://sketchupdate.blogspot.com/2012/01/new-book-sketchup-for-game-design.html

        Gai...

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        • A Offline
          Alpystar
          last edited by

          Just what I needed, thanks for that.... Nice to see it used in that industry.

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          • Z Offline
            zapwizard
            last edited by

            I have made several game maps using SketchUp as a modeler program.
            There are also several studios that use SketchUp for a sort of pre-visualization of game worlds before doing detailed modeling in another program.
            Here is a example case that Google put on their blog:
            http://sketchupdate.blogspot.com/2011/02/art-and-design-of-uncharted-2.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+OfficialGoogleSketchupBlog+%28Official+Google+SketchUp+Blog%29

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            • pilouP Offline
              pilou
              last edited by

              Very cool indeed!
              [flash=560,315:rej9wv62]http://www.youtube.com/v/8mkPRmqUlFw[/flash:rej9wv62]

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                @gaieus said:

                Incidentally, a new book has just been released on this topic:
                http://sketchupdate.blogspot.com/2012/01/new-book-sketchup-for-game-design.html

                Not forgetting we reviewed it in the last CatchUp 😐

                Download the free D'oh Book for SketchUp πŸ“–

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  😳

                  CatchUp Monthly Newsletter - February, 2011

                  favicon

                  (sketchucation.com)

                  Gai...

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                  • A Offline
                    Alpystar
                    last edited by

                    So what are most peoples job roles who use this forum?

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Are you really curious of all 100,000+ members? πŸ˜„

                      Gai...

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                      • R Offline
                        Rob D
                        last edited by

                        Hey all. Indeed, SketchUp is gaining acceptance in the games industry, especially for Indie Game Developers. The easiest way to use it with your games is to export your models to Unity 3D, which is a free game development environment and game engine. In fact, Unity is just about the most awesome thing out there (apart from SketchUp of course πŸ˜„ ) period! The book describes how to use SketchUp and Unity 3D (and other free tools) to get a complete game level up and running (a walkthrough like a 1st person shooter style). You can export it to web page, Windows or Mac .exe file.

                        I expect (hope πŸ˜„ ) a lot of you are going to find this amazingly useful for all sorts of things, especially in the short term for architectural walkthroughs and such, and also as a way to get into games, whether for your own pleasure or as a step up to get a job in the industry.

                        There's already a few great reviews on Amazon to give you a taste of what's in the book: http://www.amazon.com/Google-SketchUp-Game-Design-ebook/product-reviews/B006EEJSK4/

                        And a sample chapter here: http://www.packtpub.com/sites/default/files/1345EXP-Chapter-02-Tools-that-Grow-on-Trees.pdf

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                        • pilouP Offline
                          pilou
                          last edited by

                          And Sketchup for Lumion (very more easy than Unity) is also some pleasant for Hobbysts or Pros!
                          Can be used as speedy model in site.

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • R Offline
                            rogueparker
                            last edited by

                            I have had some luck taking things from sketchup to unity3d. The beast lighting engine/baking is probably the most attractive thing about it. I will say there is a learning curve, but so far nothing youtube has not be able to teach. Unity3d appears to have a small but dedicated group of users. Though if there are other on the board I would love to know.

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