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    LumenRT 2 Released

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    • D 離線
      dburdick
      最後由 編輯

      Hi everyone. At long last we released LumenRT 2 - the second major release of LumenRT. It contains a bunch of new features and capabilities including:

      • A trial version to download and test
      • New advanced lighting modes for even greater realism
      • Fully moveable and animatable sun
      • A new material editor for adjusting LumenRT material parameters
      • Faster scene processing
      • More powerful real-time engine
      • Motion blur and soft shadows

      There's a real cool video created by Philippe Bouyer that shows off the new capabilities of LumenRT 2 here:

      You can learn more LumenRT 2 and download the trial version here:

      favicon

      (www.lumenrt.com)

      Thanks to everyone's feedback and input from this forum. It has been invaluable.

      Dave

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      • soloS 離線
        solo
        最後由 編輯

        WOW!!

        I have been so out of the loop lately, this is amazing stuff.

        I need to get back up to speed as LRT looks like a tool I may need this year.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • boofredlayB 離線
          boofredlay
          最後由 編輯

          I agree. Our office is looking for a new rendering option.

          http://www.coroflot.com/boofredlay

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          • HieruH 離線
            Hieru
            最後由 編輯

            Looks really interesting and I can see this coming in handy for clients who want to explore models themselves (In fact I'm going to give it a go later today). It's just a pity that there's still no artificial lighting.

            www.davidhier.co.uk

            1 條回覆 最後回覆 回覆 引用 0
            • thomthomT 離線
              thomthom
              最後由 編輯

              hmm... we where talking about real time solutions that packaged into standalone executable that didn't require installation. Sounds interesting.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 條回覆 最後回覆 回覆 引用 0
              • tbdT 離線
                tbd
                最後由 編輯

                managed to get 0.3 fps. and it complained that it wants 512MB video memory. so try it only on your best machine 😉

                SketchUp Ruby Consultant | Podium 1.x developer
                http://plugins.ro

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                • M 離線
                  MrMikeEsq
                  最後由 編輯

                  Livecubes are great, but for me hardly any clients would be able to run it nicely 😞 However great for in-house virtual product showrooms...

                  1 條回覆 最後回覆 回覆 引用 0
                  • jason_marantoJ 離線
                    jason_maranto
                    最後由 編輯

                    The quality looks really good 👍 -- but the cinematography of the video made me seasick. 🤢

                    Best,
                    Jason.

                    I create video tutorial series about several 2D & 3D graphics programs.

                    1 條回覆 最後回覆 回覆 引用 0
                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      Just downloaded the trial. Opened a model and exported to LumensRT - got a warning:
                      SurfaceWarning.png

                      What I don't understand is how this model is large... it's to scale and it's just the building. How come that is too large surface area? I mean - Lumens is made to be a viz tool for architecture... ❓

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • soloS 離線
                        solo
                        最後由 編輯

                        Hmm, that was the issue when I tried it first 18 months ago, I hoped that was an issue of the past, too bad as most of my archvis projects are now commercial and pretty large.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • thomthomT 離線
                          thomthom
                          最後由 編輯

                          @unknownuser said:

                          Also, the LumenRT 2 pre-processing time depends strongly on the total surface area of the model.
                          A warning will appear whenever you try to process models with a total surface area over 4,000
                          square meters (roughly 40,000 sqft) as the time required to process such models may become
                          prohibitive. For very large scenes, you should consider using the Auto-scale lighting feature (see
                          page 29).

                          My model I test is just what you see in that screenshot - it's about 60x24m ...

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            Oh - surface area... ...but... this is a small model... only 25K faces... and this is too large?

                            Currently been processing for 23min...

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 條回覆 最後回覆 回覆 引用 0
                            • thomthomT 離線
                              thomthom
                              最後由 編輯

                              One hour... cancelling... end of office day.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

                              1 條回覆 最後回覆 回覆 引用 0
                              • M 離線
                                MrMikeEsq
                                最後由 編輯

                                I think something like an export video feature (such as in Lumion) would be good, so you get the option of having a fixed flythrough that is a nice resolution & has AA etc.

                                Edit* also artificial lights

                                Edit again* also can it make me bacon sandwiches every morning and run my baths? just realised I'm asking for a bit too much possibly 😆 😉

                                1 條回覆 最後回覆 回覆 引用 0
                                • Z 離線
                                  zapwizard
                                  最後由 編輯

                                  I'll give this a try with my last project which was made for real-time using Unity 3D.

                                  However before I would every be truly sold on LumenRT it would have to support web playback (WebGL without plugin) and the ability to freeze the real-time lighting such that the file can be played back on a normal PC instead of a super computer.

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                                  • N 離線
                                    Nicholas Phelps
                                    最後由 編輯

                                    Thomthom, sounds like the option to Auto-scale lighting is not ticked. If you disable the Auto-scaling, LumenRT computes lighting at a very high definition, and if your model is large (in terms of surface area), this could take forever and generate enormous amounts of data.
                                    The Auto-scale lighting option lets LumenRT automatically adapt the resolution of the lighting maps to the size of your mesh.

                                    Bottom line, make sure Auto-scale Lighting is enabled.

                                    I hope that helps. Thanks for giving LumenRT a try 😄

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                                    • D 離線
                                      dizain
                                      最後由 編輯

                                      Error installation LumenRT2 Sketchup 8 PRO Win XP.


                                      Error_lumenRT.png

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                                      • D 離線
                                        dburdick
                                        最後由 編輯

                                        @dizain said:

                                        Error installation LumenRT2 Sketchup 8 PRO Win XP.

                                        Hi Dizain,

                                        You need to be logged in as the admin user for the machine to install LumenRT. It puts the .reg file in the All Users/Application Data/e-onsoftware folder

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                                        • D 離線
                                          dizain
                                          最後由 編輯

                                          Hi Dburdick,
                                          i'm admin user for the machine to install LumenRT...
                                          All Users/Application Data/e-onsoftware folder is not created.
                                          Thanks

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            @nicholas phelps said:

                                            Thomthom, sounds like the option to Auto-scale lighting is not ticked. If you disable the Auto-scaling, LumenRT computes lighting at a very high definition, and if your model is large (in terms of surface area), this could take forever and generate enormous amounts of data.
                                            The Auto-scale lighting option lets LumenRT automatically adapt the resolution of the lighting maps to the size of your mesh.

                                            Bottom line, make sure Auto-scale Lighting is enabled.

                                            I hope that helps. Thanks for giving LumenRT a try 😄

                                            I had a go again with Auto-Scale enabled - still taking ages to process. Seems odd.
                                            A model with four times as much faces ( ~100K ) processed much faster. It was also many times larger in size.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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