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    LumenRT 2 Released

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    • soloS Offline
      solo
      last edited by

      Hmm, that was the issue when I tried it first 18 months ago, I hoped that was an issue of the past, too bad as most of my archvis projects are now commercial and pretty large.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • thomthomT Offline
        thomthom
        last edited by

        @unknownuser said:

        Also, the LumenRT 2 pre-processing time depends strongly on the total surface area of the model.
        A warning will appear whenever you try to process models with a total surface area over 4,000
        square meters (roughly 40,000 sqft) as the time required to process such models may become
        prohibitive. For very large scenes, you should consider using the Auto-scale lighting feature (see
        page 29).

        My model I test is just what you see in that screenshot - it's about 60x24m ...

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          Oh - surface area... ...but... this is a small model... only 25K faces... and this is too large?

          Currently been processing for 23min...

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            One hour... cancelling... end of office day.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • M Offline
              MrMikeEsq
              last edited by

              I think something like an export video feature (such as in Lumion) would be good, so you get the option of having a fixed flythrough that is a nice resolution & has AA etc.

              Edit* also artificial lights

              Edit again* also can it make me bacon sandwiches every morning and run my baths? just realised I'm asking for a bit too much possibly 😆 😉

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              • Z Offline
                zapwizard
                last edited by

                I'll give this a try with my last project which was made for real-time using Unity 3D.

                However before I would every be truly sold on LumenRT it would have to support web playback (WebGL without plugin) and the ability to freeze the real-time lighting such that the file can be played back on a normal PC instead of a super computer.

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                • N Offline
                  Nicholas Phelps
                  last edited by

                  Thomthom, sounds like the option to Auto-scale lighting is not ticked. If you disable the Auto-scaling, LumenRT computes lighting at a very high definition, and if your model is large (in terms of surface area), this could take forever and generate enormous amounts of data.
                  The Auto-scale lighting option lets LumenRT automatically adapt the resolution of the lighting maps to the size of your mesh.

                  Bottom line, make sure Auto-scale Lighting is enabled.

                  I hope that helps. Thanks for giving LumenRT a try 😄

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                  • D Offline
                    dizain
                    last edited by

                    Error installation LumenRT2 Sketchup 8 PRO Win XP.


                    Error_lumenRT.png

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                    • D Offline
                      dburdick
                      last edited by

                      @dizain said:

                      Error installation LumenRT2 Sketchup 8 PRO Win XP.

                      Hi Dizain,

                      You need to be logged in as the admin user for the machine to install LumenRT. It puts the .reg file in the All Users/Application Data/e-onsoftware folder

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                      • D Offline
                        dizain
                        last edited by

                        Hi Dburdick,
                        i'm admin user for the machine to install LumenRT...
                        All Users/Application Data/e-onsoftware folder is not created.
                        Thanks

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @nicholas phelps said:

                          Thomthom, sounds like the option to Auto-scale lighting is not ticked. If you disable the Auto-scaling, LumenRT computes lighting at a very high definition, and if your model is large (in terms of surface area), this could take forever and generate enormous amounts of data.
                          The Auto-scale lighting option lets LumenRT automatically adapt the resolution of the lighting maps to the size of your mesh.

                          Bottom line, make sure Auto-scale Lighting is enabled.

                          I hope that helps. Thanks for giving LumenRT a try 😄

                          I had a go again with Auto-Scale enabled - still taking ages to process. Seems odd.
                          A model with four times as much faces ( ~100K ) processed much faster. It was also many times larger in size.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • N Offline
                            Nicholas Phelps
                            last edited by

                            That's weird indeed, Thomthom. Is it possible for you to share the model that takes so long to process?

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              No - not publicly. Privately I could. Email or dropbox?

                              Another thing - navigating a larger models is very difficult. The camera moves so very slow - hardly moved in some cases. On a smaller model, of a small house, it was ok.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                What times should one expect for processing?

                                I dug up one of the smallest and simplest models I got. On Draft it went pretty quick - couple of minutes. But on Standard, with Auto-scale it takes so much longer. Granted it will, but it's going beyond what I'd expect. In this case the model has only ~8000 faces and currently the processing is at 45% @ 8min. The leap seem to be very big. I've not even thought of trying any of the higher qualities yet.
                                What kind of model does the time indicated refer to?
                                Any special preparation a model should be put through first? (Or am I just too impatient...?)

                                I have a Quad 3Ghz, 12GB, Win7 64bit machine.


                                Small Model.png

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • P Offline
                                  Panga
                                  last edited by

                                  Hi Thomthom,

                                  I bought LumenRT at its beginning and just upgraded to The version 2 a few days ago. I expected a lot of this version as I excluded lumenRT V1 of my workflow for many reasons, and time spend to export models is maybe the main one...Even if there's improvements in material edition and export and quality, I'm still confused about those export times...We have to consider that after the export, the model is ready to use for instant rendering. So export with LumenRT is equal to export+render in another software...maybe less. But for a software that claims to be realtime rendering, I'm still disappointed by this product. No offense to eon team that worked on LumenRT, but I think the message you try to associate to your product is wrong, even more today where Instant rendering engines are blossoming everywhere...I'm pretty sure that if I spent a few more hours learning It, I'll take more advantage of LumenRT, but I'm still not convinced of your realtime thing !

                                  Quality is here, really better than in the first version, but I'm still waiting for realtime.

                                  Best regards.

                                  Edit : Mys specs : INTEL EXTREME QUAD 3ghz, 8G of ram, WIN 7 64 Bits, GEFORCE GTX 580.

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    77% @ ~25min for the ~8000 face model.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • N Offline
                                      Nicholas Phelps
                                      last edited by

                                      Panga, yes, you are right that LumenRT "export" includes the physical simulation of all the lighting in the model. Obviously, if this simulation is accurate, it is going to take time; But once it is done, you can view your model from any angle, in real-time, with full physical lighting quality.

                                      We'd love to be able to do this lighting simulation in real-time, but physical accuracy does come at a premium. If you are not willing to wait, you could always fall back to the lower quality modes.

                                      Best regards

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                                      • N Offline
                                        Nicholas Phelps
                                        last edited by

                                        Thomthom, I sent you a Private Message with my contact info, if you want to send me the model for examination.
                                        The preparation times you are seeing seem very long!

                                        Thanks!

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          I sent you an email with the building in my first screenshot. If it helps I can also send the second one with the small cabin.

                                          ...got a feeling I have overlooked something obvious...

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            The way I understand things, or try and makes sense of things in my mind without knowing all the technicalities of how LumenRT works under the hood, is that it pretty much renders the entire scene and not just a view point like most render engines. I have not had the time thanks to an improving economy to play much with the version I have which is too bad as it looks like LumenRT has made some awesome improvements from the version I currently have.

                                            I am very happy to allow LRT to 'render' overnight as I already do that with most if not all of my unbiased renders anyway, and to be able to navigate an entire scene in 'real-time' when done is just fantastic, or to send it to a client and watch them buzz around a scene on their own machines is like seeing a kid play a new game for the first time.
                                            The only concern/issue I have is the size limitation, most if not all of my current projects exceed these limitations ten fold, rendering this software useless for my needs which is too bad as it really is an awesome tool to add to ones services and another product to offer a client.

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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